Extreamly cool idea. Thumbs up!
Extreamly cool idea. Thumbs up!
Wow it shows that a LOT of though has been put into this but one question: where do we level 68-78? Did i skip something that told it?
Pop goes the Leman Russ and other fun Lascannon games.
Aside from all the removed instances, it seems like a good idea. No instance has truely been removed aside from ZG, which is being put back in. Even BRD, who's end boss makes no sense now (The Emperor is dead lorewise and Moira is in Ironforge as one of it's leaders) is still in the game
Love the Nerubian Spidermind. Would make for one hell of a creepy boss fight paired with a Professor Putricide type voice... *shivers*
Overall, seems like you came straight out of Blizzards design team. When they raised hands to see which expansion they want to do next, you lost the majority vote which led you to come on MMO and earn interest. Very impressive work, could be entirely possible with the amount of detail and reasoning behind each change. I would love to see it after the emerald dream and after we kill azshara. The changes to the leveling system has me intrigued. Requirements that must be met before leveling could be brilliant or costly. Something as simple as completing a quest line in each zone to view a cut scene which unlocks more potential in your character would bring together the storyline as well as forcing people to get more into the lore behind the game.
Only hang up, as youve heard plenty of times, is the removing of the raids. You can reforge them slightly, but removing them altogether would be a big no no for the WoW community. We dont like it, so many people raged over ZGs removal, it wasnt even funny. Then again, they bitched about it being brought back.. seems like Blizz cant catch a break.
Northrend has been revamped in the aftermath of the Cataclysm, just like Eastern Kingdoms and Kalimdor. The level range for the zones hasn't changed - just the storyline and quest content.Originally Posted by From the OP
Now, a revamp like Zul'Gurub where there are new bosses and new mechanics... that I would be all for. That has given me a few ideas to squeeze in some new, level 90+ heroics in the form of revamped level 80 raids. A Ruins of Naxxramas heroic could be fun. Maybe the Forsaken haven't quite cleared out all of it, or one of them goes crazy-flakes after working on Kel'thuzad's phylactery for too long...
As for BRD, I have an idea along that score too:
THe biggest question i have is, will we see any friendly Nerubians.
The idea of that the Nerubians was broken into two faction, one followed the Old Gods and the Twlight, while the other one enlist the Horde and the Alliance to help them fight back the madness.
You can add some new nerubian ideas in silithus...
My own attitude towards removing raids is probably similar to most peoples - I don't like it. I'd like the option to go back one day and see raids again, even if I've ridiculously overgeared and overleveled. But I think that reworking the areas into new dungeons as Blizz has done with ZG, or opening them up to make quest hubs like I did with Ulduar is a way to preserve some of the raid experience while advancing the story and revamping the challenge - you can't really say that you can have the same experience doing a level 60 raid when you're level 85. Once you've moved past the level cap, that experience is gone forever.
The qiraji, on the otherhand, might get some face time, somehow...
Looks nice and is interesting, but I really really really doubt blizzard will ever implement something based this much upon players creations.
I love you for this .... Offical Forum ... NOW!
Stolen ... from elyssia .... mad elyssia?
Incredible work! Would definitly love to see this happen! I guess i wouldn't be surprised to see this happen some day either, as Blizz themselves said that they actually wanted to do more with the Spider Kingdom back in WotLK, but for some reasons were unable to squeeze it in. And also makes sense to see the timeline change in Northrend aswell and see how the Cataclysm affected Northrend.
Heres hoping Blizz hires this guy to work with them on this project haha!
Err, sorry. I'll refrain from commenting by typing down my phonetic reactions from hereon. That was a nice read and sounds pretty god-damn awesome. A concept I'd really enjoy playing at face value. Good job, man.
Oh, and the mandatory:
SPIDER PRIDE !!
PvE:er to the bone. Plays a druid. Also plays DotA and a whole bunch of other stuff. Currently watching: Arrow S2. Listens to mostly everything.
"We actually contracted out the creation of the equally-epic-yet-non-loot-dropping-non-boss mobs in Throne of Thunder to a giant snail. I think he did a pretty good job."
- Blue Q&A
ok and ladies and gentlemen this is what first stages of a game/expansion are all about what we see here is probably what every company start from before all the 3d shiny things :P from a Dungeon Master to probably someone that doesn't know what that is you sir are awesome :P
keep the ideas and upload them all to wowwikki also go to RPGNET.com and upload that there too i believe there might be a few wow rpg players that might like to play that idea i would if i was playing the rpg
There's a thread on the general and the story forums. Feel free to post in either one. I can't post right now, so I won't update those as often.
Next update soon: Finishing off revamped Pit of Saron, plus more creature art, and some color stuff!
Update, as advertised:
New bosses for Pit of Saron! Four heavy hitters from the Twilight's Hammer:
Forgemaster Balehammer and his creation, Dread Iron.
Twilight Arcanist Zin'fanel
Dark Master Zorc
Twilight Lord Urizen
Would totally like any feedback on fight mechanics.
Clearing out the Forge of Souls and the Pit of Saron will mean the Twilight Hammer in Northrend has been almost completely destroyed. The only top bad guys left are Xarosan and the leader of the Hammer, Twilight Master Velius himself.
Velius awaits in the Halls of Reflection:
Bestiary update - Things are about to get eldritch (i.e. weird):
When a creature dies, their body draws scavengers. This is true of even gods. The immense, rotting carcass of Yogg-Saron that festers beneath the surface of Northrend is not made of normal matter, and as it decays the unnatural aura it exudes resonates beyond the material plane. Following the scent are the Eldritch Hounds, creatures of a realm far removed from the mortal world. Slipping in and out of reality as easily as a wolf might run through the woods, these fearsome creatures are the ultimate stalkers.
Eldritch Hounds have pitch black hides and slavering jaws. Their head holds no eyes, but massive glaring orbs are clustered around their limbs. Long tentacles tipped with eerily glowing runes protrude from their shoulders, which they use to ensnare and paralyze their prey. They are frequently found preying on Undying Tendrils, and have been known to ambush forces of the Twilight's Hammer involved in mining operations, devouring any saronite ore that the miners have unearthed.
If you hear a Voiceless One coming, you're hearing things.Spoken of in the legends and myths of the nerubians, and even then only in hushed voices and fearful prayers, are the monsters known as the Voiceless. Said to be servants of a terrible and ancient being, known to the nerubians as the Unspoken, the Voiceless Ones were sometimes summoned in dark rituals carried out by the nerubians in a part of the Spider Kingdom known as Ahn'Dirac, the Silent Temple. According to scrolls related to the Silent Temple, the rituals had to be carried out in complete silence, for the Voiceless Ones would become hostile and attack at the slightest sound.
Voiceless Ones resemble octopus-like creatures with massive fanged mouths that drift through the air. Their jaws constantly gnash and chatter, and at times it seems like they are trying to speak. However, no sound can be heard. In fact, Voiceless Ones make no sound of any sort, not the rustle of tentacles or the clashing of teeth, not the dripping of saliva or the pant of breath. It is as if their very presence swallows any noise, no matter how faint. They drift, hunt, and kill all in terrible, unnatural quiet.
If you don't hear one coming, that's normal. But you're about to die.
looked good to me ...well all excpet gundrak...that would completely get rid of that instance and blizzard hasnt gotten rid of any yet.
my friend code...
5241-1925-7760 name toasty
up for battles ...after 10/18/2013
Wow please teach me to draw so i can concept mine as well.
Some very impressive ideas, I'd swear it came froom blizzards own designs. I'd totally support this. Some factors like the removal of older raids.. nah, can't agree with that, but in working around that the rest sounds really nice.
I do think it probably could use more of course, given people hated how small cata felt to them, and this one seems smaller, but the concept, the story and ideas in place are excellent. Thumbs up.
I am truly baffled with your Sholazar Basin idea! That was just eyeopening. Well thought-out, I support this even thought I would get the creeps all the time. I dislike spiders :|
I forgot the mandatory:
>8< SPIDER PRIDE!