Can someone test it and give me the exact numbers it heals for. How much HP do you get back?
Can someone test it and give me the exact numbers it heals for. How much HP do you get back?
What do you mean by "now"? I can't see any hotixes or patches applied that has done anything to Frenzied Regeneration as of late?
I've been tanking 80-85 and done 3 or 4 heroics. IMO it heals for next to nothing. Just pick up the glyph and give your healer an extra cooldown.
Tooltip says 10 rage into 0.3% health per second for 20 sec.
20 x 0.3 = 6%
Normal heroic tank is going to have about 120k health
120k x 6% = 7200
So basically your getting a free lvl 80 flash of light or flash heal.
well it depends how much rage you have...i've seen my health go straight back up after a rouge kept bashing me.
Don't think so, 0.3% per second for 20 seconds. 7200 has all 20 ticks combined.
Not 100% sure how the spell works though. It could be every 20 rage per second... so if you have 100 rage it'd strip it all and give you 5 ticks at once for that second. Not sure if it works that way or not. But if it does not then the 7200 includes all 20 seconds.
It's actually 0.3% per rage, with a maximum of 10 rage consumed per tick. So potentially 3% per tick, with a potential total healing of 60%.
So is the glyph actually worth it? I've been debating it, but honestly I'm a bit poor since I just started my feral druid on a new server after the shattering. The glyph isn't expensive, exactly, but I don't really have the money to go flinging around on glyphs I'm not going to use. Anyone have suggestions?
Most of the numbers mentioned here are kind of misleading.
First off, the spell increases your maximum hp. So your 120k life tank will have 156k hp for the duration. Then, every second he will be healed for up to 3% of that value (less if he doesnt have 10 rage) which means 4680 hp every second or 93600 over the full duration. In my experience its quite efficient in heroic runs, even tho you might get rage starved half way though the spell. Its not that hard to get more than 120k hp either, depending on the group setup (in pre-raid gear I was at around 170k with motw and fortitude).
I dont think theres anything wrong with saving the money until you start raiding, if you are doing stuff solo (quests/farming) you dont want it glyphed anyway.
Not home to test, but got on my bro's druid (88,897 health, 90151 with FR popped) autoattacked a dummy up to 100 rage and popped frenzied...
1734
1733
1733
2600 (critical)
1734
1733
1733
1734
1734
1733
1734
1734
1733
1733
1734
1733
1733
1733
2600 (critical)
1733
1733-1734 is roughly 1.95% heal for normal health but only 1.9% heal for FR modified health.
2600 (critical) is roughly 2.92% heal for normal health but only 2.88% heal for FR modified health.
thats a total of 36401 (slightly dependant on his 10% spell crit) for 88897 health which is 41% of total health over 20sec.
or for his modified 90151 health it's 40.3%
Glyph gives you 30% additional healing effects. So as long as your healer healer heals you for 4.7x of your hp within 20sec then the glyph is garbage.
If your popping FR your taking alot of dmg anyways, meaning your more than likely going to be getting alot more than 4.7x your total health in heals incoming.
Keep in mind that the numbers I gave are assuming you have the rage to fuel EVERY tick, which you likely won't in combat.
Last edited by boazjuggalo; 2010-12-25 at 08:27 PM. Reason: fixed numbers for the 30% buff.
not aware of a nerf, but that is right now current ingame Shadowsong US realm.
---------- Post added 2010-12-25 at 08:35 PM ----------
But keep in mind...
Your gaining 30% health either way (Druid+30%) which is the best part of the spell imo.
Your gaining 40% of (Druid+30%) without glyph which is pretty damn decent.
In order for glyph to be worth it, 30% of your heals MUST pull over (Druid +30%) + 40.