This past week has been some of the most fun I've had in all of my years playing World of Warcraft.
I've been eyeballing the forums for the past week, and it really seems like there is an overwhelming amount of unwarranted complaining. I want to stand up and say that I'm not just satisfied with Cataclysm - I'm in love.
Now, to be fair, I do see the other side of the coin, and I think I understand why some people are complaining. The transition from WotLK to Cataclysm was a major paradigm shift, from a fast-paced actionfest to something slower, more strategic. A lot of people, especially those people who started playing WoW during the days of WotLK, are still having a very difficult time adjusting to the new pace, and people would much rather complain than adapt.
In WotLK, the only meter that mattered was Damage Done. Nowadays, the most important meter is Damage Taken. That's a big change. Asking people to slow down and think instead of just running around spamming shiny buttons doesn't sound appealing to some people, and I honestly can't say that I'm surprised by how many people want to go back to the spamfest. It was mindless, easy, and actiony.
But you know what? I love the slower pace. I love the strategy. I love worrying about positioning. I love worrying about mana. I love canceling casts. I love CCing. I love that I can't just tunnelvision and spam the same rotation (if you can even call HL->HL->HL->HL a rotation) until the boss is dead.
I remember stepping into my very first random heroic (I was realm first 85, so I couldn't do a guild-only or even a server-only run at the time), and it was a nightmare. On the very first pull, I suggested we mark/CC, but the rest of the group laughed and ran straight in. I began blasting out expensive heals trying to keep everyone up, OOMed about halfway through the pull, and then we wiped. The group reluctantly agreed to attempt CC, and failed miserably. Every single CC either missed or was broken within 5 seconds. Another wipe. About fifteen minutes of wiping later, the group decided that it was all obviously my fault, and vote-kicked me for "not healing enough". I laughed gently to myself, knowing that the group was doomed to failure, anyway.
A couple days later, a lot of my guildies caught up. We all hopped in vent, strapped on our shiniest blues and greens, and worked our way through every single heroic, one by one. Some were pretty easy - we downed ToT, GB, and LCoT with very little difficulty. Others required a significant amount of coordination, for both trash and boss fights. Stonecore, in particular, took us a very long time, but we fought through it, geared up for it, and wracked our brains to find the right plan for each encounter.
Over the course of each heroic, I could visibly see every person in the party learning, growing, adapting. I watched melee learn where they could and couldn't stand. I watched casters cancel big casts to move out of danger zones. I watched tanks wait for CC, and carefully pull things back to avoid breaking it. I even got to Turn Evil a few things, once or twice - and I felt like a champ every single time. By the end of it all, every single person was aware of my mana, and even more acutely aware that their actions had a direct impact on how quickly it dropped.
Now, we're all downing heroics with very little difficulty, apart from the occasional mispull or sloppy CC. The DPS realize that mindlessly spamming their highest DPS rotation is no longer an option, and the tank realizes that mana and CC are both legitimate concerns. We're not in Wrath any more.
I, for one, love the slower, more strategic pace. I spent the entire WotLK expansion spamming Holy Light, but now I can honestly say that every single heal in my book gets used on almost every fight. The holy power mechanic is a tremendous amount of fun, and LoD/HR are both great tools to cover the holes in our Wrath toolset. I still feel like my place is healing the tanks, but I also feel like if I need to, I can fill any other role, too.
I guess all I'm trying to say here is that I hope Blizzard ignores the whining. It'll die down in a few weeks, when everyone has decided whether they want to adapt or leave.