i am healing 25man and had 3/3 living seed and nb my healing was around 2% in all fights dont know why yours is so low ...strange.. actually living seed healing was above nourish and healing touch (since i tend to use nourish few times if i am low on mana and want to keep harmony up ..i tend to use regrowth alot).
I have now decide to run 2/3 living seed (always with 3/3 nb) to see if my numbers drop too much. In a normal 25man clear before reset my healing went down from 2% of overall healing to 1,3% (some fights it was around 2% and in some others around 1%). This with 2/3 ,meaning taken 10% of it healing from it .
I dont think living seed is a wasted talent since its an extra healing . I would't put points in damage reduction talents after recent nerfs (you can even soak damage from a stomp in heroic morchok by rejuv yourself go bear and use frenzied regeneration and barkskin to be extra safe- once every two min i mean).
Concerning brother question if you are ok with haste cap (2005) and your mastery is good enough i would keep using maw since it provides 8 to 9% of healing (for me at least)
p.s. hello my old realmemerald dream
Maw doesn't heal you and works like light of dawn, so if you aren't able to heal others(10 yard range) it's pointless. It has no secondary stats though, so if you want the best situation you would switch them in and out per fight. Any fight maw isn't going to heal others, use the other.
What would be the helpfulness or repercussions of getting gear that gives MAXIMUM Int with epic gems be?
I made a list of the possible items, but not sure i can post the tooltips on here.
Last edited by krazyito65; 2012-02-10 at 10:28 AM.
Is it just me or our 4 piece bonus seems to proc a lot more often after 4.3.2?
Before this patch i barely noticed it proc, but now i would say it's up a lot.
Mainspec (Resto):
http://eu.battle.net/wow/en/characte...ougan/advanced
Offspec (Balance):
http://www.wow-heroes.com/character/eu/Aszune/Dougan/
Nice guide thanks
Is it completely pointless going full on haste? i.e getting haste enchant on gloves instead of mastery, and reforging all mastery into haste?
example: http://eu.battle.net/wow/en/characte...3%A9n/advanced
In this person's case, he got about 50 haste "too much". The amount of haste to go for would be 2005 (if you have 5% spell haste buff).
However he got a huge amount of spirit, especially with that trinket (around 4k). That is... a lot. You shouldn't need that much. I would suggest reforging spirit into haste, instead of mastery into haste.
u think its worth to go for 11th wg/tranq tick (with Seal of Seven Signs proc) what would require losing 323 passive intelect (switching from Heart of Unliving to Bottled Wishes)? I would have 2591 unbuffed haste (with 14% mastery and 3k Spirit) and 5% raid buff what would bring me to over 50% haste with trink proc?
Last edited by idrill; 2012-02-21 at 09:35 AM.
The value of the 5493 breakpoint over the 2005 breakpoint is about 1200-1300 IEP. With a 2 min ICD, uptime of the buff is at most 16.7%, so you will get at most 216 IEP worth of the buff. Losing 323 passive intellect (on top of mastery/spirit reforged to haste) will not be worth it.
excellent post! I liked the way you bent to the brass bolts of our stats, muchly appreciated.
Ty for the guide.
Pretty in depth guides! I'd recommend NOT dropping moonglow ever, and I'd even reforge out of all my spirit before I dropped furor.
Hey OP
Could you supply a detailed responds regarding Furor/Moonglow Calcs?
talent#0hbbZcZrfzhdzruouoVcoVb
Also this is a ideal spec.
The way i see it, furor get better with gear, and Moonglow doesn't which is why i hate the fact that you put a number on.
i'd like everyone to consider the fact that moonglow is a CONSTANT 3%*talent Modifier, where as Furor is a 5*Talent*Maximum Mana Modifier.
This means, as OP stated that we want Alot of Int and it improoves our MP5.
If you got 176,9k Mana Fully Raid buffed as me, it's quiet obvious what to take.
wow/en/character/frostmane/Aerae/advanced
Armory Link
A few reason to take that Talents.
Blessing of the Grove:
This talent stacks with Swift Rejuvenation.
OP Wants Living seed, BUT not Glyph of Healing Touch.
OP Wants Naturalist, and Nature's Bounty.
Since Nature's Bounty is percentage based, it's by FAR not recommend to have along with Naturalist. On a side note, if you want Naturalist you HAVE to take Glyph of Healing Touch.
To make it more simple, you want a talent that fits to your needs.
if you take Naturalist and Nature's Bounty, you'd not get 100% bonus from Nature's Bounty, choose either.
If you guys believe im wrong, all i can say is my mana is by far stable to ~22k HPS if preserved correctly, and this spec i use, is completely viable for 27k+ HPS, with a ~5 min fight.
Take it or leave it, i haven't had any ISSUES with this setup.
Regarding Stats.
Assuming you got a 5%+ Haste buff.
Int = Haste 16,5% > Spirit (YES CONSTANT) > Mastery = Crit > Haste.
Reasoning:
Haste 16,5% it'll give you 21,5% WITH 5%+ Haste buff, which will give you a extra tick, on certain hots.
Mastery = Crit, Mastery is good but it can be inconsistent, however crit is always consistent.
Haste, once you've reached the haste cap, only thing you get from haste is shorter cast times, which is minor compared to extra crits from hots, or the Mastery buff.
This is what i do and i got no issues.
No issues does not = best way to do it. All of your 'theories' have been proven wrong with numbers on spreadsheets and ingame testing.
BoTG is crap. It's horrible. The amount of healing you receive with it compared to any other talents, including LS which is also crap, even if you RJ blanket, doesn't compete. If you test this ingame you can see for yourself.
What does LS have to do with glyph of HT? As the OP says, when you consider the best spec you end up having only a few optional leftover points. You can put those into BotG, LS, NB, or Pers. Pers is based on what you are progressing on, both LS and NB with minimal uptime outweighs BotG is maximum uptime, so a bit of a no brainer.
What does naturalist have to do with NB? You take Nat for the times you cast HT or anytime you cast nourish without 3 RJs. And yes, you still get the full effect from NB. You do know glyph of healing touch is for NS right? So if you don't take NS, why use the glyph? Also... naturalist =/= casting HT over and over. The 2 have nothing to do with each other. Obviously if you are a tank healer and you cast HT a ton you take both, but that's talking about setting up a character for a role, not general importance of a talent. I used to not agree with it, but Ej and many people much more versed in numbers have all agreed Nat is a talent you just don't drop.
For haste, yes, the OP says sit on the haste cap which is 21.5%. And no, the way you tried to explain it is not how it works. You don't just add 5% onto whatever you have. This is why it's broken down into breakpoints do you know with what buffs the exact number of haste you need.
Mastery is not anymore inconsistant that crit. The guide fully explains this. Crit is close to mastery in value, but the weights are different. To have equal mastery and crit you would need a lot more mastery due to passive talents and gaining crit from other places. So when gearing, mastery > crit. It's a hard comparison to try and simplify because while crit may be close sometimes to mastery, you still never gear for it. So, it's easier when telling people stat priority to just say mastery>crit or fully explain how it works.
As for furor vs MG, as the guide says: If all you are doing is spamming inexpensive spells (Nourish, Lifebloom and/or Swiftmend) Furor is better. But if that's all you're spamming, then mana isn't an issue at all and your talent choice doesn't matter. However, if you're using any kind of mana-intensive rotation (Healing Touch, Wild Growth, Rejuvenation and/or Regrowth) Moonglow wins by a wide margin.
When mana is an issue, Moonglow will always be better.
This is considering gear. So, unless you are on farm content, doing LFR, or just working/doing something that you can just spam and it doesn't matter furor is better. Until then, MG is going to be better.
There are a lot of people who come into discussions and since they are doing 'fine' they try and say the numbers, which have been proven factual, are wrong. If you don't want to follow min/maxing you don't need to. DS, even the harder HMs, are no longer hard. But, you still have to accept that spreadsheets, theorycrafters, ingame testers, and guides base their advice off things that have actually been proven, not a hunch on how they think something may be. =]
If you really want a lot more indepth information on all kinds of numbers for druids right now I'd suggest reading through EJs thread. The conversations should explain in a lot more detail some of the points you made and how they are incorrect: http://elitistjerks.com/f73/t110354-...3_dragon_soul/
Last edited by Myrrar; 2012-03-05 at 12:08 AM.
Since you decided to actually Refeer to EJ, i'd like you to take a look at Hamlets boomkin calculations for a brief moment.
f73/t110353-balance_cataclysm_4_3_dragon_soul/
He clearly states that Glyph of Wrath is better and that Glyph of Starfall is worse.
I can prove that it's wrong.
So don't say that just becase you refeer to Elitistjerks that it's right.
PM me and i'll link you the calculations.
And thats where you went completely wrong. Moonglow does scale perfectly with gear, you just need to look a little harder to see it. Reducing mana cost by 9% makes your available mana and regenerated mana, more effective. In fact, you get the exact same effect if you keep the mana cost the same and increase your max mana and mana regen by 1/.91 = 9.89%
Why Moonglow's 9.89% is better than Furor's 15% is because Moonglow works with Meditation, whereas Furor doesn't, and the majority of our mana regeneration comes from Meditation.
Myrrar's covered just about everything else, but again I'd like to highlight something: Just because something works for you doesn't mean that it is the optimal way of doing things.