Page 3 of 5 FirstFirst
1
2
3
4
5
LastLast
  1. #41
    how can you tell when you're getting redonkulous amounts of fps (100+)? is there a command or something to see real-time fps aside from crtl+R? i have a geforce 560 ti and really the highest i've seen it go is 62 fps which doesn't quite seem right to me. using an i5 2500k as well so i know im not being bottlenecked. 8 gigs of ram. etc etc.

  2. #42
    To the OP: of course it boned you. You're an idiot. Your card is not DX11 compliant.

  3. #43
    Quote Originally Posted by Sazdek View Post
    how can you tell when you're getting redonkulous amounts of fps (100+)? is there a command or something to see real-time fps aside from crtl+R? i have a geforce 560 ti and really the highest i've seen it go is 62 fps which doesn't quite seem right to me. using an i5 2500k as well so i know im not being bottlenecked. 8 gigs of ram. etc etc.
    Sounds like Vsync is enabled

  4. #44
    Quote Originally Posted by Leyth View Post
    Yea i lost about 5fps trying this with my 5770 on my desktop but gained about 10 fps with the 5850 on my laptop.
    Yeah I had the same problem with the 5770

  5. #45
    On the low end, I was using an hd 4550 which ran WoW at acceptable fps on low settings and no shadows. It had a WEI 3d gaming score of like 3.8. (rest of the WEI scores are 6+, dual core E5400 with 6gb memory in windows 7)

    I got a gt430 and the WEI 3d gaming score went up to 6.6 but fps in WoW was initially awful. Like turning in-game on all lowest settings was a stuttering slide show.

    Before boxing it up to send back I tried the d3d11 setting since the card was directx 11 compliant.

    The improvement was amazing. Settings aren't cranked up to ultra, but shadows are on 'Good' and just about everything else 'High' or higher (except liquid and sunshafts disabled) and it's a solid 60 fps just about everywhere.

    At least on this gt430, which came out last fall and was specifically made for dx11, the d3d11 setting made a dramatic improvement.

    But yeah I'd confirm first your card is dx11-compliant before trying the setting.

  6. #46
    Old God endersblade's Avatar
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    Portland, OR
    Posts
    10,804
    I have two 8800GTX cards (although I usually only run one when I play WoW) and I GAINED about 15 FPS by setting it to DX11. My card(s) supports DX10 afaik, since it's not all 'that' old; I just tried the DX11 thing for sh1ts and grins, and what a change. Even in SLI I have higher frames than I did before.

  7. #47
    Quote Originally Posted by Lenb View Post
    only problem is the config file seems to be removing set gxApi "d3d11" every now and then
    I have the same issue on a Radeon 6870. WoW is not in "Program Files" ar any other protected folder. It's random, after a few days the line is deleted.
    It is working with the ''wow.exe' -d3d11' parameter but I like the launcher.
    They will probably fix it... soon (TM)

  8. #48
    Moderator Cilraaz's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    PA, USA
    Posts
    10,139
    Quote Originally Posted by Nejji View Post
    the client probably overwrote it with d3d9ex then, WoW never has been documented with DX10 support.
    That's correct. Since d3d10 is not a valid option, the client would have discarded it and defaulted into d3d9ex.

    Quote Originally Posted by Bocek View Post
    Yeah sunnart has problems if you set your graphic settings to Ultra. There is some command you run so it fixes the settings. Some issue with the sunshafts.
    Any addon that does viewporting has issues. SpartanUI (pre-fan update) suffered graphical problems, for example, due to its viewporting.

    Quote Originally Posted by theturn View Post
    Yeah I had the same problem with the 5770
    I had no change with my 5770.

    Quote Originally Posted by endersblade View Post
    I have two 8800GTX cards (although I usually only run one when I play WoW) and I GAINED about 15 FPS by setting it to DX11. My card(s) supports DX10 afaik, since it's not all 'that' old; I just tried the DX11 thing for sh1ts and grins, and what a change. Even in SLI I have higher frames than I did before.
    I believe others have reported DX11 mode playing nicer with their multi-GPU setups also.

    Quote Originally Posted by jdaniel View Post
    I have the same issue on a Radeon 6870. WoW is not in "Program Files" ar any other protected folder. It's random, after a few days the line is deleted.
    It is working with the ''wow.exe' -d3d11' parameter but I like the launcher.
    They will probably fix it... soon (TM)
    As was said earlier, the client re-writes the config.wtf file each time it exits. Make sure the gxApi CVar isn't just being moved higher into the file.
    Last edited by Cilraaz; 2011-02-08 at 01:57 PM.

  9. #49
    With my dual 4890s (DX10) and with my new 6950 (DX11) the d3d11 line gave me increased FPS gain across the board. The main reason was that the d3d11 mode enables support for the new shader model 4, which both cards had. There are other benefits to the DX11 API, but I don't recall what they are...probably having to do with water and sunshafts, but I don't see much a difference between the cards.

  10. #50
    Quote Originally Posted by Cilraaz View Post
    That's correct. Since d3d10 is not a valid option, the client would have discarded it and defaulted into d3d9ex.



    Any addon that does viewporting has issues. SpartanUI (pre-fan update) suffered graphical problems, for example, due to its viewporting.



    I had no change with my 5770.



    I believe others have reported DX11 mode playing nicer with their multi-GPU setups also.



    As was said earlier, the client re-writes the config.wtf file each time it exits. Make sure the gxApi CVar isn't just being moved higher into the file.
    I've checked and the SET gxApi "d3d11" is removed from the config.wtf. It isn't moved.

    Join FDWH Gold Challenge Mode on OpenRaid and get your awesome transmogrification set. These events are for everyone, ranging from hardcore veterans to skilled casual players. No experience is required, only knowledge of tactics. Make sure to put MMO-Champion in your note!

  11. #51
    Moderator Cilraaz's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    PA, USA
    Posts
    10,139
    Quote Originally Posted by Singularity View Post
    I've checked and the SET gxApi "d3d11" is removed from the config.wtf. It isn't moved.
    That's usually caused by either WoW being installed in Program Files/Program Files (x86), which is heavily guarded under Vista/7, or WoW not being run as Administrator.

    It's also possible to check in-game to see which engine you're using, if you ever wanted to be sure. Just use the following as a macro (or type it by hand):

    /run message(GetCVar("gxApi") == "d3d11" and "Using DirectX11" or "Using DirectX9")

  12. #52
    Field Marshal Kodiack's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    New Zealand
    Posts
    56
    This thread makes my head hurt. Running the D3D11 API on DX10-level video cards works, and is, in fact, recommended. The D3D11 API is slightly misleading. If a DirectX 11 operating system or graphics chip is undetected, it will fall back to DX10 tech. If that is also unavailable, the CVAR will wipe itself and revert to D3D9.

    Try doing the same, but with d3d10.
    D3D10 is not a valid variable for the gxApi CVar.

    Maybe he. (As i have also) Heard from someone that setting the config file to DX11 increases your fps even though your card doesnt support DX11..
    Not entirely true. If you're running XP or a pre-DX10 GPU, the variable will make no difference whatsoever. Also, in scenarios where the game is already extremely graphics-bottlenecked (i.e. an Intel integrated GPU), going to D3D10/11 will make virtually no difference. D3D10/11 is a more threaded API; the gains that most people see are in areas where their CPU was holding them back. Of course, since D3D11 has better memory management as well, it could also be in places where the gxTextureCacheSize value was a bit too low wand the GPU started swapping with system memory. You'll see those camera hitches when running D3D9 far more.

    Neither d3d10 nor d3d9 are valid options. The gxApi CVar never accepted d3d10 as a valid option and d3d9 was removed with 4.0.1. The two valid options are now:
    They're both valid. D3D9 = D3D9ex now. Setting D3D9 will just tell the game client to set D3D9ex. Of course, you won't ever see the change up close since default values are removed from the configuration file.

    WoW also has trouble scaling with SLI, but even a single 460 shouldn't have trouble, and it is DX11 hardware compliant. What OS are you running, Noplz?
    No it doesn't. See my topic that covers scaling here:

    us.battle.net/wow/en/forum/topic/1305770941?page=1#1

    the client probably overwrote it with d3d9ex then, WoW never has been documented with DX10 support.
    Read my above points. DX10 support is there, and 100% usable. DX10 alone is entirely unavailable in D3D11-compliant systems, but seeing as DX11 simply contains some minor improvements over the previous API, it isn't a significant difference.

    To the OP: of course it boned you. You're an idiot. Your card is not DX11 compliant.
    Irony at its finest.

  13. #53
    Quote Originally Posted by Leyth View Post
    Yea i lost about 5fps trying this with my 5770 on my desktop but gained about 10 fps with the 5850 on my laptop.
    wow wish i had such laptop... mines with like 0,75 ram...

  14. #54
    Got a GTX 480 and it works like a charm with DX11 Enabled.
    The only problem I'm currently having right now, is the alt-tabbing issue, which others have mentioned before.
    If there's any solution to this issue, please let me know.

    Thanks in advance.
    "Those mortal shells that we call bodies, are not ours to keep. The body is a gift of earth that must, one day, be returned from whence it came"

  15. #55
    DX11 is a dream for me. I did get 60 fps before, but with some stutter whenever in a large area. The DX11 fixed the stutter, so it's awesome.

  16. #56
    Field Marshal Kodiack's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    New Zealand
    Posts
    56
    Quote Originally Posted by Static View Post
    Got a GTX 480 and it works like a charm with DX11 Enabled.
    The only problem I'm currently having right now, is the alt-tabbing issue, which others have mentioned before.
    If there's any solution to this issue, please let me know.

    Thanks in advance.
    There is no fix for that right now, I'm afraid. It's a known issue. You can drastically improve the responsiveness by using windowed mode, but that's bound to negate any performance gains.

  17. #57
    Deleted
    Running my Radeon 5970 with DX11 enabled significantly reduces fps in almost all aspects. CPU is not even remotely limiting factor, even when the CPU is practically idle in Orgrimmar the fps is a good 10-20 lower than normal.

  18. #58
    In some cases the DX 11 flag will in fact increase the performance of a non-DX11 card, due to the different shader model and improved, more efficient libraries being used.

    It's really just on a card to card basis though, some will see improvements, some won't.

  19. #59
    I was wondering too if the DX11 line would work on a DX10 card, since with AVP 2010 you could run it in DX11 mode and gain a shitload of fps.
    I have however not experienced any increased fps while using the command line.
    Azeroth and Kalimdor and Northrend and Outland

  20. #60
    Field Marshal Kodiack's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    New Zealand
    Posts
    56
    Quote Originally Posted by Zatie12 View Post
    Running my Radeon 5970 with DX11 enabled significantly reduces fps in almost all aspects. CPU is not even remotely limiting factor, even when the CPU is practically idle in Orgrimmar the fps is a good 10-20 lower than normal.
    Your 5970 shouldn't be bottlenecking you in Orgrimmar. I did some testing and found out that ultra shadows are extremely processor-intensive. Knock 'em down a notch and behold your greatly increased framerate.

    Also, you are CPU-bound. Bring up Task Manager and two instances of GPU-Z (one for each GPU core) and look at your resource utilization. D3D11 with a 5970 should, under virtually no circumstances, decrease framerate.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •