1. #1
    Bloodsail Admiral Televators's Avatar
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    Overhauled racials for both factions:

    Hey all. This is just for fun. I thought I'd try to come up with some racials that were more in line with Goblin/Worgen racials. Comment, rate, flame, enjoy!

    Orc

    Ferocity and Cunning
    Passive
    Increases STR, AGI and STA by 1%.

    1% chance to deflect melee and ranged damage.

    Crest of Thrall
    0.5 second cast
    3 min cooldown

    Raise the crest of Thrall, absorbing the next non-periodic source of damage against you and healing you for 30% of the damage absorbed. Lasts 8 seconds.

    Undead

    Animated Bones
    Passive
    Increase movement speed by 8%. This does not stack with other movement effects.

    Increase haste by 1%.

    Bone Golem
    0.5 sec cast
    5 min cooldown
    Raise a Bone Golem to fight for you for 15 sec. Bone Golem does medium single target damage, low AoE damage. You are healed for 15% of the damage done.

    Troll

    Boon of Regeneration
    Passive
    Generate 2% of total heath every 10 sec.

    Generate 2% of total mana/runic power/rage/energy/focus every 15 sec.

    Memory of the Twin Empires
    Instant cast
    1.5 min cooldown
    Hex the target, reducing movement speed, casting speed and statistics by 15% for 8 seconds.

    Blood Elf

    Scars of the Third War
    Passive
    Increases Resilience and Armor by 2%

    Reduces chance to be critically hit by 1%.

    Rommath's Word
    Channeled
    10 min cooldown
    Raise the spirit of you and your allies, increasing the total health and mana of all friendly targets within 40 yards by 2% every second that that caster channels. Your intense concentration cannot be interrupted while channeling Rommath's Word unless you take damage equal to at least 35% of your total health. While under this effect, friendly targets take 10% reduced damage. Lasts up to 12 seconds.

    Night Elf

    Star Child's Blessing
    Passive
    Increases the damage of your area effect spells and abilities by 10%.

    Increases the effect of Flasks, Elixirs and Cauldrons on you by 5% and increases their duration by 10%.

    Maelstrom
    0.5 cast
    3 min cooldown
    Disappear into an image of the Maelstrom, reappearing 10 yards behind the hostile target. The next spell or ability used has a 100% chance to disorient the target for 2 sec. Secondary effect lasts 6 sec.

    Human

    Windsor's Elegy
    Passive
    Icreases total mana/health/focus/energy/runic power/focus by 3%.

    2% chance to reflect non-periodic spell damage.

    Ironfoe
    1.5 sec cast
    2 min cooldown
    Hurl Ironfoe at the hostile target, knocking them back 10 yards and reducing their movement speed by 50% for 2 sec. 20 yard range.

    Toss Ironfoe to a friendly target, increasing the damage of their next melee attack by 20% and giving it a 100% chance to stun the target for 3 sec.

    Gnome

    The Grand Architect's Touch
    Passive
    Reduces the duration of all spell and ability cooldowns by 5%.

    Increases the duration of all spells and abilities with a cooldown by 5%.

    Mechagnome
    Instant cast
    3 min cooldown
    Transform into a mechagnome, becoming a mechanical unit for 15 sec. While mechanical, you are immune to all crowd control effects that affect fleshy creatures.

    Draenei

    Mindset of the Exiled
    Passive
    Increases your chance to hit with spells and abilites by 3%

    Reduces the chance the hostile target will hit you with spells and abilities by 3%.

    Velen's Prophecy
    1.5 sec cast
    45 sec cooldown
    Heal the friendly target for 35% of their total health.
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  2. #2
    Legendary! Wrathonia's Avatar
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    Terribly imbalanced and incomplete. No thanks.

  3. #3
    I am Murloc! Viradiance's Avatar
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    None of these strike you as being insanely OP? IRONFOE? REALLY? ><

    EDIT: Just realized that this isn't a serious suggestion. It's still kinda imbalanced--moreso then the new Worgen and Goblin racials, even.
    Steve Irwin died the same way he lived. With animals in his heart.

  4. #4
    Still more interesting than current racials. I'd prefer it if old races got bonuses that halfway matched the new racials, myself =D

  5. #5
    The Lightbringer eternalwhitemoon's Avatar
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    Quote Originally Posted by Televators View Post
    Crest of Thrall
    0.5 second cast
    3 min cooldown

    Raise the crest of Thrall, absorbing the next non-periodic source of damage against you and healing you for 30% of the damage absorbed. Lasts 8 seconds.
    They're all imbalanced but I wanted to pick on this one specifically.

    RandomOrc casts Crest of Thrall.
    Mimiron's Rocket Strike hits RandomOrc for 5,000,000 damage.
    Rocket Strike is absorbed!
    Crest of Thrall heals RandomOrc for 1,500,000. O.o

    It's nice that you tried to have a unique flavor and creativity to them, but most if not all of them are ridiculously overpowered.

  6. #6
    Pandaren Monk Yosef1015's Avatar
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    OP
    and please put something in the title that says its an idea.

  7. #7
    Please dont post again, unless it is feasible.

  8. #8
    High Overlord flick86's Avatar
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    the passives are fine-ish, but most of those racial abilities are far too strong to ever be put in. Good job though trying to be creative instead of another QQ racial thread.

  9. #9
    Deleted
    This is utterly rubbish! I want to play without repeating : ah if only I was (insert race).

  10. #10
    And how quickly we forget Dwarves!
    Also i thought the second human racial was one of the way more OP ones.

  11. #11
    Deleted
    I can make one for u !

    Dwarf

    Drink warm beer. (active) 2 minute cooldown.

    It pisses them off making their blood boil giving: 30% melee, range and casting speed for 40 seconds.


    BronzeBEARD! (passive)
    It makes them charismatic therefore increases reputation points gain by 10% and reduces repair cost by 50%!!!

  12. #12
    Many are clearly OP, but at least they look fun or interesting. I'm sure that we can learn the real new racial abilities while we are training for our new dances.
    "Care about 'er? I love her! I'd kill everyone in the world and myself if she wanted it!"

  13. #13
    Bloodsail Admiral Televators's Avatar
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    It's cool to say some are OP as they're just for fun, really. But could you be more specific? They would of course obey game mechanics (e.g: Most would not work on bosses). If people say they are all OP, then that means they're balanced, to me.

    They're all imbalanced
    So they're balanced, then.
    but I wanted to pick on this one specifically.

    RandomOrc casts Crest of Thrall.
    Mimiron's Rocket Strike hits RandomOrc for 5,000,000 damage.
    Rocket Strike is absorbed!
    Crest of Thrall heals RandomOrc for 1,500,000. O.o

    It's nice that you tried to have a unique flavor and creativity to them, but most if not all of them are ridiculously overpowered.
    Now of course most wouldn't work on bosses, but let's say it did. Is it really that OP to have a full heal on a raid boss once every 3 minutes? :-P
    Last edited by Televators; 2010-12-07 at 01:05 AM.
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  14. #14
    Op is clearly alliance, and then left in a game breaking racial for troll healers.

    Seriously old bw for gnomes that doesn't share trinket cd, typhoon for all humans with a passive spell reflect meta, and shadowstep for nightelves. Not to mention 3 percent hit and miss for dranei which would make them the only real class to roll for tanking or dps.

  15. #15
    Besides being horribly imba, you missed dwarves and tauren

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