1. #1
    High Overlord tussee's Avatar
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    Survival: Trinket Choices.

    I'm allmost finished gathering a wind deck for the Darkmoon Card: Hurricane (don't know how to link items to wowhead here.)
    I'm also allmost exalted with Hellscream's Reach for the Unsolvable Riddle.

    ATM I have Essence of the Cyclone, and Figurine - Demon Panther.

    Which one should I use to replace the Figurine?

    Darkmoon Card: Hurricane:
    +321 Agility
    Equip: Chance to strike your enemies for 3750 to 6250 Nature damage when dealing damage with melee or ranged attacks.

    Unsolvable Riddle:
    Equip: Increases your mastery rating by 321 (1.79 @ L85).
    Use: Increases your Agility by 1605 for 20 sec. (2 Min Cooldown)

    I'm wondering about the proc chance on the Darkmoon card. Is it better than the mastery on the other one. (I know that mastery is the least favored stat for sv)

    Anyone wanna help a confused man?
    Tarren Mill, EU
    Tussee Level 110
    Ygtitte Level 110, Daènerys Level 110, Hotlava Level 110,
    Palefoot Level 110, Elemulius Level 110, Tussedk Level 110,
    Thuesen Level 110, Briènne Level 110, Tussebank level 110
    Tipoldefar Level 110, Gnarfy Level 110

  2. #2
    Mastery least useful for SV...? I recall it being one of the best stats, is my brain messing with me..?

  3. #3
    High Overlord tussee's Avatar
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    Hit (8%) ----> Agi ----> Crit ----> Haste ----> Mastery

    As far as I know.
    Tarren Mill, EU
    Tussee Level 110
    Ygtitte Level 110, Daènerys Level 110, Hotlava Level 110,
    Palefoot Level 110, Elemulius Level 110, Tussedk Level 110,
    Thuesen Level 110, Briènne Level 110, Tussebank level 110
    Tipoldefar Level 110, Gnarfy Level 110

  4. #4
    Quote Originally Posted by tussee View Post
    Hit (8%) ----> Agi ----> Crit ----> Haste ----> Mastery

    As far as I know.
    Quite sure its Agi > Hit > Crit > Mastery > Haste, actually. The reason we want to get hitcap is because we can reforge lower-priority stats (haste, mastery and crit) into hit, and not lose out on agility doing it. Crit > mastery because crit affects 100% of our dmg, and mastery does not affect our auto shot and kill shots.
    As for haste, it is a good stat, but due to the "randomness" of shot-shifting, and the fact that haste is overvalued on spreadsheets as it will assume youre standing still and getting 100% of your auto shots and cobra shots off, it will be less worth overall.

    As for trinket - Personally I am aiming for the cyclone trinket you have, and Fluid Death untill heroic content. The darkmoon card's proc *is* affected by our mastery, but it does not proc alot - as far as I've been able to read, roughly a proc a minute (which means it most likely has a 45-55 sec ICD, or a very low proc chance). If you had to pick either, unsolveable riddle is a god damn awfull trinket, so go with the darkmoon card.

  5. #5
    Mastery is least valuable because of its low scaling, but is actually an awesome stat for sv.

    However, raw Agi is far and away the best stat for survival

  6. #6
    High Overlord tussee's Avatar
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    that is kinda what I meant by the hit rating. I just didn't go in depth with it.

    Thanks alot for the help on the trinkets.

    Now the big question.

    150 more dps or 35.000 Gold (if I'm selling the darkmoon deck)
    Tarren Mill, EU
    Tussee Level 110
    Ygtitte Level 110, Daènerys Level 110, Hotlava Level 110,
    Palefoot Level 110, Elemulius Level 110, Tussedk Level 110,
    Thuesen Level 110, Briènne Level 110, Tussebank level 110
    Tipoldefar Level 110, Gnarfy Level 110

  7. #7
    Use the deck gold is easy
    Bull

  8. #8
    I would say Riddle is worse than the Darkmoon card, but Fluid Death is likely to be better than either of those. Unless you're desperately wanting to spend gold/Tolbarad tokens or are wearing a green in a slot you can buy something with valor points I'd opt for the Fluid death, but that's just me.
    2.6% hit and 380 agility trumps both of those trinkets. Sure you might not need the hit, but with reforging its very likely you'll find places to turn hit into crit ( like on this trinket) so as to ensure you don't overcap and maximize your dps.
    Last edited by Vurrin; 2010-12-24 at 07:08 AM.

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