This is a quick FAQ for Shadow priests in order to raid as PVE at 80 until Cataclysm is released. A lot of information is available all throughout MMO-Champion, Shadowpriest.com and elitistjerks, but it is spread out and is hard to follow. This is not meant to be the bible for shadow or the be all end all, but a quick easy guide to get started.
Abbreviations:
VT ~ Vampiric Touch
VE ~ Vampiric Embrace
MB ~ Mind Blast
MF ~ Mind Flay
DP ~ Devouring Plague
SW:P ~ Shadow Word: Pain
SW: D ~ Shadow Word: Death
SF ~ Shadowfiend
Talents:
With Masochism
Silence and Psychic Horror
I have included both builds at level 80 with Masochism (which gives us 10% mana back when we use SW: D, or take 10% of our health as damage) and the Silence and Psychic Horror build for added fun factor. I find at level 80 in ICC gear masoshism is not really needed to keep your mana up. However there are some that love it and have mana issues. You will notice that there are two "free" points in the masochism build, feel free to place those where you would like. Otherwise all the rest of the talents are pretty much must haves in order to maximize your DPS.
Glyphs:
So there is something new about glyphs now. We have three tiers of glyphs (Prime, Major, and Minor) with three glyph slots for each, a total of nine glyphs can be active at one time. Once you learn a glyph you will not ever have to relearn it even when changing glyphs around. Instead you will need vanishing powder in order to change out learned glyphs. Prime Glyphs are the DPS increasing glyphs and the only mandatory glyphs are placed here. For maximizing your DPS the best glyphs to use in Prime Slots are MF, SW:P, and SW: D. Your Major and Minor glyphs are situational and up to the individual.
Stats:
There have been some changes here. Most of our spellpower now comes from Intellect on a 1 to 1 basis (except for our first 10 intellect). We do get spellpower through enchants and our weapons, however most everything else comes from Intellect. Hit has also changed. We no longer have misery, nor any other way to obtain hit except from gear (unless you are a Draenei and you get 1% extra hit, but that is only the Draenei now and not the party). You now must reach 17% hit (446 hit rating, 420 for Draenei). The good news is we can obtain hit from spirit on our gear (through Twisted Faith) as well as hit rating.
Another change is how haste now effects our DOTs. Haste lowers the duration of the DOT (by decreasing the time inbetween ticks) until it gets to a certain break point and then it goes back to full duration with an added tick. There was some talk of MF being changed to act like a DOT, as of 4.0.1 it does not, the channeled time is just reduced by haste no added ticks. Here is a breakdown of the haste DOT break points with Darkness (3% haste) and Mind Quickening (5% haste):
At 0 haste rating you have 9 ticks of DP
At 6 haste rating you have 7 ticks of SWP
At 57 haste rating you have 6 ticks of VT
At 322 haste rating you have 10 ticks of DP
At 511 haste rating you have 8 ticks of SWP
At 663 haste rating you have 7 ticks of VT
At 701 haste rating you have 11 ticks of DP
At 1016 haste rating you have 9 ticks of SWP
At 1080 haste rating you have 12 ticks of DP
At 1269 haste rating you have 8 ticks of VT, and are GCD capped
At 1459 haste rating you have 13 ticks of DP
At 1522 haste rating you have 10 ticks of SWP
At 1838 haste rating you have 14 ticks of DP
At 1876 haste rating you have 9 ticks of VT
You gain 1 SWP tick every 505 haste, with the first starting at 6 haste
You gain 1 VT tick every 606 haste, with the first starting at 57 haste
You gain 1 DP tick every 379 haste, with the first starting at 322 haste
Mastery has been added to the game and now has been updated to be a better stat if not great for shadow priests. We have a new ability that is called Shadow Orb, this ability stacks up to three times and each orb increases MB or MS by 10%. Also after you MB or MS you increase your periodic damage by 10% (this is a straight 10% and does not increase with the amount of orbs you have). Our mastery is Shadow Orb Power, which increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.3% (for both the stacks of MB/MS and the periodic damage).
As a stat priority with the above information factored in this is what I currently go for at level 80:
Hit/Spirit until capped > Intellect/Spell Power > Haste until soft cap of 1269 > Crit > Mastery (even with the changes mastery comes out slightly behind crit at level 80. Note I have a soft cap of haste at 1269 after that haste is still beneficial, just less so and crit then becomes better than haste (unless you can reach the higher haste ratings plateaus and good for you if you can).
Reforging:
This is a new ability added to the game in 4.0.1. You can go to a reforger in any capital and change 40% of any secondary stat (for us the important ones are hit, spirit, haste, crit, and mastery) into another secondary stat that is not on the item. You will want to take the above information about stats into consideration when reforging. Reforge to spirit if you need hit, than go for haste until you reach the soft cap (or if you can reach one of the other plateaus then go for it) after that reforge to crit. Mastery is now much closer to crit and most models have it slightly behind crit, however I would suggest doing some testing on your own and seeing where your at.
Gemming:
You will want to go for more intellect/spell power wherever possible. You should put Brilliant Cardinal Rubies in all red slots; Reckless Ametrine’s in yellow (if socket bonus is 5 SP or more, which most are), Potent Ametrine, if you have reached the haste soft cap; Purified Dreadstones in blue if you need the hit, otherwise go for Brilliant Cardinal Rubies in blue as well. Remember to have enough blue gems in order to activate your meta socket.
Rotation:
We still have a priority system rather than a rigid rotation, however there are a few changes. DOTs now refresh with the next tick that was going to happen than goes to full duration. What does this mean to you? Well now we want to refresh the DOT just before it falls off rather than timing for when it falls off. You should refresh your DOT with 1 sec or so left on the DOT in order to try and keep 100% up time on all DOTs. SW:P now refreshes at whatever your stats are at the moment you refresh it with MF, it no longer carries stats the entire time. However SW:P now also benefits from haste.
With the change to MB and Shadow Orbs there has been a lot of discussion as to whether to wait to cast MB until 3 orbs are up or to cast it on CD. I prefer to cast it on CD in order to not lose orbs (you some times get that third orb while casting MB). However do your homework and test and see what works best for you.
Shadow Word: Death received a major buff than a nerf but in any event it has been added back to our rotation. You will want to use SW: D when the boss or target is below 25% health every chance you get. With the glyph you can spam it twice in a row before it goes on a short CD. Make sure to spam it then wait for the CD then spam it again.
Another small change is with Sin and Punishment MF crits take 10 secs off the CD of SF. With this change you will want to cast SF at the start of the fight (after applying DOTs) and then bring him (or her the jury is out on what gender it is) up everytime the CD is up.
Our Priority should go something like this:
Above 25% health
Vampiric Touch
Shadow Word: Pain
Devouring Plague
Shadowfiend when off CD
Mind Blast
Mind Flay
Below 25% health
Vampiric Touch
Shadow Word: Pain
Devouring Plague
Shadow Word: Death
Shadowfiend when off CD
Mind Blast
Mind Flay
What we bring:
We bring a few buffs to the raid as well. As before we bring Fortitude (yay no candles needed), and Shadow Protection, both brought by all priests. We also bring 5% spell haste through Mind Quickening to the raid as well as replenishment. Blizzard has made a lot of effort to make sure multiple classes bring buffs so you will not have to look for just one class/spec to get a buff, so be aware when one of your buffs are being over ridden by another classes buff (such as a warlocks blood pact from their imp over rides fortitude now) . Also we have lost Divine Spirit, and as mentioned before no longer provide Misery.
Addons:
I just briefly wanted to go over some addons that are beneficial to us shadow types. A DOT tracker is a must have Dotime, Classtimer, EventHorizon_Continued and ForteXorcist are all recommended, try them out and see what works best for you. A cast bar addon that factors in latency and shows you ticks of MF and such is great, I really like Quartz. Needtoknow is another great addon as well as Powerauras.
Hopefully this will help you get started as a shadow priest, I apologize about the length sometimes I can get a bit long winded. If you have any information that I miss or is just dead wrong please let me know or add it to the thread. As changes happen I will try to include them.
---------- Post added 2010-10-30 at 11:14 AM ----------
As an added note I do know I miss spelled the title and feel retarded for doing so. Not sure if I can change it, sorry about that.