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  1. #181
    Quote Originally Posted by Vollus View Post
    Thanx gherkin I have a curse acct also although I havn't used it for much yet. I have only created a few small addons for my personal use in the past but I do have 31 years of programming experience. This will be my first "real" addon and of course I get the idea just before leaving for Cancun and my Wedding/Honeymoon for a week. I will have internet access and should have wow installed on that laptop so I can start work on it while my fiancee/wife reads on the beach
    Heya,

    Good thoughts, here's some structure.

    1 - A simple addon to remind folks to cast DI, and to give it to the toon in group who would theoretically give the best rDPS increase. This would be "casual" mode, and would let the 80% who really aren't progressing improve overall play a bit. I'd personally use this in 5-mans, instead of having a TellMeWhen icon configured to remind me when I don't have the buff, and a scrap of paper with the theoretical "best" classes.

    2 - A complex addon that integrates with Skada/Recount and tracks the delta in pDPS and rDPS that can be attributed to the allocation of DI. This would be a simple looking addon, but actually might be rather hard to do. I wouldn't use this, since I'm not progressing, and my big concern is "do I have DI on somebody who will benefit me (and the group) at least a bit?"

  2. #182
    Legendary! gherkin's Avatar
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    My thoughts is a module such as Recount:threat that simply "pretend" calculates what the potential damage increase would be on every member of your raid. You would then just switch to it after a wipe or a kill to see who would have gained the most damage for that particular encounter. It would be a bit heavy on the cpu cycles but I could probably write a toggle too.

    Or perhaps a simple delta mod that looks at % of damage done by dots and uses the numbers I've generated as a compare point.

    R.I.P. YARG

  3. #183
    I am Murloc! rhorle's Avatar
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    The only things an addon needs is a alert for when the dark intent is removed from the person you cast it on (they die but you don't, they click it off, whatever the reason since you will keep your buff) and one that displays a ranking of the best targets for DI in the group (party and raid, not needed for battleground groups). Sorted by class with the name of course.

    Anything else is really over the top and more heavy then is needed for a dark intent mod in my opinion.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  4. #184
    Quote Originally Posted by gherkin View Post
    My thoughts is a module such as Recount:threat that simply "pretend" calculates what the potential damage increase would be on every member of your raid. You would then just switch to it after a wipe or a kill to see who would have gained the most damage for that particular encounter. It would be a bit heavy on the cpu cycles but I could probably write a toggle too.

    Or perhaps a simple delta mod that looks at % of damage done by dots and uses the numbers I've generated as a compare point.
    Any news on the recalculation of the Dark Intent List with the new SimulationCraft?

    Thanks in advance.

  5. #185
    Field Marshal Lizeth's Avatar
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    It's a shame you're on the EU servers, Abb. I'm the only warlock in my guild, and we don't have a single shadow priest. We'd be made for each other!

  6. #186
    Quote Originally Posted by rhorle View Post
    The only things an addon needs is a alert for when the dark intent is removed from the person you cast it on (they die but you don't, they click it off, whatever the reason since you will keep your buff) and one that displays a ranking of the best targets for DI in the group (party and raid, not needed for battleground groups). Sorted by class with the name of course.

    Anything else is really over the top and more heavy then is needed for a dark intent mod in my opinion.
    What about something like buff broker that would be a single button click that put it on the best option? it could also have a list of top 5 choices so you could select? But I do like the idea of a recount module.

    =V=
    Last edited by Vollus; 2011-02-27 at 03:09 AM.

  7. #187
    Quote Originally Posted by dark666105 View Post
    Numbers need to be run again, 1. since the shadow power nerf, and 2. since simcraft versions before 406 v3 (not sure when the bug was introduced) had shadow priests benefiting from the talent darkness twice.
    Is there any news to this? I would be really interested to see the new numbers!

  8. #188
    Scenario: Two locks as well as a shadow priest are in a raid. Supposing lock A casts Dark Intent on lock B, and lock B casts Dark Intent on the spriest. Wouldn't lock B receive an 18% periodic damage increase supposing both lock A and the spriest managed to stack Dark Intent to 3?

  9. #189
    Quote Originally Posted by polkadots View Post
    Scenario: Two locks as well as a shadow priest are in a raid. Supposing lock A casts Dark Intent on lock B, and lock B casts Dark Intent on the spriest. Wouldn't lock B receive an 18% periodic damage increase supposing both lock A and the spriest managed to stack Dark Intent to 3?
    No, because you can only ever have 1 stack of the DoT/HoT buff and it only goes to 3. In your scenario Lock A and B would gain 9% DoT/HoT damage and 3% haste while the Shadow Priest would gain 9% DoT/HoT damage and 2 3% haste buffs

  10. #190
    Is the newest haste stat values being factored in for fire mages in your calculations where haste = crit for fire?

  11. #191
    This is an amazing guide, thank you tremendously!
    85: Paladin | Druid | Shaman | Warlock | Death Knight | Mage | Hunter | Rogue | Warrior | Priest

  12. #192
    Legendary! gherkin's Avatar
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    New numbers in a day or two. Attempting to factor in 4.1 changes.

    R.I.P. YARG

  13. #193
    Hi Gherkin. As you've noted, this is based on Patchwerk-style bosses. There are very few bosses in this current raid tier that are actually just single target -- there are many fights where specs that can "Double DoT" should. Shadow Priests will obviously remain number one for every scenario, but for any fight where a spec can double DoT, my guess is that Balance Druids will rise above Fire Magi and Feral Druids - though, I could be wrong.

    I suppose I'm wondering if you'd agree with that assertion - I'd love to have this settled for people in my guild who are curious about the many double target fights we have available in this tier. Thanks!

  14. #194
    Quote Originally Posted by Silveria View Post
    Hi Gherkin. As you've noted, this is based on Patchwerk-style bosses. There are very few bosses in this current raid tier that are actually just single target -- there are many fights where specs that can "Double DoT" should. Shadow Priests will obviously remain number one for every scenario, but for any fight where a spec can double DoT, my guess is that Balance Druids will rise above Fire Magi and Feral Druids - though, I could be wrong.
    Why should that be? Fire Mages are double-dot'ing in such scenario's as well. If it is more than 2 targets (and targets close to each other) like Heroic Halfus, and Maloriak even more (Combustion+Impact mechanics+Pyromaniac). I actually was wondering, if Dark Intent on such a "Impact-Scenario" might not push the advantage for the firemage above the shadow (but I am not sure). But I guess might be hard to simulate all those different options.

  15. #195
    I am Murloc! rhorle's Avatar
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    Quote Originally Posted by MagicSN View Post
    Why should that be? Fire Mages are double-dot'ing in such scenario's as well. If it is more than 2 targets (and targets close to each other) like Heroic Halfus, and Maloriak even more (Combustion+Impact mechanics+Pyromaniac). I actually was wondering, if Dark Intent on such a "Impact-Scenario" might not push the advantage for the firemage above the shadow (but I am not sure). But I guess might be hard to simulate all those different options.
    It wouldn't have to be all that hard. You just take the uptime value for the current dots, and add it together. Most would likely reach 100% uptime however. Though I suppose if you want to be accurate you would have to run a simulation for "little to no" debuffs on the other targets and see if the uptime values change.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  16. #196
    Quote Originally Posted by MagicSN View Post
    Why should that be? Fire Mages are double-dot'ing in such scenario's as well. If it is more than 2 targets (and targets close to each other) like Heroic Halfus, and Maloriak even more (Combustion+Impact mechanics+Pyromaniac). I actually was wondering, if Dark Intent on such a "Impact-Scenario" might not push the advantage for the firemage above the shadow (but I am not sure). But I guess might be hard to simulate all those different options.
    It's always going to depend on the fight - if there is an impact scenario, yes, this argument is most likely invalid. But if the targets are spread, and given the fact that Moonkin are double DoTing two DoTs and not just one, it makes sense that we'd likely be the better target.

  17. #197
    In regards to you using T11 gear (ilvl 372), are you also including the equip bonuses for each set? If not, keep in mind that Balance druids 2pc increases our dot crit chance by 5% and the 4pc gives us a 100% crit chance for our dots when we proc an eclipse, which is rougly 40% of the time.

    You're numbers should also reflect multiple targets which there are plently more fights with multiple targets than there are single targets. Atramedes, Chimaron and possible council of the winds are the only encounters in which there is only one target.
    Last edited by Shinagami091; 2011-03-20 at 10:52 PM.

  18. #198
    Legendary! gherkin's Avatar
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    The numbers reflect 4pc.

    Multiple targets is something I'm working on but have nothing to provide, other than Moonkins can double dot more efficiently and thoroughly than a mage. My order for 2 targets would be Shadow, Balance, Mage, but keep in mind fight mechanics. Twilight realm on heroic dragons means that DI stops working, so cast it on someone who comes with you or stays out with you.

    ---------- Post added 2011-03-21 at 12:03 PM ----------

    Also remember that while many of the numbers reflect very highly on the warlock, Destro/Demo locks who do not double-dot or do so poorly do not benefit the target as much as they could be.

    Pay attention to your dots, for the raid's sake.

    R.I.P. YARG

  19. #199
    I feel dumb but is raid dps the lock and the person buffed?
    My issue right now in my 10mans the locks put DI both on my rdruid because of the dps increase for them both, we are worried it seems a waste since I dont need that much haste. But the only other choices are the holy priest, ele shaman, combat rogue atm the priest thinks he needs it the most so he can reforge around but is offering really no return for the locks they barely ever make a 3 stack on most fights and lose like 3k dps. We only count maybe 15-20 hot crits over a given fight example Ascendant Council last night. What I am looking at is we are not having a healing issue at all on fights, so I figure dps would work better for DI. At the moment looks best to keep both on my druid would be the biggest dps increase for the raid, I know from my rogue as combat its nice the haste but worthless to the lock it never really stays 3stacked. Last things, we do give it to the priest on Chimeraon for the haste for spells and Im looking for a solution cause tired of raid bickering cause I could care less about the extra haste. Please and thank you for any help.
    Last edited by Plexiforce; 2011-03-25 at 01:48 PM.
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  20. #200
    Quote Originally Posted by gherkin View Post
    New numbers in a day or two. Attempting to factor in 4.1 changes.
    Any news in the meanwhile?

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