Great more Warrior nerfs! Blizzard just hates us warriors. This is because of our epic warrior beard.
What about nerfing Balance druid and Fire mage ? Starfall and living bomb blow any other AoE spells away.
lol
Melee nerfs were kinda expected but out of all casters Mages got some buffs and tiny bity nerf but Warlocks got 12% nerf to all spells ? WTF is blizzard smoking
Speculations are that the numbers we see here are at LEVEL 1, abilities will probably scale with level! So a 42% sinister strike is at level 1 and the normal 80%(or 100%?) would be at level 85.
This would counteract the low level issues with "one-shotting" and 7 sec boss kills.
(This information is probably derived from datamining, dataminers may not be aware of this new scaling element at the time they collected the data.)
Relinking bluepost for source of speculations, let's wait for Blizzard to clarify the matter with some official notes
http://forums.worldofwarcraft.com/th...74&pageNo=1#14
(Thanks to Mordras for finding the bluepost)
Wait, why would they NERF multishot? It was already horribly weak. Frostheim, the preeminent hunter expert concluded that unless you're Survival with both points in Serpent Spread, you need to be able to hit seven guys with your multishot for it to actually be cost effective. Otherwise, it's more efficient to just single target guys. Pretty much the thing it's good for anymore is giant groups, like the geists traps in ICC, or just tagging multiple guys before someone else does. Why would they nerf it further?