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  1. #721
    Blademaster Raylinn's Avatar
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    I can't even begin to express how awesome this would be. O.o Wrath was my favorite expansion by far, and to see Northrend used again would make me insanely happy.

  2. #722
    I think you might want fix couple lore points.

    Azj'Aqir is name of the empire on Azeroth which was spilt into three different kingdoms: Azjol-Nerub, Ahn'Qiraj, and Klaxxi'vess (something).

    You have to think a different way to connect all three kingdom into one good storyline. You also need to make sure the Newbreed lore did not just end with the death of the queen. She might have left something behind that might be more powerful than her.

    One way of using the Worldgate as a way to transport an army. It is possible that Azj'Aqir's main Capitol has numerous Worldgate and with the Newbreed's knowledge of the new Azeroth. They could gain more forces from Qiraji and Mantid. I would said that both the Horde and the Alliance are force to deal with each of the forces in order to weaken the main army that is building inside the Capitol. You can also use few of the Azj'Aqir's Worldgate as an entrance to a dungeon or raids.

    You need to make Aqir meeting with the Newbreed a very bad news.

  3. #723
    Dreadlord Hurax's Avatar
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    The shattered empire ideas are awesome (and the earlier Spider Kingdom which I already knew from you as well).

  4. #724
    Banned The Fiend's Avatar
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    Quote Originally Posted by Auroro View Post
    I think you might want fix couple lore points.

    Azj'Aqir is name of the empire on Azeroth which was spilt into three different kingdoms: Azjol-Nerub, Ahn'Qiraj, and Klaxxi'vess (something).

    You have to think a different way to connect all three kingdom into one good storyline. You also need to make sure the Newbreed lore did not just end with the death of the queen. She might have left something behind that might be more powerful than her.

    One way of using the Worldgate as a way to transport an army. It is possible that Azj'Aqir's main Capitol has numerous Worldgate and with the Newbreed's knowledge of the new Azeroth. They could gain more forces from Qiraji and Mantid. I would said that both the Horde and the Alliance are force to deal with each of the forces in order to weaken the main army that is building inside the Capitol. You can also use few of the Azj'Aqir's Worldgate as an entrance to a dungeon or raids.

    You need to make Aqir meeting with the Newbreed a very bad news.
    Only problem I have is if the Troll Empires of Zul'Aman and Zul'Gurub were able to shatter the Azj'Aqir Empire by being savages with stone axes and a fistful of Loa. Then I really doubt the Aqir are anything stronger than people are bigging them up.

  5. #725
    Quote Originally Posted by Golden Yak View Post
    Inspired in equal parts by Cataclysm, Wrath, various wow fan works, and my own not inconsiderable insanity, I've created a fan expansion for World of Warcraft:



    I've been using WoWpedia's fan fiction section to set up pages related to all the dungeon, storyline, and zone ideas I've come up with, and I'll be organizing them together into what will hopefully become a self-contained fan expansion wiki page.

    The Spider Kingdom

    It started out as a raid idea, grew into a zone, and has since blossomed out of control into what it is now, which is still growing (Old Gods help me). The concept is in two parts - The first centers around the reshaping of Northrend due to the Cataclysm and the death of the previous Lich King, Arthas. The second part will involve exploring the depths of Azeroth's underworld, the Spider Kingdom of Azjol-Nerub and beyond.

    There's a lot of talky, so I'll be trying to break it up over time with some artwork - maps, characters, monsters, and so forth.

    Check for updates below.

    This thread is also on the Official WoW Forums - feel free to comment there if you wish:
    http://us.battle.net/wow/en/forum/to...9281854?page=1

    ********

    Basic Information
    * The Spider Kingdom Revealed: New content zones have been added - The Upper Kingdom, the Shadow Web Caverns, and Ahn'Saron - the Inner Kingdom. These zones are accessed through the Pit of Narjun in Dragonblight. A fourth zone, the Wound of the World, acts as the center of the Spider Kingdom and a natural barrier separating the leveling zones, but contains no leveling content.
    * New zone content is level 90+.
    * New 4th spec for all classes ('cept druids, they already got one, so nyeh.)
    * Level cap is set at 93. Advancing from one level to the next will involve the Path of War leveling system.
    * The Cataclysm has rent Northrend asunder, altering many of it's regions. The fall of Arthas and the rise of a new Lich King has also brought about a drastic change in the balance of power all across the continent. The Northrend content remains a 70-80 leveling experience.
    * New dungeons and raid instances have been discovered throughout the new Spider Kingdom zones, as well as the newly reshaped Northrend zones.
    * New battlegrounds and new arenas are available.
    * Also feel free to read my various musings on:
    -New Factions
    -New Heroes and Villains
    -New Monsters
    -New Weapons and upgrade mechanics
    -Azeroth's ancient history
    -And such and such.

    * - Level 93 level cap you say?! Yes, because leveling works differently now! Check out the Path of War.
    ********
    Ah made some patches too!



    Spider Kingdom Patch X.1 - The Shattered Empire



    ********
    New Spider Kingdom Zones

    The Upper Kingdom



    Shadow Web Caverns



    Ahn'Saron, the Inner Kingdom



    ********
    New Spider Kingdom Dungeons and Raids

    Fewer zones means more dungeons! Find them listed below:

    Doorward Underhalls
    Naz'Amun, the Crawling City
    Vault of the Titans
    Hanging Tower of Naz'Zuraq
    Ahn'Vekir, the First City
    Terrormaw Hold
    Halls of Flame
    Halls of Horror
    Altar of the Old Gods
    Riplash Ruins
    Naxxramas - The Fallen Necropolis

    Raids too!

    The Necropolis of Nerub
    Nidhogg's Lair
    Palace of the Spider Queen

    Dungeon Maps

    Here are just some of the maps of the dungeons above. More can be found in the individual dungeon pages.

    Naxxramas, the Fallen Necropolis

    Riplash Ruins

    Doorward Underhalls

    Terromaw Hold



    ********

    Northrend Zones post Cataclysm

    Northrend's zones have been wracked by the Cataclysm as well, changing the leveling experience. Check out the WoWpedia page for all of the revamped Northrend zones. Here's a few of the new maps:


    Howling Fjord


    ****


    Dragonblight


    ****


    Icecrown



    Icecrown Citadel - The Frozen Halls

    Forge of Souls

    Pit of Saron

    Halls of Reflection


    **********

    Original Characters


    Horde and Alliance scouts have uncovered the identity of the leader of Northrend's Twilight's Hammer sect!

    Twilight Master Velius


    As the ogre Cho'gall was to C'thun, the human Velius is to Yogg-Saron. Here's a snippet from the Twilight's Hammer page:



    Further information on the Twilight's Hammer of Northrend can be found here:
    Twilight's Hammer of Northrend

    Death Queen Angerboda


    One of the new villains of the reworked Northrend content. Click on her name to see my fan article about her. Here's a snippet:



    I've also written up a fan article detailing the different factions of Scourge Remnants that have arisen in the wake of the Lich King's demise:
    Scourge Remnants

    Vidar Ymironson




    Madra



    ********

    Spider Kingdom Bestiary Entries
    Many new monsters and races have been discovered beneath the surface of Azeroth.


    Ursol the Bear God




    Aqir Wraith






    Croojer








    Duggum








    Hahn'tan




    Nerubian Infiltrator




    Undying Tendrils




    Nerubian Newbreed


    Check the bestiary page on wowpedia for lots more.


    ****
    only part I strongly disagree, is about Twilight Cult

    change it for Scourge remains/Cult Of the Damned remnants

    + new villian can appear

    BLIZZ MUST HIRE YOU buddy

    Good Job

  6. #726
    Mechagnome warex00's Avatar
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    This shit is insane! Would be awsome to see somthing like this in the future!

  7. #727
    Pandaren Monk Orby's Avatar
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    OP is seriously a god amongst men!
    Long Live Dizzy - May his boxing gloves never shrink in the wash

  8. #728
    My big issue with this is you turn every class into a hybrid with the new 4th specs... except hunters.

    Why leave ONE pure DPS class?

  9. #729
    Really cool expansion idea, overall a great idea. I really don't know what to say other than really great.

  10. #730
    Quote Originally Posted by masterjc View Post
    only part I strongly disagree, is about Twilight Cult

    change it for Scourge remains/Cult Of the Damned remnants

    + new villian can appear

    BLIZZ MUST HIRE YOU buddy

    Good Job
    Did you really quote the OP in its entirety to say so little about it?

  11. #731
    Quote Originally Posted by Auroro View Post
    I think you might want fix couple lore points.

    Azj'Aqir is name of the empire on Azeroth which was spilt into three different kingdoms: Azjol-Nerub, Ahn'Qiraj, and Klaxxi'vess (something).
    Correct. The empire of Azj'Aqir covered a vast amount of territory, much of which was destroyed and buried by Neltharion, then further devastated by the Sundering. The zone 'Azj'Aqir - the Shattered Empire' refers to an underground region which contains some of those buried lands, and the broken ruins of the aqir cities.

    You also need to make sure the Newbreed lore did not just end with the death of the queen. She might have left something behind that might be more powerful than her.
    It hasn't ended - Newbreed lore goes right to the endgame. Technically, the queen left behind Valthraxx, who was far more powerful than her. Though even with his death, his plan and purpose for the Newbreed endure. When I've finished up the storyline for the Twilight of Dalaran raid, there'll be a bit more info about what the Newbreed are up to at the moment.

    One way of using the Worldgate as a way to transport an army.
    Yes, they used the Worldgates for that long ago. I envision the aqir being big on teleportation. They also used smaller crystals similar to the ones the qiraji used during the 2nd War of the Shifting Sands to move their troops rapidly across Kalimdor.

    It is possible that Azj'Aqir's main Capitol has numerous Worldgate and with the Newbreed's knowledge of the new Azeroth. They could gain more forces from Qiraji and Mantid. I would said that both the Horde and the Alliance are force to deal with each of the forces in order to weaken the main army that is building inside the Capitol. You can also use few of the Azj'Aqir's Worldgate as an entrance to a dungeon or raids.
    There were many Worldgates in Azj'Aqir. They used them to evacuate many of their people when the dragonflights devastated their capitol and the trolls destroyed their armies. Three for each of the insect empires that we know of. There was a fourth Worldgate and there was to be a fourth empire, but the fourth gate was destroyed and the aqir that attempted to travel through it were... lost.

    The qiraji have returned to Azj'Aqir in an attempt to rebuild their strength. Currently, there are no living aqir there - they long ago abandoned it.

    No plans to have the Mantid in the story at this point - if I'd known about them before starting this concept back pre-Cataclysm, I might have had them and the qiraji be mixed with the nerbuians to make the Newbreed be nerubian/mantid/qiraji hybrids. It's a little too hard to work them in at this point. Maybe when I'm all done a write a post about 'Stuff I'd have Done Differently'.

    You need to make Aqir meeting with the Newbreed a very bad news.
    That was always the plan.

    The aqir know all about the Newbreed. When the two finally meet, the plans of Valthraxx will be fulfilled and the aqir will be ready to conquer the world once again.

    Quote Originally Posted by The Fiend View Post
    Only problem I have is if the Troll Empires of Zul'Aman and Zul'Gurub were able to shatter the Azj'Aqir Empire by being savages with stone axes and a fistful of Loa. Then I really doubt the Aqir are anything stronger than people are bigging them up.
    The troll empires are much reduced these days from their former glory. In ancient times they had much more power. The zandalari forces currently in Pandaria should give you some idea of what the ancient trolls were capable of, and those zandalari are currently refugees from an empire that was shattered by the Cataclysm after being in decline for 10,000 years post-Sundering, and it had been declining even before that.

    The ancient trolls had legions of warriors, armed with weapons carved of blackstone from the deep earth, harder and sharper than forged steel. They had many dire trolls and spell-casters among them, primitive siege engines enchanted to be invincible, stone idols brought to life, armies of the dead raised up from the earth. They rode raptors and teradons, devilsaurs and direhorns, and goaded stegadons, thunder lizards, salamanders, and dimetradons into combat. They coaxed couatl and windserpents out of the skies, some tribes even called hydras up from the sea. They commanded hordes of now-extinct beasts - from the north came ursu, bears as big as mountain giants, and slashfangs, great cats with curving fangs like swords. From south were called the mandakhan, massive snakes that could crush a dragon in their coils, swarms of flesh-stripping piranhaskinks, and packs of gigantaudons, ape-like dinosaurs possessing fierce strength. The skies were darkened by snow eagles and tyrannadons, dire ravens and the mythic quetzocouatl.

    And the loa came in droves - swarming to answer the troll's call to war with an eagerness that has never been seen since. They came in their thousands, with loa like great Hakkar at their head, alongside even mightier creatures lost to legend. They seemed even more eager to fight the aqir than the trolls. Perhaps they knew something the trolls did not about the threat the aqir presented.

    Quote Originally Posted by masterjc View Post
    only part I strongly disagree, is about Twilight Cult

    change it for Scourge remains/Cult Of the Damned remnants

    + new villian can appear

    BLIZZ MUST HIRE YOU buddy

    Good Job
    The current Twilight Cult includes many of the Cult of the Damned members who became disillusioned with the fall of the Scourge. And several Scourge remnants have recently joined forces with the Twilight Cult to assault Dalaran.

    Thanks for the kind words - although there really was no need to quote the entire massive OP!

    Quote Originally Posted by Myzou View Post
    My big issue with this is you turn every class into a hybrid with the new 4th specs... except hunters.

    Why leave ONE pure DPS class?
    I don't know, what would they do? Shoot you with healing arrows? I guess maybe you could give them a pet-tank spec - maybe let players control the pet directly while the hunter operates remotely... do some tankin'... See? This is really hard.


    Thanks to everyone for the comments.

    *************
    Working on some monster drawings, but they aren't done yet.
    In order to keep my hand in, have some renditions of the journal entries I wrote about here.

    A rough sketch in the journal corresponds to the image on the altar. A translation of the nerubian glyphs is written below:
    -The Defiler of Time-
    -Lord of the Wastes-
    The third line doesn't translate clearly. The word 'C'Thun' is written.

    A rough sketch in the journal corresponds to the image on the altar. A translation of the nerubian glyphs is written below:
    -The Lucid Dream-
    -Beast with a Thousand Maws-
    The third line doesn't translate clearly. The word 'Yogg-Saron' is written.

    A rough sketch in the journal corresponds to the image on the altar. A translation of the nerubian glyphs is written below:
    -The Seven Terrors-
    -The Devouring Mist-
    The third line doesn't translate clearly. The word 'Y'Shaarj' is written.

    A rough sketch in the journal corresponds to the image on the altar. A translation of the nerubian glyphs is written below:
    -The Dreamer in Darkness-
    -The Drowned God-
    The third line doesn't translate clearly. The word 'N'Zoth' is written.

    A rough sketch in the journal corresponds to the image on the altar. A translation of the nerubian glyphs is written below:
    -The Weaver of Life-
    -He Who Shapes-
    The third line on the altar has been damaged. The heiroglyphs are unreadable. There is no translation.

    There is a sixth entry bundled with the others, but it does not match the pattern of the first five. It appears to have sprung purely from the mind of the journal's writer.

    Pleasant dreams!

  12. #732
    Amazing work, Spider pride!

    >8<
    Time is on our side
    Brutal Gladiator Enhancement Shaman *rawr*

  13. #733
    Herald of the Titans
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    Nice, the windows in Ulduar and the Jade Forest temple?

  14. #734
    Man, those tablets are really disturbing! Good thing that you can still keep up doing this, must be hard to produce the stuff.

  15. #735
    Quote Originally Posted by Golden Yak View Post
    I don't know, what would they do? Shoot you with healing arrows? I guess maybe you could give them a pet-tank spec - maybe let players control the pet directly while the hunter operates remotely... do some tankin'... See? This is really hard.
    Survival was originally meant to be a tank tree that used dual shields (back then there were 2 types of shields, bucklers and shields, they used bucklers)

    Simply have a hunter dual wield shields and have Glaive melee abilities. They would not use a pet, except as a cooldown, similar to Xuen for Brewmasters.

  16. #736
    Quote Originally Posted by Dezarus View Post
    Nice, the windows in Ulduar and the Jade Forest temple?
    Both great sources of inspiration for this yes, especially the images from Ulduar. I might do full on drawings of the stone tablets from the Altar of the Old Gods that these drawings are frenzied recreations of, though not for a while. I must preserve what sanity remains...

    Quote Originally Posted by Kraspotatius View Post
    Man, those tablets are really disturbing! Good thing that you can still keep up doing this, must be hard to produce the stuff.
    All it takes is practice and time!

    Quote Originally Posted by Myzou View Post
    Survival was originally meant to be a tank tree that used dual shields (back then there were 2 types of shields, bucklers and shields, they used bucklers)

    Simply have a hunter dual wield shields and have Glaive melee abilities. They would not use a pet, except as a cooldown, similar to Xuen for Brewmasters.
    Hmm, that's actually a pretty neat idea. Maybe I'll give some thought to changing it.

  17. #737
    Scarab Lord namelessone's Avatar
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    The amount of work you've done is amazing. I'd say screw wow, it would make an awesome standalone GAME.
    The night is dark and full of terrors...

  18. #738
    Warchief TheDangerZone's Avatar
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    dayyyyyyum this keeps getting better and better

  19. #739
    Immortal Destil's Avatar
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    Your expansion also proves that anything in the current Lore can be made into an expansion.

    I love your idea, but this entire thing also gives me hope for the future of WoW as a whole, and that it's not dying anytime soon.
    Quote Originally Posted by Slowpoke is a Gamer View Post
    Transorcers, Warlords in disguise.
    Writer and journalist for Adventures In Poor Taste (http://www.adventuresinpoortaste.com/)

  20. #740
    Great work bro really interresting!... But personally id rather see a Burning Legion expansion. Always wanted demon hunters ingame, mby i can get that in Burning Legion!!! But awesome work nonetheless, interresting and fun read! )

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