Here's an updated list of endgame bonuses from professions for Cataclysm. If you see anything missing please add! Some of the things are also taken from the previous list from WotLK compiled by Eilt here - http://www.mmo-champion.com/threads/...sions-Overview - some of the bonuses such as the engineering perks may still be useful in cataclysm.
Mixology - allows you to receive double durations on flask as well as a bonus to stats, this is now gained at skill 1 and comes automatically when you learn Alchemy. However, the in game tool tips state "You recieve and increased effect and duration when you drink any elixir or flask you are able to make" therefore this automatic ability is only applicable to items that you have the required skill level yourself to make.
Synapse Springs - Permanently attaches synapse springs to a pair of gloves, allowing a skilled engineer to increase their prmary stat by 480 for 12 sec. The gloves can only be activated every minute.
Quickflip Deflection Plates - Permanently attaches quickflip deflection plates onto gloves, allowing you to increase your armor by 1500 for 12 sec. Gloves can only be activated once every minute.
Tazik Shocker - Permanently attaches a tazik shocker to your gloves, allowing a skilled engineer to deal 4320 to 5280 Nature damage to an enemy at long range. The shocker can only be used once every 2 min.
Spinal Healing Injector - Permanently attaches a specialized injector kit to your gloves, allowing you to inject a Mythical Healing Potion directly into your bloodstream for increased effect.
Z50 Mana Gulper - Permanently attaches a specialized grip to your gloves, allowing you to power-drink a Mythical Mana Potion for increased effect.
You can now place a regular enchant on gloves, in addition to the tinker.
Grounded Plasma Shield - Permanently attaches grounded plasma generators to your belt, allowing you to activate a powerful shield that absorbs 16200 to 19800 damage.
Invisibility Field - Permanently attaches thousands of tiny mirrors to your belt, allowing you to turn invisible while out of combat. Can be activated once every 5 min.
Cardboard Assassin - Permanently attaches a tiny device on your belt, allowing you to create a Cardboard Assassin that enemies will attack. Lasts 15 sec. Can be used once every 5 min.
Master of Anatomy - Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 80
Toughness - All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 120.
Lifeblood - Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 480 haste rating for 20 sec. Can be used while stealthed or invisible. Instant.
I found one of the best profession resources on the web. and no this isnt an advertisement for them its just that they saved me soooooooo much gold while lvling up my professions that i told most of my guildies about it.
Helms: Engineers can craft the following engineer-only helms.
I have never had any Engineering Professions yet and looking @ the Cogwheel Gems meant for Helm only, there is not +208 Intellect version? So What does Mage/Lock pure caster dps class use? +208 Haste or +208 Crit?
What's the current best 2 combination for a Mage/Lock regardless of levelling cost? Tailoring and? Enchanting/Alchemist?
Last edited by Bracketril; 2012-02-13 at 01:14 AM.