Jeez, did I call that one or what?
So the internets are aflame with the "heroics are too hard to PUG" conflagration, and I am shaking my head at all of it.
Guys, it's been two weeks. This isn't your farm content. It's certainly not communally mastered content. It's TOO SOON to full-on PUG!
I blame the skill of the guilds that are downing raid bosses already. Ok, not really, those guys are hardcore, and deserve a toast to their efforts, but where some of us will toast, others will look to their guild and frantically crack the whip. See, that's just stupid. That's just plain stupid-stupid. Everyone plays at their own pace, not the pace of the superstars boasting on the internet, I have covered this extensively here on this blog, but it needs to be said again: your neighbor's pace does not set your own. I don't care how competitive you are, if this kind of obsession is negatively impacting you or your friends' fun, you are doing it wrong.
For most of us in the game right now, at two weeks in, heroics are the reasonable endgame. Here, let me share with you my personal progression map, maybe this will make my angle make sense.
Step 1: Level up. Check
Step 2: Run some leveling regular modes throughout step 1. Check
Step 3: Work on crafting and reputation. In progress.
Step 4: Level 85 dungeons, queueing specifically until comfortable with ALL of them. Likely my Xmas break occupation!
Step 5: Random regular modes, until reputations are capped, or all drop upgrades are acquired.
Step 6: Specific heroics, until comfortable with ALL of them.
Step 7: Random heroics.
Step 8: Queue with less than a full group of friends. Yes, every step up to this point will likely be strictly (or pretty damned close to strictly) 5/5 friends/guildies. It's been the rule so far.
Now, as has been noted before here, I don't count raids as part of my goals, ESPECIALLY given that, yes, 5-man heroics are "REAL content" now (WOOHOO!), and will entertain me just fine, thank you very much. That being said, that anyone would skip any of these steps, even on a road to raiding, boggles my mind. I wonder how many people are skipping these steps, and how many of the complaining parties are skipping these steps. Oh right, I forgot, raiding is the only real goal worthy of tactical consideration, how foolish of me....
No, people, just no. There is a long, intendedly entertaining and challenging path to raids now. As it should be. If I've said it once, I've said it a million times: by the time you are imposing on 9/24 other peoples' time, you should know what you are doing... and if you know what you are doing, (including knowing when you bring your own team) you're not griping on the forums about how hard heroics are.
It's kinda nice how the numbers 10 and 25 break down into groups of 5, isn't it? My question to the WoW community is how many of these "functional" raiding guilds are taking advantage of that math? Can you really, as a guild, set your eyes on raiding in Cataclysm while ignoring the fact that you can't just tell your guild "hit the dungeon finder on your own time, get gear, see you on raid night"?
Here is my crackbrained suggestion for the week that I know Blizzard will never implement, but would fix a lot of problems: make the dungeon finder require the dungeon completion achievement in your log as part of the "unlocking" process. They have already become "that guy" on the gear checking front, and people are already gaming the system to bypass it (*facepalm*), maybe they need to become "that guy" on the "link achievement" front. I'd support that 100%.
There is no group content, there is only team content. If you can't provide a team, from your end, that's not your content. Walk before you run, or you are doomed to crawl.
Thank you for reading, HAVE FUN, and don't rush yourself! What's the hurry, anyway?