Originally Posted by
link064
I've tried it that way and it becomes too complicated too quickly. The problem is it gives tanks a really short window where they can clear stacks and not fail the achievement. The first block lands right around 4 stacks (mid-way to 5). That gives the OT exactly 2 seconds to clear stacks and pick up the boss before the MT runs out of time to get behind the block. After the first block, it isn't too bad, but it makes the fight last a really long time. The sheer coordination involved is silly compared to the zerg strategy.
I think with a solid group comp, you can easily zerg her without even having to bother with swapping tanks. I'm thinking something like:
Paladin tank, Disc priest, boomkin (me), hunter, fire mage, ret paladin, warlock, warrior, spriest, and ele shaman
That should give us plenty of executes and all the necessary buffs. You need an average of ~16k dps for 35 seconds which is pretty easy given executes and heroism.
Anyway, just a thought...