Ofcourse you can't compare one nerf to another, it's the nobrainer that makes the nerfs similar from blizzards side. "Oh, i feel a little sorry for that poor kid i northern norway who's having a hard time to get some money. Sure the enchanters in azeroth don't mind giving him a little from their proffesions." and so it goes with engineering. "Oh, let's nerf some engineer's. Sure they wont mind being so god damn nerfed that they feel that the profession is no longer of any use either i pvp or pve." It's the same thing. Enchanting was picked by most because the moneymaking benefits, otherwise they could have chosen leatherworking, jc, or bs. engineering was chosen because it's a fun profession. Blizzard have destroyed the moneymaking in enchanting and the fun in engineering.
And btw, the statement of making the game more or less attractive goes for the entire game, not just professions.
Frag belt is amazing, if you click it of course you're going to complain. Every spell/ability with a targetting reticle needs to be bound so you can already be mousing over where you want to throw it. The damage isn't what makes it good either its the incapacitate.
Boots I'll still use regardless of what it does.
Mind cap never used.
Haste gloves/rocket gloves... enough said?
Engineering pets and mounts are good gold too (I made over 100k gold selling Mechano-hogs/choppers over the course of 2 months(A further 90k gold from Jewelcrafting)
http://us.battle.net/wow/en/characte...us/matt/simple - My priests armory
You lose 40% of your hp if it fails, which is pretty bad in a situation as say LK heroic.
Trying to rocket boost to the adds with the plague and then you get shot up in the air and it dont get dispelled and you die.
Many more situations now.
i hear scopes are going to be useful in cataclysm, but sure.. go ahead and drop engineering :P
Why does everyone bring up the cogwheels? Has it not been pointed out to death that they are there to give the engineer control over what secondary stats their goggles have? Cogwheels are for customization, and nothing more. Unless we get upgraded cogwheels/goggles, you will not use them past the first tier of raiding. Even then, it is not a perk.
On topic, however, I think that we all need to remember that Engineering has always been the worthless profession. Until WotLK, we could make very little money with it, the bonuses were nigh-upon nonexistent, and it was all around a terrible profession. The only people who would have taken engineering to be competitive were rogues and hunters, and that was only for wipe-recovery. We took Engineering not because we could make money, not because it made us do better in raids, but because it was fun.
We are STILL better off than we were originally. Are we as good as we were in WotLK? No, but that's fine. Engineers have always sat through the short end of professions, and if becoming slightly worse than we were the previous expansion is enough to make you quit, then good riddance. We have gadgets that malfunction, and we deal with it. Let's just take this as a malfunction and go from there.
Um.. you guys are forgetting one crucial point:
Engineering items have a massively increased chance to fail on characters below level cap. Level cap is now 85. You're all only level 80.
The tinkers will once again have a 0% chance to fail as soon as we hit 85.
Relax.
There are these things called engineer cogwheels. On top of the general "fun" flavor of the profession, blizz is incorporating those to do fun things for the profession. Do more research before you QQ.
Read the replys above your post concerning cogwheels and then try trolling me again, and at least have more than 500 posts before I take you seriously.
---------- Post added 2010-12-05 at 02:49 AM ----------
And thats great to hear, I might actually keep engineering then.
I know. I'll admit I was worried until I heard this as well.
I was under the assumption that Engi didn't benefit melee that much in PVE seemingly in Cata. However I do know, for casters its got the most PP of all the professions for them. Their glove enchant at 85 is so sexy. 400 sp beats out all the rest. Not sure what all melee got from the new 85 tinkers but my Shadow Priest is loving em.
Let's compare; Shaman T11 helm: Headpiece of the Raging Elements
Mail intellect Engineering goggles: Energized Bio-Optic Killshades
T11 has, if we assume an Int/Haste orange gemfor convenience;
+188 Haste
+228 Mastery
Before we consider Cogwheels.
Cogwheels are +208 of a stat. So really, we're looking at +20 Mastery and -20 Haste, which is a wash, and -10 Intellect on the socket bonus.
10 Intellect is the difference. It's hardly a huge deal. And quite possibly leaves the goggles better off than anything BUT tier in that slot. Helm of the Nether Scion looks like our only other real option. Unless I need the hit rating on the helm (which isn't available on the tier, I might add), the goggles look to be a close second best. If the other tier is similarly better in its slot, this is a straight boost.
And another point to consider in your post is the actual Gem that you're putting in the Gem Slot. Between the gem and the slot bonus, you gain another 50 Int and 20 Haste on the Helm.
So your Goggles has +20 Haste at the cost of -20 Mastery and -30 Int.
Not even close to be worth basing an ENTIRE profession around.
Maybe if the Goggles had a Prismatic socket as well as the Cogs, then it'd be NEARLY equal to T11.
Edit: Ignore me, completely wrong. +20, -20 and -10.
Last edited by Mixxy; 2010-12-05 at 04:01 AM. Reason: Fix'd poor math
Engineering is currently the best PvE DPS profession for casters, but awful for melee. I have a feeling they're going to change the Tazik Shocker glove enchant though, as the current implementation is so bad that it's actually worse that Pyro Rockets.
Narfwak - Elemental Shaman
<FH>
Black Dragonflight-US
http://us.battle.net/wow/en/characte...rfwak/advanced