link to blue post http://blue.mmo-champion.com/topic/1...th-a-vengeance
I know this is old news to all of us tanks but I was tanking ICC 10 on my paladin yesterday with a druid and I was having a few threat problems. So first off because vengeance is related to your total health that means that bear tanks are getting a bit more ap then an equally geared tank of another class doesn't it? Secondly I was having problems on fights where we needed to taunt off each other for example during saurfang. Since the druid went first he had built up most of his vengeance already and once it was my turn to taunt I was having a lot of trouble holding top threat which is something I do not have a problem doing with other tank classes. Some of this has to do with the fact that he was in full 264-277 gear where as I'm in a mix of 251-264 but even still I found the amount of threat is was pulling was insane compared to mine. So I wanted to suggest another mechanic to vengeance and wanted to see what you guy/girls think about it. How about some sort of shared vengeance mechanic similar to the blood link mechanic for blood queen where if two tanks were on a boss they would each generate the same percentage of vengeance even if only one of them was taking damage.