Dungeons that were hard because of melee based damage (Cleaves, whirlwinds, adds, just hard hitting), are disproportionally harder. Spells from bosses are bugged so bosses like Gandling and Ras Frostwhisper are laughable because their spells are bugged (hitting for <5% health). Some of the harder bosses I've seen this patch: 3rd and 4th bosses of SFK. Dual wielding WC boss kinda hurts. All of DM north hurts. Strath/scholo melee bosses hurt. Yeah, pretty much just bugged spells.