As the title says, currently on live Slam is pretty useless by both DPS specs. But to keep it simple, it is even more so to Arms.
Pulling out of my ass is the following suggested new talents (because I am that bored ) :
Sundering Strikes - Increases your melee haste by 10/20% and when your Overpower critically hits your next Sunder Armor will cost 5/10 less rage and generate 50% less threat/no threat.
With this though, I think that the bonus crit to Overpower via Taste for Blood should be lowered to 10/20/30% vice 20/40/60% to keep it fair. Probably too much procs to watch out for though...(Obviously a PvE talent)
OR
Master-at-Arms - After dealing a critical strike with Overpower your chance to Parry is increased by 15/30% for 3 sec, and you become immune to disarm effects for the duration.
The duration is short enough that it probably won't have 100% uptime, and it would bring back the feel of an Arms warrior being a master of any weapon, not letting anyone disarm him/her easily. (PvP/leveling talent)
Either of these talents would be a tier below Taste for Blood, and would require 3/3 in TfB.
Thoughts?