Let's discuss Paladin tanking specs in 4.1
Here's the one I'm going with. Survivalist Tank Spec
The last 4 point's can be spent in:
- Pursuit of Justice
- Arbiter of the Light
- Judgments of the Pure
I would not suggest putting points into Hollowed Ground or Guarded by the Light, I would like some critique if my reasons are not sound.
Guarded by the Light: A shield is useless, since you should only be using WoG when you are at or below 30% health. Putting extra points in PoJ JotP or AotL is more beneficial. The only real downfall to this is the loss in healing and a HS proc. In my opinion, if you have to do a healers job, then your healer should reevaluate their position in a raid and so some studying. A WoG heal is good to keep you alive if you need it, and if you really need it, then pop Divine Plea to get a full WoG heal if you do not already have 3 HoPo. Otherwise, it's more beneficial to have a 30% chance to not consume HoPo from Eternal Glory in order to get an free SotR (or the other way around depending on how you see it).
Hollowed Ground: Most often, you're only going to use Conc on initial trash pulls. You can always make up for lost mana by switching to SoI briefly and getting 15% of that mana back after a successful judge. This talent is useless for survival specs. Having extra hate, crit, or speed from the listed talents is more important in my opinion.
That's all, let the bashing commence.