Originally Posted by
Abolishment
There are still gear differences though. I suffer from severe altaholism. I don't care that I have a Gladiator Priest, I want a competitive Warrior too. Gearing up at the beginning of an expansion is much easier than near the end. Why? Because everyone starts on a fresh slate when they ding 85. However, halfway through S11, if I decide that my Priest, who's been top of the top for three seasons, isn't as fun as my new Shaman, then I have to start all over again. Only this time, I'm not fighting people in levelling blues and occasionally an AH/Crafted piece. I'm fighting against people with just as much gear as my Priest, and suddenly all the experience in the world can't stop me from dying in 3 seconds.
Gear is entirely relevant in the beginning. In fact, it's too relevant. In full PvP gear, once you have the basics to survive, you're right. The guy with Heroic Retardedly Overpowered In PvP Yet Obtained Through PvE Trinket won't outright dominate the guy with "Normal-Somewhat-Overpowered-In-PvP-Yet-Obtained-Throught-PvE-Trinket". It'll be a close fight, with a very -slight- advantage on the former, but one or two mistakes and the latter will prevail.
But comparing "400 Resilience through crafted Blues" Mage and "1500 Resilience through pre-liquidation-sale Wrathful Purples" Mage, and suddenly the expression 'carried by gear' becomes virtually unrecognizable from 'outplayed' because 'Blues Mage does half the damage and takes three times more'.
What I want is a system that doesn't penalyze rerolls, new players, and altoholics, yet still offers a rewarding system to people who display skill. Make the entry-level gear powerful enough that you can compete, and cheap enough that you don't spend weeks getting destroyed to obtain it.
This is a representation of the food chain (in my educated opinion), without regards to class imbalances or composition favoritism:
---Unskilled Fresh 80's with crap gear, PvP or PvE
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--Skilled Fresh 80s with crap PvE gear
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--Skilled Fresh 80s with crap PvP gear
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--Unskilled 80s with nearly top-of-the-line PvP gear
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--Skilled 80s with nearly top-of-the-line PvP gear
--Skilled 80s with top-of-the-line PvP gear
The fact that there are keyboard-turning Death Knights gemming Agility with 4/5 Wrathful that can AFK while their Ghoul kills my Warrior isn't a testament to skill. It says nothing of class balance. It doesn't mean Ghouls need a nerf, or Warriors need a buff. It isn't even close to representing the Warrior-DK Relationship in top-end Arena. What it means is "500 Resilience and 27k HP isn't enough to go toe-to-toe with a pet of a geared player. That 40k HP Ghoul swinging for 1k every second is about to rape your face, and even should you figure out how to kite it around, bleeding it to death, if that DK returns to his keyboard, you just became a free honor kill".
It's basic math. Dealing 50% less damage and taking 75% more is called a handicap, and at some point, it will allow an unskilled player to destroy the best player in the world. The fact that my Renew ticks harder than two Mortal Strike crits from a fresh 80 is enough to frustrate anyone, except me who makes a game out of counting how many 80s I can kite in circles before I'm forced to use Penance.
I'll reiterate: All I (and many others) want is to make entry-level PvP gear competitive and easy to get.