It's ... kind of just floating there to be honest. Skinning doesn't give EXP like mining or herbalism does now (nor do I think it should), and the crit doesn't seem so great to have instead of a profession that gives more. It is kind of a gathering profession, but it doesn't really seem to be on the same level as herbalism and mining. It seems more like salvaging from corpses the way we do for cloth. Since it yields materials only from mobs like cloth, why don't skins or hides just drop from animals or creatures that are deemed currently as skinnable? I mean, you could give Leatherworkers the the same benefit as Tailors did in Northrend, chance for extra hide to drop from a mob.