The LFD was unfortunate enough to dump me in the BRC today with a group that was stuck at Karsh Steelbender. Now they'd obviously just replaced their previous tank and must have tried to teach him the encounter too. Anyway, at some point he must have given up and so it was my shot.
Anyway, I hadn't done the instance yet on normal so I didn't know what exactly to expect. But the group was kind enough to explain the strat.
Now what I got was this:
I must drag Karsh Steelbender through the lava in regular intervals and let the debuff stack 2-4 times so that the group can deal damage. However, this also increases his own damage so you don't want to get above 5 stacks. Should the debuff run out at any time, he will spawn adds that attack the group and basically it's almost a wipe then.
Edit: So I just read up the tankspot guide and they say you need to be 5 sec in the fire....5 sec out of the fire.....5 in....5 out. But wouldn't this cause the debuffs to stack too high? Or do they really fade that quickly?
Now I had a huge problem with tracking the debuffs as I simply couldn't see them anywhere amongst all the trash-debuffs on the boss. So I had no clue when they'd run out or when to refresh them. So I installed DBM but it caused more confusion then it helped. After all, it showed me a bar with a stack number and that it was about to run out. Yet somehow we'd still have adds spawn and the debuff would stack up to 16.
Anyway,, there's something about this fight I don't get although it seemed pretty logical at the time. And is there any effective way to track those damned debuffs?