ATM:
Def: Guard one base or run around in a circle 9/10 = a win.
Att: .... lose?
Fix:
The easy way to fix this zone is to give the attackers a buff that can be controlled by the defenders. I think when you destroy a Tower/Spire everyone that is attacking should get a stackable 10% damage/healing buff that can stack up to 3 times. What this does? Makes the defenders actually move away from the fort and try and defend the towers. If they fail to defend the towers they will get raped by the attackers when they try to hold onto the forts. Now this makes attacking more fun cause you do more damage/healing if you play smart. This now makes defending more fun cause you have to stop the attackers from capping all 3 bases and keep them from gaining a 1/2/3 stackable 10% buff.
Overall. This keeps one side from controlling TB from Cata Release.
So do you think this would save/fix Tol Barad or no?