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  1. #1

    New Monitor - Answer Fast :)

    Buying a new monitor for general gaming.

    WoW/FPS games.

    I''ve come to those two

    Samsung SyncMaster 2233RZ 22" | 120 Hz | 1680x1050 | 2ms |
    or
    Acer V243HAObd 24" | 60 Hz | 1920x1050 | 3ms |

    Will 1680x1050 make the pixels on a 22" look big? Got a 20" currently with the same resolution.
    I am not into 3D gaming

    The GPU is a Asus GTX 470
    Last edited by MyMiniMuffin; 2010-11-30 at 05:56 PM.

  2. #2
    Deleted
    last sentence took me like 1min to understand can u post ur graphics card?

  3. #3
    Deleted
    Possibly, but you might not notice it. For gaming, it's 2ms response time and 120 Hz (If you're into 3D gaming and stuff, you know..) it's pretty good. I don't know alot about monitors, I own a SyncMaster T260, I do not care if some think it sucks or not, due to my bad eyesight I wouldn't notice big improvements anyway.

  4. #4
    Sorry for the bad formulation on the last sentence, weren't quite sure how to express myself :P

    The GPU is a Asus GTX470

    And no, im not into any 3D gaming

  5. #5
    Deleted
    well go for 1920x1080 u wont regret it

  6. #6
    Legendary! llDemonll's Avatar
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    I'd get a 1080p monitor personally
    "I'm glad you play better than you read/post on forums." -Ninety
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  7. #7
    So 1920x1080 > 120hz?

  8. #8
    Deleted
    Quote Originally Posted by MyMiniMuffin View Post
    So 1920x1080 > 120hz?
    120 Hz is useless for anyting other than running that fancy 3D tech by Nvidia as far as I know.

  9. #9
    Quote Originally Posted by Prixie View Post
    120 Hz is useless for anyting other than running that fancy 3D tech by Nvidia as far as I know.
    An Explanation of the Workings Involved with all Current 60hz and 120hz HDTV s, Computer Monitors, and Other Displays


    :: Original Post updated for clarification between 120hz HDTVs and TRUE 120hz monitors. Edited remarks are in brackets and bold to exhibit the morphology of the post, and to help in the clarification of responses, by members, that occurred before the update.

    Key Terms and abbreviations:

    Hz=Hertz (cycles per second) In context, how many times a screen refreshes per second.

    FPS= (Frames per second) In context, how many individual static images that occur per second to emulate motion. More frames per second increases perceived fluidity of motion.

    LCD= (Liquid crystal display)

    HDTV= (High definition television)

    Vsync= (Vertical Synchronization) An effect that can be added to an application that forces it to buffer at the same rate that the screen refreshes. This ensures that only whole frames are seen onscreen, thus, eliminating screen "tearing."


    Purpose


    I have observed a lot of members here on ocn asking if they should get a 120Hz set over a 60Hz set. That, I cannot answer for you; I will however attempt to explain the differences. Please note, this is a rather shorthand annotation of the disparities between the display options. If you have any further questions on the topic, I will do my best to help clarify; PM me, or let me know in a response.


    Regarding all 60hz Displays and Current 120hz LCD HDTV Displays


    If the primary application of you display is gaming, I suggest against purchasing a 120hz[HDTV]. The benefit of 120hz technology in 120hz LCD HDTVs will not be utilized in gaming applications. The reason for this is, a 120hz LCD HDTV refreshes at 120hz, although, it will only accept a 60hz or lower input[even if they did accept 120hz inputs, it would simply render it at 60hz and double the frames; 60hz x2=120 instead of TRUE 120hz. In other words, 120hz LCD HDTVs are not TRUE 120hz displays]. Consequently, even if you are gaming at above 120 frames per second, you will not gain the benefit of seeing those additional frames.

    For watching movies, and other forms of video media, it does actually serve a purpose. Most movies are filmed with a frame rate of 23.967 frames per second; watching these movies on a 60hz TV results in a 3:2 pull down. In other words 24fps (rounding) does not multiply into 60(Hz) as a whole number, and will result in some stuttering issues with 24fps movies. Most cable television comes in at 30 frames per second in the states (25 elsewhere) and does in fact multiply into 60. This results in no stuttering effect. 120hz television sets account for the fact that movies are displayed at 24fps and cable at 30fps in that 24x5=120 and 30x4=120, resulting in a smooth experience for both mediums of viewing.

    [Knowing this, 120hz LCD HDTV displays, are in fact refreshing at 120hz. Unfortunately, they are achieving 120hz in a manner that is not consistent with our long held ideas of how screen refreshing "should" work. This renders their moniker of "120hz" to be a bit misleading, and also forces us to differentiate between 120hz, and TRUE 120hz displays. Perhaps it would be best to dub current 120hz LCD HDTV displays as having "60x2 Hz" technology.]

    Regarding the Interpolation Effect on 120hz LCD HDTV Displays


    The “cartoonish” appearance that occurs with some 120hz sets is due to a technology called interpolation. Interpolation takes the 24fps video and 30fps cable, and smoothes it out artificially by adding interpolated frames instead of repeating frames. In other words, if you input a 24hz signal into a 120hz TV, the TV repeats each frame 5 times to reach 120hz, With interpolation on, those 4 "extra" frames are interpolated. [From Wikipedia, "In the mathematical subfield of numerical analysis, interpolation is a method of constructing new data points within the range of a discrete set of known data points." Meaning that the set is using some kind of algorithm to estimate where these artificial, nonexistent frames should be between existing ones.]

    I'm nearly certain that all sets have the ability to turn the interpolation effect off if you don't find it to your liking. [Also, it would be behoove you greatly to turn off interpolation while gaming. Since the fps is not static like that of a movie, the interpolation technology "goes out the window" and will cause glitching on the screen. I say this statement with some hesitation in my uncertainty of how the interpolation effect works with Vsync enabled. With the Vsync option on, and the assumption that your hardware is capable of running a game at average frame rates above 60 per second, your FPS will rendered at a static 60. My hypothesis here would be that interpolation would occur correctly, albeit one would experience massive input lag. My reasoning for this assumption stems from the mathematical definition of interpolation (stated above). For interpolation to occur, the display must have at least two separate and sequential frames available to be able to approximate the location of an interpolated frame. This would lead to input lag, due to the fact that the display must have an at least an occurring frame and a past frame in order to display an interpolated frame. The interpolated frame would be the frame that is actually being displayed on the set in that moment, leaving you at minimum, a full frame behind (perhaps higher depending on how much buffered information the set needs to process and interpolate]

    Regarding TRUE 120hz Computer Monitors and Future TRUE 120hz HDTV Displays


    [Regarding TRUE 120hz monitors, (and future TRUE 120hz LCD HDTVs) these displays will indeed improve your gaming experience (few exceptions). Because the screen is refreshing 120 times a second, the image projected will seem smoother and decrease tearing, even when gaming at below 60fps. Note though when gaming at a frame rate of exactly 60fps (vsync on at 60), 120hz LCD HDTVs and TRUE 120hz monitors should theoretically perform identically (both displays refreshing 120 times a second and repeating each frame once at 60fps). More information is being outputted to your eyes at 120hz even if it's just repeating frames, making the experience seem smoother. Don't forget though, to truly see the benefits of a TRUE 120hz monitor, you must be gaming at an average FPS greater than 60(ideally over 120fps). When your average frame rate is above 60(for this example let’s say you are averaging 120fps), you WILL see the in between frames that a 60hz monitor could not display. For a list of TRUE 120hz monitors, see nvidia's page on monitors that are compatible with their 3d technology.]

    [Note though, video card solutions that are recommended for 60Hz 2560x1600, will not perform as well at 1920x1080 @120hz due to the amount of information that needs to be processed. In other words, it’s more taxing on a GPU to display 1920x1080 @120hz than 2560x1600 at 60hz. You will need one heck of a powerful GPU solution to see all the benefits of 1920x1080 @120hz. Beyond this resolution, at this high a refresh rate, dual link DVI will no longer have enough bandwidth to broadcast a signal to a monitor. As this point we'll have to move to a more advanced cable method like Display port (seen on a lot of the new HD 5xxx series cards).]

  10. #10
    Quote Originally Posted by Prixie View Post
    120 Hz is useless for anyting other than running that fancy 3D tech by Nvidia as far as I know.
    False. Unlike HDTV monitors tha use interpolation to refresh at 120hz, this monitor actually can achieve a true refresh rate of 120hz. I wouldn't even think twice about giving up the extra resolution for 120hz. I would pick the Samsung hands down.

  11. #11
    Deleted
    Seems I was wrong, my apologies.
    Thanks for the information Dethh.

  12. #12
    Does the pixels on the 22" look huge compared to a 20" inch? Since there is less pixels over a bigger surface?

  13. #13
    Quote Originally Posted by Battoria View Post
    False. Unlike HDTV monitors tha use interpolation to refresh at 120hz, this monitor actually can achieve a true refresh rate of 120hz. I wouldn't even think twice about giving up the extra resolution for 120hz. I would pick the Samsung hands down.
    Why? Your eye can't see anything past 35 or so FPS so the only gain you get with a 120hz display is the ability to utilize 3D technology.

    Video is a Palit GTS450. Main display is a 24" full HD TV. Secondary display is an ACER 19" lcd at 1440x900.

  14. #14
    Legendary! llDemonll's Avatar
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    Quote Originally Posted by Moobious View Post
    Why? Your eye can't see anything past 35 or so FPS so the only gain you get with a 120hz display is the ability to utilize 3D technology.
    Wrong. You can't see past ~25FPS IF motion blurring is present. If there's no motion blurring, you can see up to ~40-50FPS before the eye can't distinguish changes
    "I'm glad you play better than you read/post on forums." -Ninety
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  15. #15
    Could someone answere me on my question please?

  16. #16
    Quote Originally Posted by MyMiniMuffin View Post
    Could someone answere me on my question please?
    1920x1080 monitor there's no reason not to get a monitor at that resolution since its pretty much becoming the standard.

    you can see up to ~40-50FPS before the eye can't distinguish changes
    how many fps your eyes can catch isnt a set number it depends on how fast the motion is, and as you mentioned motion blurring plays an important part. there are times when you can definately see more than 50fps in game.

  17. #17
    Quote Originally Posted by MyMiniMuffin View Post
    Buying a new monitor for general gaming.

    Samsung SyncMaster 2233RZ 22" | 120 Hz | 1680x1050 | 2ms |
    or
    Acer V243HAObd 24" | 60 Hz | 1920x1050 | 3ms |

    Will 1680x1050 make the pixels on a 22" look big? Got a 20" currently with the same resolution.
    No, it'll be fine. I used 22" Samsung 1680x1050 monitor for three years and it looks good from normal distance.

    I would get the 24" fullHD monitor just to get bigger resolution, bigger physical size and support for pixel-perfect HD picture for watching 1080p movies. 120Hz is too much of an gimmick to pay for smaller resolution and size.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  18. #18
    The Lightbringer Asera's Avatar
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    Not much difference between 2ms and 5ms if you can save money that way.
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  19. #19
    Quote Originally Posted by MyMiniMuffin View Post
    Could someone answere me on my question please?
    I answered it in full detail in my post please read it AND understand it.

  20. #20
    Quote Originally Posted by Dethh View Post
    I answered it in full detail in my post please read it AND understand it.
    I'm glad there is someone in here who knows what they are talking about. Tons of misinformation in this thread.

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