You ever heard of the saying " Intolerance shall not be tolerated"?
There is absolutely no reason to be tolerant towards people that do not show the slightest hint of tolerance.
It's also a psychological tool that did its job.
also if you want to break it down to pieces. i wasn't even belittling anyone. I was merely stating facts that have served themselves without me even needing to give examples. my post simply summed it all up.
Actually you did... however, that aside... we have a case of:
People just love to argue about stuff they have no clue, don't they? The vast majority of MMOs worked with % Exp based on how much damage you done to the mob. World of Warcraft was one of the 1st games to effective introduce mob tagging, simply to avoid something all other games had: kill stealing. Specially in games with lack of quests, like Priston Tale, that the only way to level is to grind, to have a hunter to shoot down your mobs and get more Exp than you sucks.
Don't assume something is hard only because you have no clue how it's done...
Totally off-topic, but: who cares how the vast majority of MMOs works? This site is about WoW. I don't have to be an expert in every MMO in existence in order to comment on what I have played! In addition, there is no MMO that is or ever has been even in the same league of success as WoW as far as I know. In terms of scale at any level, including technical, it dwarfs all others it may as well be in a category of its own.
You cannot argue that this proposal to XP change would not require more real-time work than it does now as well as all other changes to support that (point 2 - no assumption). You cannot argue that more real-time work would not be required when multiple players damage the same mob (point 3 - no assumption).
In addition, you cannot argue that this would help in anyway against gamers who go out of their way to use fringe mechanics or other non-encouraged playstyles in order to beat the competition - since they would always find a way to do this under ANY system. Finally, you cannot reasonably argue that this proposal is not something that Blizzard couldn't have thought of and implemented themselves after 6 years on the world's most successful MMO if they thought it would work.
I did not make an assumption on my first point (changing from the current system). I said "I think", as in "I believe" or "I speculate" or "I guesstimate" - that leaves plenty of room for uncertainty if you understand English. If you have supporting information to the contrary as applicable to WoW as it is now, then please enlighten all of us. Otherwise, don't assume I assumed anything since I certainly didn't.
This isn't actually how it works. Experience gained is deteremined by damage done (when ungrouped) hence the warlock who got world first 80 with his pocket healer.
I -think- that Athene is using a scaled up version of the plan - with like 5-10 pocket healers.
Don't quote me, but that is my guess.
Still not sure why Blizzard didnt implemented XP gain scaling to damage done to mob, which would stop this kind of powerleveling. Simply you did X% dmg of his health pool = you gain X% of his total XP. From the reports and video it seems that this model isnt linear at all and allows significant XP chunks just for tagging part, regardless dmg done.
Or am i wrong on something ?
Calling him a no-lifer is stupid.
The people who grind to 85 in a few hours are actually those that spend the least time leveling.
But I think that people who rush to 85 that way are actually those that have the least fun playing, or leveling.
What does it matter if you hit 85 on Tuesday or on Sunday?
I'm only 82 but I really enjoyed Mount Hyjal. It doesn't matter what level I am cause I'll do all of the zones anyway.
And I'm sorry but I fail to see the achievement in such a thing. Grinding mobs for 6 hours and having a bunch of people help you doesn't really impress me. Jesus. Sounds so boring.