Al'Akir was... *sniff* beautiful. Really lets you get the feel for what they want in Cataclysm. Their tank was going low but it wasn't bursty instead it was more like healers actually fighting the damage rather than going "Meh I'll just do what I was doing before *spams holy light*" and he stayed at low hp without just getting destroyed by huge hits.
Not the point. You shouldn't HAVE to go through extreme measures (any 3rd party solution is IMO extreme) to remove ads so they dont make your web-experience uncomfortable.
So long as the Curse network keeps their promise to not have the ads included in wowpedia.org not be as disruptive (think google style ads) then it's a win in my book.
Damn, the riddle with those 5 statues in sunken temple is erased? come on!
Is there any word on if we are going to get any patch notes?
Wait that patch was going to fix stuff? mage glyphs are still messed what wth did they fix/brake this time.
The "Insane in the Membrane" comment confused me. Is there a blue post anywhere confirming which factions are being removed in Cataclysm?
The stream is pretty coolI'm glad I get to watch for a while, even if it's at the office!:P
The music though... is not.
Boss down on the first stream.
Yeah the Ensidia 10man downed Al'akir. Looked too easy until his flying phase, 4 ppl finished him off.. hmm that storm looks too dangerous.
lol at the druid on tv ^^
What's the name of this German raiding group/guild?
Of all the streamlining and simplification of new and old content that has occurred since Wrath of the Lich King, this is the most disappointing and needless change Blizzard could have implemented. Sunken Temple was one of the only classic, labyrinthine style dungeons in the game. There was rich lore, a puzzle to solve (beyond just who to dps/crowd control in a trash pack), dragons, and you could actually get lost just exploring the place. It felt much more like a console or pen and paper RPG dungeon than any other in WoW. Try getting lost in a dungeon like Utgarde Pinnacle or Auchenai Crypts. It won't happen, because dungeon design has been almost exclusively linear since The Burning Crusade.
I understand WoW has evolved into a very different game since vanilla, but consider the fact that Sunken Temple was always leveling content. Even more so, it was a niche, and entirely skippable even before The Burning Crusade was released. There was and is plenty of alternative content for players who couldn't be bothered to tackle a dungeon that required a little more time and challenged them in unique ways.
So if people complained about Sunken Temple having too much trash, remove some trash. If you could progress through the statue/puzzle phase without the trash, it would have sped things up quite a bit. There are more effective ways Blizzard could have made Sunken Temple a less annoying, more casual friendly experience and stuck with the original design.
So glad WoWpedia exists... WoW wiki is a piece of crap now. Have to go full-screen to view it properly, something that I -really- hate doing...