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  1. #521
    Halls of Stone - yes I raid that

  2. #522
    well, i've never done raiding in vanilla so i got all my vanilla raid experiences in tbc.. :| SAD!

    but yeah, lets move on.
    i like molten core, bwl, aq40/20, zul'gurub etc etc.. but there's so much trash. even it's now easy to clear this instances with less people/soloable by certain classes.. i hate trash. which leads me to hyjal. i wish blizz had put a fast forward button on some stone in there to skip this horrible boring minutes of standing me around in stealth and watching around 20 people do something.

    raiding in wotlk was general a bit meh i think. i really missed that "OMFG YEAAAAAAAAAH" feeling when downing a boss/clearing an instance. i also missed it in the insanity run in totg and doing our ulduar hardmode achieves for the drakes. it's not the instance design, the amount of trash, the boss mechanics.. for me it's just the missing feeling of finally succeed at something, the screaming of 10/25 people on vent after finally killing a boss.... i just missed the epicness in wotlk raiding.

    let's compare this.
    warglaives from illidan. there was magic in the air when a glaive dropped for the very first time, the whole raid was cheering, emoting.. and i was speechless.
    then, in wotlk when we decided to give val'anyr to player x he responded with "ye.. cool".. which made me also speechless.. and after finally throwing the item into yoggi, we went to the room to complete the quest, nobody stayed there for a screenshot memory .. lol :/
    where was the epicness? i mean.. legendary (yes it's just another item which will be replaced later) :O
    and the same thing happend with shadowmourne. there was just O N E 'congrats'. and it was writting in saychat

    raiding and doing instances in wrath of the lich king just disappointed me, i've quit four, five (maybe six?) times during this expansion. reactivated my account a month ago and started to regret it a week after opening my account again.

    hm yeah, i really really REALLY hope the epicness comes back with cataclysm :|
    Last edited by xiza; 2010-11-11 at 04:31 PM.
    ››yeah, here used to be a signature once. I've must lost it somewhere in the twisting nether... still waiting for the mail from the postmaster.

  3. #523

  4. #524
    1) ToC, worst by far. When it came out and we killed northrend beasts on first try I was like WTF!. After 2 months of grinding the same 5 bosses over and over and over again in the same room made me want to kill myself. But then I changed my mind. Also, the ridiculously low
    2) RS, not much else to say except that filler content sucks.
    3) Lvl 80 Naxxramas. Ive never been to the original one so I cant say that I had to do it again, but the fact that they re-used a raid cause they had nothing better is just dumb. Besides, the whole place was outrageously ugly and dull.
    Quote Originally Posted by Tigercat
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  5. #525
    Magtheridon was even hard at the beginning....but at first VoA comes, then ToC. Sucked so hardly
    Welcome to the worst MMO ever created: I think I would be infracted from the Star W...wait, from these bullshit game fanboy moderators for telling the truth

  6. #526
    The Patient Euzan's Avatar
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    Ruby Sanctum.It was copied so it was boring tiny instance. Fail of a timer filler imo. :/

  7. #527
    ToC

    Being in the same place for several bosses is not fun.

  8. #528
    1. Voa
    2. Toc

    Anyway whats up with all these "small" wotlk instances? We have Onyxia, VoA, ToC, EoE, RS, OS. 6 FREAKING TINY SHIT INSTANCES?! The only real raids blizz have made in wotlk is Ulduar and ICC. Naxx was a damn copy. I really hope blizz wont be so damn lazy in cata.
    Last edited by 5648945621; 2010-11-11 at 05:32 PM.

  9. #529

  10. #530
    ToC. everything about that raid is retarded. the idea behind it, the "lore" and the jokes in there that blizz calls "bosses".

    I think blizz felt that they needed to counter the awesomeness of Ulduar with an adversely equal shitty raid. that's my only explanation.

  11. #531
    Poorly designed? ToC. No trash is nice, and I wouldn't say the bosses were terrible, but it obviously felt a little half-assed with only two different rooms in total. A full clear of Uld or ICC takes 60-90 minutes, at the very fastest. ToC can be cleared in 20.

    Poorly conceptualized? VoA. At the very least, if Blizz feels like giving away current-tier PvE gear with easy bosses, players should still have to clear the whole instance to get it. It's kind've silly that every boss has a room off the same hallway, I doubt anyone has killed Archavon in months. Also, putting high level PvP and PvE gear in an instance only accessible by one faction at a time simply puts the losing faction further and further behind.

    Horde wins WG > Horde runs VoA > Horde gears up > Horde wins WG again...

    Sig by Mipeo

  12. #532
    Just Naxxramas and partly ICC. I'm serious.

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