agility/crit -vrs- str/ap
Haste -vrs- crit
I have spent a lot of gold reforging and restoring, geming and regeming and have also tried many different combinations of gear and have settled on the below stats and weapon combination H cryptmaker/R cryptmaker. Cant try every gem/gear combination short of spending all my gold so hoping for some advice in addition to what I have observed.
Stats
AP:4971
Haste:12.56
Hit:27.09
Crit:44.15
Exp:27
Mastery:8 (base value)
Q1: Points for mastery or no points for mastery?...is the increase in enrage causation and effects a value at cost to other stats?
Q2: Haste -vrs Crit.. at 44% crit I find that even just auto attacking the GM dummy (100 melee samples), flurry consistantly refreshes before the 3 hit count down. Some guildies have 33% crit and 20 something percent of haste? which is better?
Q3: I have a lot of STR/Hit, STR/Crit Gems and gain all socket bonuses including +68 STR... should we concentrate like before (i.e. all ArP gems pre patch (and if so with what?)) or diversify stats gaining socket bonuses for overall balance?
Q4: I have settled on H Cryptmaker and Reg Cryptmaker and have back packed shadows edge, H citadel enforcer, etc...we used to want heaviest/slowest highest damage weapon in main hand so should shadows edge still be a priority at cost of expertise?
Q5: crit -vrs- AP ... I can swap out a few rings and purchase the vendor Agil/Crit cloak to replce might ocean serpant cloak and increase crit to about 48% (+4%) at the cost of about -450 APower...?
Q6: it used to be that precision and rampage were "added on top of" the character tool tip values of hit and crit. I get the fact that precision is now included into the character tool tip hit value of 27% for example...but is this also the case with rampage adding 7% crit? It seems so for auto attacks on dummies because the numbers point to character tool tip values but when I heroic strike and blood surge rotation I am consitantly in the 60s for crit percentages (when expecting 50s)...which is obviously above my 44% crit.
I used to enjoy offspec tanking but now I hate it...how does Arms compare to Fury these days? And why does the 2 set bonus still improve bleed effects when fury can spec into them anymore...not fair in my opinion.
Thanks