Ignore the version number and note that Nagrand and Terrokar Forest will be phased...
Also, if ur gonna post something about how this won't happen because I don't work at blizzard and question why I did this then don't bother, it doesn't matter and its pretty obvious it won't get done with. Just read it and post about IT not reasons behind it. Enjoy
The expansion is an idea for the FINAL one in the World of Warcraft. The level cap is 99 before this expansion, as a result of whatever came before it (I'm not getting in to that). Deathwing has been defeated and a new Earth-Warder has been named. Queen Azshara has been defeated and N'Zoth has been silenced. Azeroth is experiencing a time of unheard of peace, for now. Outland too, has experienced great peace since the prime evils of the world have been defeated. However, one day, a dark portal openned in the middle of Shattrath City, destroying it and leaving a massive crater with a swirling black mass in the middle (The Naaru are assumed dead or missing). This mass is the portal to Argus, the Burning Legion homeworld. Demons have appeared coming out of the portal, swarming Terrokar Forest. Players will defeat them and secure Shattrah Crater as a neutral quest hub in the first major battle of the expansion (Battle for Shattrath). Following this, the leaders of Azeroth and Outland meet to decide what must be done. Meeting at this event were the twelve racial leaders and others, including Darion Mograine, Malfurion Stormrage, Tirion Fordring, Muln Earthfury, Varok Saurfang and others. The council decided that Azeroth's mightiest warriors must be further trained in their skills to be able to venture through the Shattrath Portal to Argus, and help end the Legion once and for all. They will be trained as follows:
Death Knights will be trained into Deathbringers by Darion Mograine and the Knights of the Ebon Blade (neutral training ground- Ebon Hold)
Druids will be trained into Archdruids by Malfurion Stormrage and the Cenarion Cirle (neutral training ground- Nighthaven, Moonglade)
Hunters will be trained into Ranger Generals* by Hemet Nesingwary, Nesingwary's Safari and some elven allies (neutral training ground- Nesingwary Base Camp)
Mages will be trained into Archmages by Rhonin and the Kirin Tor (neutral training ground- Dalaran)
Paladins will be trained into Templars by Tirion Fordring and the Argent Crusade (neutral training ground- Hearthglen, Western Plaguelands)
Priests will be trained into High Priests/Priestesses by The Sisterhood of Elune (neutral training ground- part of Darnassus that will NOT allow Horde into the rest of the city)
Rogues will be trained into Shadowstalkers* by Jorach Ravenholdt and The Assassin's League (neutral training ground- Ravenholdt Manor)
Shamans will be trained into Farseers by Muln Earthfury and the Earthen Ring (neutral training ground- Maelstrom)
Warlocks will be trained into Fel-lords* by <someone>* and the Legion Exiles* (neutral training ground- Legion Refuge, Terrokar Forest*)
Horde Warriors will be trained into Warlords by Varok Saurfang and the Warsong Clan/Offensive (Horde training ground- Warsong Hold)
Alliance Warriors will be trained into Highlords by Halford Wyrmbane and the 7th Legion (Alliance training ground- Wintergarde Keep)(which was fully retaken after the death of Arthas)
Players will get a quest from world leaders (Forsaken- Sylvannas, Blood Elf- Lor'themar, Tauren- Baine, Troll- Vol'jin, Goblin- Gallywix, Orc- Overlord Runthak, Night Elf- Tyrande, Draenei- Velen, Dwarf- Moira Thaurissan, gnome- Mekkatorque, worgen- greymane, human- Marcus Jonathan) to talk to either the Warchief (Thrall is back by then most likely) or Varian Wyrnn. They will then give you a quest to go to your specific training ground and supply a portal to do so. Once there, you will level through level 99 on class-only quests. It must be pointed out, however, that this level will be fairly quick and able to be completed in no more than two hours. Once you hit the end of 99, you will not advance to 100 though, your levels will be reset and you will be given a feat of strength for [Advancing to the Arch]. Your character will be level A1, standing for Level 1 Arch, and more powerful than a level 99 regular.
Next, you will recieve a quest to venture to the Shattrath Crater. There, you will be a few menial quests (kill 10 demons...) until you receive [The Battle for Shattrah Crater] quest which is a large, outdoor, phased battle, much like The Battle for Undercity or The Battle for Light's Hope Chapel. This assault will be lead by Velen and Thrall. Once completed, the next quest will be to [Venture through Shattrah Portal!] The quest text tells you that you may be assaulted by endless numbers of demons on your arrival. However, oncethe loading screen passed, you find yourself in New Shattrath City, founded by the surviving Naaru. You will then turn in [Venture through Shattrath Portal!] to A'dal.
New Shattrath City was created upon the ruins of Shattrath City, which is revealed to have been somewhat teleported to Argus. The Naaru secured its ruins, and with the help of the surviving citizens of the original city, rebuilt it. The Naaru have created a shield of light around the city and the surrounding zones, providing a place to level to lvl A4. New Shattrath City will have both a Horde and an Alliance quarter and will be the expansion sanctuary, just as Dalaran or the original Shattrah. From there, you will quest out of your quarter until you are lvl A2 or 3. Next you will go to a factional town not far off (Horde or Ally I mean). You will continue to quest there until lvl A4. Then, you are ready to venture out of The Light's Field and into the unrelenting real Argus. Which, you will do and level through different zones until you reach max level, lvl A10. Then finally your ready for the first raid, the former Eredari capital of Mac'Aree. The end boss of this will be Kil'Jaden, who we will finally defeat for good. After that and many filler raids, you will learn that Sargeras is alive and that he has fled to Xoroth for unknown reasons (check Sargeras fight), homeworld of the dreadlords, hoping his minions would do his dirty work so he would not have to get his hands dirty. Despite this, the final expansion raid will be an assault on the Legion city on Xoroth. The final boss of this raid will be the Dark Titan Sargeras, the true Master of the Burning Legion. Here is a rough picture of the part of Argus where you'll be leveling:
Factions (race(s)-capital-area(s) of influence)
The Might of Azeoth (a loose alliance between Alliance and Horde forces on Argus) Alliance/Horde-two, see below-Argus
The Crimson Elite (no rep for them specifically, see below) Horde-The Crimson Keep, The Light's Field-All areas of Argus excluding Nethervoid Island
-The Warsong Assault Orc/Troll/Tauren-see above-The Light's Field/Felheart Forest/Rockfury Peninsula
-Death's Soldiers Forsaken-see above-The Light's Field/The Manadrained Marsh
-The Burning Sun Blood Elf-see above-The Light's Field/Firestorm Beach/The Burning Crater
-The Crimson Engineers Goblin/Mo'arg/Gan'arg (the last two are a group that betrayed the Legion)-see above-The Light's Field/The Legion Fortress/The Burning Crater
The Alliance Onslaught (no rep for them specifically, see below) Alliance-Retribution's Stand, The Light's Field-All areas of Argus excluding The Burning Crater
-The Soldiers of Retribution Human, Worgen, Draenei-see above-The Light's Field/The Manadrained Marsh/Nethervoid Island/Firestorm Beach
-The Crusade of the Ancients Night Elf-see above-The Light's Field/Felheart Forest
-The Argus Expedition Dwarf, Gnome-see above-The Light's Field, Rockfury Peninsula/Firestorm Beach
-Argus' Lost Clans Argus Lost Ones-see above-small pressence in all Argus zones excluding The Burning Crater and Nethervoid Island, especially in The Legion Fortress and The Manadrained Marsh
The Naaru Naaru/Draenei/Blood Elf-New Shattrah City-The Light's Field
Nesingwary's Grand Finale Dwarf/Human/Gnome/Undead/Tauren/Goblin-Nesingwary Tree-Fortress-Felheart Forest
The Pylingras (similar to the Sporelings of Sporeggar, Zangarmarsh) Pylingras-Pylindria-Firestorm Beach
The Battle for Shattrath Crater:
- You, along with Velen, Thrall and whatever other players join you will fight many waves of demons in this crater. These waves of enemies are trying to resecure the Shattrath Portal which you are attempting to capture for obvious reasons. The final boss is Kazzak the Supreme, leader of the Outland Burning Legion. After his defeat the group will enter a cinematic (much like the LK kill) in which your group will be surrounded by hordes and hordes of demons, many of them named before like Reth'hedron the Subduer, Socrethar and Warbringer Razuun. Then, when it is almost too late, Thrall will say "So this is how it sends, victory or death..." to which Velen will reply, "Plan B has been inniciated". The camera will pan into the air and you will see the repaired Oshu'gun flying at you. It turns bright white and whites out the screen. The scene will come back into color as your group is standing in a circle of dead demons. Velen explains that he and some surviving Naaru (remember they believe all Naaru in Argus to be dead) started Oshu'gun and self-destructed it in an attack that only harms demons.
-Nethershell Courtyard (A1-2)(5man)(final boss: Corrupted Expedition Guantlet)(this is the first of the Nethershell Citadel instances. This citadel houses a generator which cloaks Mac'Aree, the Legion capital, in a impregnable shield of nether energy. To advance to Mac'Aree, adventurers must first deactivate the shield, which is guarded by the forces of Nethershell)
-The Defense of Azeroth (90-A3)(5man)(final boss: Highlord Kruul)(this is an outdoor instance where one must defend against waves of invading demons lead by Highlord Kruul)
-Nethershell Barracks (A2-4)(5man)(final boss: Corrupted Avatar of Turalyon)
-Mac'Aree: Sapphire Lake (A2-5)(5man)(final boss: Lady Hederine)(A succubus wing in Mac'Aree)
-Mac'Aree: Corrupted Halls (A3-6)(5man)(final boss: The Felarch Council)(A wing of corrupted mortals, such as orc and blood elves in Mac'Aree)
-Forge Camp: Insanity (A4-7)(5man)(final boss: Insane Abyssal*)
-Felgyster Caverns (A5-8)(5man)(final boss: Trearcim'thar, the White Void*)(final boss is a white void terror)
-Fortress Catacombs (A6-A8)(5man)(final boss: Tunnel Lord, Mork'ai)(the final boss is an eredar in charge of the underground network of secret tunnels below the Catacombs)
-Stromgarde (A6-8)(5man)(final boss: Lord Falconcrest)(The Alliance, lead by Danath Trollbane, are leading an assault to take back Stromgarde. The Horde, on the other hand, has launched their own assault, lead by Galen Trollbane. These cousins' forces will battle it out in a unique faction-specific dungeon. Alliance will fight Horde, Syndicate and Ogre bosses until they reach Galen, while Horde will fight Alliance, Syndicate and Ogre bosses until they reach Danath. One reaching the leaders, they will bring them down to 1 health and your own leader will stop the fight. He will give a speech about brotherhood when Lord Falconrest comes out with a group of Syndicate and the group must fight him. In the fight, Galen will fall and Alliance will retake Stromgarde, though they will be neutral to Horde there (phased))
-Forge Camp: Death (A7-8)(5man)(final boss: Azgalor)
-The Factory (A7-9)(5man)(final boss: Doomwalker Version 666)(a Burning Legion engineering factory of sorts on Argus)
-Nethershell Archery Range (A7-10)(5man)(final boss: Corrupted Avatar of Alleria)
-Journey to Xoroth (A8-10)(5man)(final boss: must protect Rhonin as he summons a portal to Xoroth)
-The Caverns of Time: Bloodlust of Draenor (A8-10)(5man)(final boss: Epoch Lord Xeovius)(The Infinite Dragonflight has conspired to stop the orcs from ever drinking the demon blood. After defeating the final boss, he will drop a scroll to each player that starts a questchain. This chain shows you that Nozdormu is the true leader of the Infinite Dragonflight. The final quest sends you into CoT: The Infinite Heart)
-The Siege of New Shattrah (A9-10)(5man)(final boss: Baelmon the Hound-Master)(In this instance you are running around the city, defeating groups of invading Legion troops. Baelmon (who was not present in the Battle for Shattrah Crater-left Outland through the portal he was trying to summon wrath hounds through) leads the assault, which was designed only as a distraction while Legion troops kidnap the weakened K'ure)
-Nethershell Citadel (A10+)(10/25man)(final bosses: Fel General Turalyon and Fel Ranger Alleria Windrunner)(you will either kill or redeem these bosses based on how well your raid does during this fight- time, deaths, etc. for an achievement/quest. Lore wise they will be redeemed as neutral npcs like Rhonin and Tirion Fordring.)
-Caverns of Time: The Infinite Heart (A10+)(10/25)(final boss: Nozdormu, The Timeless One/The Corruption of Time)(This will be a small raid, similar to Gruul's Lair. The leader of the infinite dragonflight has been revealed to be Nozdormu and you are sent back in time by the Keepers of Time to stop him from ever starting the Infinite faction. This would stop the tampering with the time paradox done by that dragonflight. You will fight a few minibosses before Nozdormu. Upon arriving at him, he will say he knew you were coming and he knows how this fight ends. He has not changed it because time would be destroyed if he did (or some big climactic reason). He will have little health but you will go through strict tactics in order to beat him and you must defeat him several times, several different ways (time control yay!). Once Nozdormu is down to 1 health you will be sent inside his heart to fight The Corruption of Time. Afterwards Nozdormu will be redeemed and none of the acts of The Infinite Dragonflight ever happened.)
-Mac'Aree Pinnacle (A10++)(10/25man)(boss fight: Talgath)(final boss: Kil'Jaden the Deciever)(This is the Eredari capital of the Burning Legion. Prophet Velen will be a major player here, much like Tirion was in Icecrown Citadel. Kil'Jaden is the final boss, ruling from a tower/summit similar to Illidan's location in Black Temple. Following the fall of this stronghold Sargeras retreats to Xoroth, not wanting to get his hands dirty with adventurers who were more powerful than previously believed. (this does NOT mean he is afraid, yes I know he is one of the strongest beings in the WoW universe and I don't wanna be flamed for something as stupid as "ugh hes invincible why is he afraid ugh," he just is being lazy here and doesn't want to kill us himself :P))
-Xoroth Spire (A10+++)(10/25man)(final boss: Dark Titan Sargeras)(see below)
Xoroth Spire Bosses
The Battlefront (a very large outdoor area consisting of the main Legion army and the combined Azeroth forces fighting)
-The Dread Riders (group of 10/25 warlocks of Dreadsteeds, low health, pvp-vehicle style fight)
-Lord Hel'nurath (a dreadlord)
-The Gatekeeper (A Felreaver)
Courtyard of the Forgotten (gotten to by going through The Legion Wall after The Battlefront)
-Demons of the Past Fight (guantlet of several random deceased demons)
-Dark Confessor Shivatria* (Shivarra with similar abilites to that of AC Paletress in ToC5)
-Memory of Archimonde (last memory Shivatria summons before she dies)
The Corrupted Shadow (first part actually inside the Spire)
-Atiesh (a demon hunter)
-Xavius (yes he got freed)
-Voi'domus (Void God, created with the death of K'ure)
The Halls of Dread (second area of Spire)
-The Nathrezim Council (similar to Blood Council)
-Mephistroth (dreadlord leader)
-Vanirus, Keeper of the Portal (mini-boss)
The Seat of Sargeras
-Sargeras, The Dark Titan
-Warpfield Summit (20v20)(A new style of battleground that is a cross between AB, AV and EotS. Each side will start off in a default graveyard on the end of the basin-shaped summit. They will jump in when the battle begins. The field of this battle is a large cirlce, with eight fortresses located around the edge of it. These fortresses will hold light NPC resistance, probably no more than six elites. Each will have a neutral Burning Legion boss that them. When defeated, that boss will be replaced by a boss of your faction and your group will gain points (i dont want to say resources like AB because honestly you don't control something that can give you resources like a lumbermill, its just a building or two). Points can also be gained by grabbing and capping the flag, located in the middle of the BG, on an island in the middle of a lake. There will be eight bridges, extending from each of the bases to travel to and from the flag. The flag will be casted on to cap- not instant like WSG, and will be turned in at a base your control. To win, your team must get 1600 points OR cap the flag at each of the bases, each of which would give 100 points anyways)
-The Colosseum of Pain (5v5v5v5)(A new game version that is a cross between Arena and BGs. Each team can be made by premade groups or by solo queing. Each team will gain points to win, which you will earn from gaining kills and capping other team(s) flags)
I need a lock to train players into Fel-lords. Here are some of my ideas but theres definitely more:
-Niby the Almighty
-Jorin Deadeye (if he's a lock)
-an unknown son of Gul'dan
-eredari student of Kil'jaden or Archimonde
-Talgath (who repented his sins and left the Legion to ally himself with Velen?)
-something else? (post)
Sargeras, The Dark Titan Fight Prelude (this fight is set up to be the FINAL boss in WoW)
Upon reaching Xoroth Spire and defeating Vanirus, your group will be joined by the greatest warriors of Azeroth, including the Dragon Aspects flying around the platform where you fought Vanirus. They will bestow a combined buff apon you, The Might of Azeroth. That increases all abilities, excluding movement and attack speed, by 500%. Following this, your raid, Velen, Thrall and Tyrande Whisperwind, will enter the portal. However, before anyone else can join you, the portal closes up, starting the dialogue and fight:
Sargeras: The portal is gone, you are trapped here, with me!
Tyrande: Your end has come, dark titan.
Sargeras: Foolish mortals, don't you see the end has come?
Velen: I have forseen it, corrupter. You will fall at the hands of these brave adventurers!
Sargeras: Your sight is clouded, prophet! Your universe is doomed! All of it! This platform is not only that, but it is the key to your destruction. Very soon it will be done charging and Azeroth will be destroyed. And then, rest of the universe will follow it.
Thrall: It is you who is doomed, Sargeras.
Sargeras: Don't you realize it? I didn't retreat from Argus, I left to come here! All of this was planned from the beginning. You getting here was no mistake. I planned this all, all part of my master plan. I allowed you to come here, I allowed you to live! Your only reason for being here is to serve as sacrifices for The Seat of Sargeras! Your end has come! IT IS OVER!
Thrall: LOK'TAR OGAR!
Sargeras charges, your allies charge and the fight for Azeroth has begun
Sargeras, The Dark Titan Fight (Sargeras IS wielding Gorribal at this time)
Fight Overview This is a repeating multi-phase fight. In Phase 1 Sargeras is invulnerable from most damage. Following this he will be weaker like a regular boss. The entire fight, excluding Phase 1, must be completed in thirty minutes or else The Seat of Sargeras will fire, destroying Azeroth. Every time a raid member dies, including allied npcs, the timer will go down a minute in 10man mode. In 25man it will go down 30 seconds. This means it is VERY important not to let ANYONE die. Velen will help heal the npcs but he may need help. The Seat of Sargeras is a large circle approximatly the size of the The Frozen Throne. You can fall off, so don't try it.
Phase 1: Burn: Tyrande, Thrall, Velen and your group will burn Sargeras down to 98% health. His total health will be x for now because it would be very difficult to estimate how high boss healths will go. He will use various abilities such as Fel Strike (single-target melee causing instant dmg), Shadowbolt, Immolate, Incinerate and Shadow Cutter (single-target melee attack causing instant dmg and x dmg over 5 seconds). He will mainly attack the tank and it is important that the tank keeps aggro off of the npcs. If Sargeras is targetting an npc for more than 10 seconds he will cast Titanic Roar, blasting that npc off the edge of The Seat of Sargeras.
Phase 2: Memory Phase: Following Sargeras reaching 98% health he will start this dialogue (last one don't worry)
Sargeras: ENOUGH! A dark wave blasts out of Sargeras, killing everyone You gave a valiant effort, it has been a millenia since that wretched orc wounded me, I had almost forgotten what pain was like. But in the end you fell, like I had always planned it. You never had a chance. Very, very soon, I-BECOME-A-GOD!
Tyrande: Not today, demon.
Sargeras: What?! How did you survive?
Tyrande: The Goddess has blessed me with her powers, will I will use to destroy you. ELUNE! GIVE ME STRENGTH! Tyrande casts a spell, and all of Sargeras' buffs disappear (he's vulnerable)
Sargeras: AAAGGGG! It does not matter! I will still crush you!
Tyrande: Rise heroes, and destroy this demon! Tyrande rezes everyone
Sargeras: They cannot save you if they're fighting their own minds! Sargeras casts Dark Rememberance, sending everyone besides himself and Tyrande into the mind of one of the players. There they will find a previous WoW boss; either Hakkar the Soulflayer, Onyxia, Kael'thas, Illidan, Kel'Thuzad, The Lich King, Ragnaros, Deathwing, Queen Azshara or Kil'Jaden. You will fight them in a single-target tank-and-spank fight while an Elune-empowered Tyrande battles Sargeras outside. Once you have defeated the memory Velen will purify it, allowing it to join your side since it is a part of you. Here is the battle text for the first memory fight:
Thrall: We must defeat the memory to escape! memory at 100%
Velen: Light give us strength! memory at 75%
Thrall: The High Priestess needs us! Fight on heroes! memory at 50%
Velen: Sargeras will fall! memory at 25%
Phase 3: Shield: You group returns to The Seat of Sargeras and finds Tyrande at 75% while Sargeras is at 95%. Tyrande will shout "Your corruption is no match for us!" and he will engage your group. Velen will slowly heal Tyrande back to full health over the course of this phase, provided neither of them gets hit again too badly. Sargeras will cast the same abilities he did in phase 1, along with Fear (cast randomly on a dps), Felchains (which stops all movement for 8 seconds), and Void Shatterer (a shadow randomly appears under a raid member with a radius of about 7 yards, and after 5 seconds that area will disappear, dropping anyone who is still standing there into the Twisting Nether, making them un-brez-able. This effect will disappear after 5 seconds) . In addition, every minute* he will cast Dark Wave. This attack sends a shockwave out from Sargeras, instantly causing x dmg. This attack will bring one-shot any non-tank. To avoid this, run inside Tyrande's light shield. She will cast this 7 seconds before the wave and yell "Heroes, get behind me! Elune give me strength!" Once Sargeras reaches 70% he will cast Dark Rememberance again, sending the raid back into their own minds to fight a different memory.
Phase 4: Memory: Same as before, only this time Thrall starts off with saying "This again, destroy that memory!"
Phase 5: Shield: You will return to find Sargerus at 68% and Tyrande at 25% less than what she had before you entered phase 4. If she was at full, she will be at 75%. If she was below 25%, she will be dead. If Tyrande dies during the fight at any time, the fight will continue but there will be nothing to protect your raid against Dark Wave. Sargeras retains all of his previous abilities from phases 1 & 3, as well as Titanic Slash (sends out a line of darkness in the highest populated area. This will hit anyone in it, similar to Lord Marrowgar's Coldflame). When Sargeras hits 35%, he will again cast Dark Rememberance.
Phase 6: Memory: Same as Phase 4.
Phase 7: Final: Sargeras will be at 32% while Tyrande will be 25% lower than what you left her at. Sargeras retains all of his abilities from before, but also gains the ability Eradication (every minute, Sargeras will target someone. The first target will be the memory with the most health. Once the memories are gone Velen will go then Thrall, then Tyrande. If it reaches that point he will start picking off raid members one by one in order of highest dps to lowest. Every time someone is eradicated it will send a Dark Wave out from their bodies 10 feet in every direction). At 10%, Sargeras will enter a rage and do 50% more dmg. When you defeat him, you have defeated the final threat in the World of Warcraft.
Sargeras, The Dark Titan Cutscene(The memories that assisted you have vanished fyi)
Sargeras's health falls to 1 and he appears beaten:
Tyrande: Give up Sargeras. You have lost.
Sargeras: no..... NO! It is you who has lost! I will sacrifice myself to destroy you and your wretched planet! AZEROTH-WILL-BURN! Sargeras's body begins to glow a bright orange as he attempts to self-destruct himself
unknown voice: Not today, brother. half of a broken sword jab through Sargeras's chest and the glowing fades
Sargeras: Wh-Wha-Wh-at! Agg-Aggramar! Sargeras utters his last words as he falls below his successor in the Pantheon
Aggramar: You have taken countless lives. You have had death coming for a long time, Sargeras. You (to heroes/npcs) brave mortals have done a very heroic feat today. You stood up against a Titan, and won. Sargeras killed millions since his turn to darkness but you set out to make sure he did not do the same to any others. His blade Aggramar picks up Gorribal in one hand as he holds his own, broken sword, Taeshalach in the other itself knew of his evil, so it split itself into two fragments. It split itself into the Shatterbound pieces. Today, I unite them to recreate the legendary Gorshalach! bright lights flash and Aggramar unites the pieces and when they fade one united sword is in its place This is the most powerful weapon in the universe. And while I cannot give you it, I can give you a prize for your fight against this unfathomable evil. The Titan pulls out a chest from his toga and sets it on the ground (remember, he's huge) Inside, you will find some of the most powerful weapons known to even The Pantheon. Take them, and fight for justice. It is now my time to go mortals.
Tyrande: Great One! Will the Titans return to Azeroth now? Surely they cannot think of initiating the "re-origination" Algalon spoke of years ago.
Aggramar: Most on The Pantheon do not share the mercy I do. If they return, they will initiate re-origination. Fear they do not come. And you may live in peace.
Velen: What will we do if they come?
Thrall: Let them come...
Sargeras, The Dark Titan Afterwards
The chest Aggramar dropped will spawn every time and will not be a raid loot. The first time you defeat Sargeras, you will be able to open the chest and pick an item. It will contain one of every type of weapon your class can use, with the appropriate stats, and all legendary. (Don't worry, if you forget to do it you will be able to reopen the chest next time. It only locks if you select something) These are the most powerful weapons in the game. Sargeras will not drop his own loot, however, because he is the final boss in the World of Warcraft and it is not needed. Plus, 1 free legendary is enough :P
Demonic Healing Potion/Demonic Mana Potion
*name/amount not permanent
**most of those bosses can be found on google, i only made up a few
***Argus is the eredari homeworld and Xoroth is the presumed nathrezim/dreadsteed homeworld
****I am working on a Sargeras fight so don't say hes invincible like u did when LK came out....