Poll: Sub Rogues: deadly or wound poison on your mainhand?

  1. #1

    Sub Rogues: deadly or wound poison

    Are you guys going to roll with deadly poison or wound on your main hand? 10% healing debuff seems weak as hell but I am going to argue that it's still worth it.

    ---------- Post added 2010-11-29 at 01:40 PM ----------

    ****for pvp****

  2. #2
    Wound/Crip imo. Wound is effectively 10% more damage.

  3. #3
    Add an option for Mind Numbing poison?

  4. #4
    Quote Originally Posted by thepreacher View Post
    Add an option for Mind Numbing poison?
    Mind Numbing on throwing weapon?
    http://us.battle.net/wow/en/characte.../bemore/simple Retired...for now.
    http://us.battle.net/wow/en/characte...factoid/simple New Main.
    HOLY POWER =/= COMBO POINTS!
    Quote Originally Posted by wolfhunt123 View Post
    I am just not willing to look RNG in the face and say "Bite me"

  5. #5
    Quote Originally Posted by Bemore View Post
    Mind Numbing on throwing weapon?
    I thought the "rule" was always put crippling on throwing weapon? (Don't ask me where I heard it, I thought I read it here somewhere.)

  6. #6
    I use wound/crip/mind numbering on thrown

  7. #7
    Quote Originally Posted by thepreacher View Post
    I thought the "rule" was always put crippling on throwing weapon? (Don't ask me where I heard it, I thought I read it here somewhere.)
    I think I read something about that too, but since Wound has a damage component, I would use it on my weapon. It's more logical, really. But even so, with the kick glyph, gouge glyph (or even without it) and the amount of silence time available to a Rogue, I wouldn't worry about Mind Numbing too much as Sub. But yes, having it on your Thrown is best imo.

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