1. #1

    Kisains 5man Guide

    Welcome to my 5man Guide!, this being my first write up in many years so please read it with an open mind and don't take it all to heart if its not what you do exactly. Now with this short write up i do not expect anyone to copy / paste what i do into their everyday tanking regime but it would make my day if it could help you out in someway.

    Ok straight into it!.


    Its been a while since i have had to really think about my 5man groups when tanking (Wotlk syndrome), Months of blasting through them without a thought about threat positioning or even towards the end of the last xpac encounter design. The new Cataclysm heroic dungeons (not so much normals but this will still help there) are going to require us as tanks to reign in our groups we run (little green tick aside you tank it you run the show). The control of a 5man group is easy when you have a few things sorted, simple things in theory but they to take time to master. With these new 5man dungeons i cannot stress enough, go with people you know from your guild. If that fails and your only option is to go "LFD" then you may as well come prepared!.

    My big list for 5man group efficiency

    > Attitude
    > knowledge
    > Target marking
    > The LOS pull
    > Threat

    Attitude

    Tanks, having that instant Queue is great but it comes with allot more than easy gear or even JP. You can have all the skills in the world but if you walk into a group as a tank trying to throw your weight around people will leave VERY quickly or in my opinion worse still start to pull groups on their own / ignore threat.

    The groups we run with are random people sure, will we ever see them again? probably not, BUT while they are in your hands they are all potential allies, so please treat them as such. Ihave had people from other servers regocnise my warrior due to doing my beast to treat each new group with the respect it deserves.

    Say hi, ask how their day is. Even if the replies aren't the most interesting thing in the world, we all like to be recognized in some way. friendly chatter makes for a much much more enjoyable run than silence. a little bit of humility goes a long way.

    Knowledge.

    The people you group with one one hand are VERY important sure, but the main focus of any "LFD" group is to get things done. Cataclysm bought us some really fun encounters to learn, the are involved and sometimes even a little indepth. Much much more to what some new guys are used to so as the tank it is your job to make sure that you A. Know the encounters you face and B. are able to articulate to your group (or anyone who is new to the instance) how they work.

    Now this means a bit more than "Void zones are really power ups", it boils down to having the knowledge to make sure from your end that you yourself know whats going on and to the best of your ability make sure the group does too.Encounter design info hunting's a neat Tuesday night down time habit.

    The other very important chunk of knowledge that all tanks need is class knowledge. Many of us are familiar with our classes from vanilla or any of the later expansions, Cataclysm basically turned it on its head and we had to re-think much of how we gear / gem ourselves. READ UP ON THIS, so many times on forums i see people asking about their own class when they have multitudes of sites or even their own testing to draw conclusions from. But no they sit there with their thumb up their backside waiting for some one to hold their hand and walk them through it, Don't do this put those fingers to use and do the fact finding yourself, it builds player confidence for their own class.

    Myself for my warrior i did the hunting and came up with this stat priority:

    *Stamina

    *Mastery

    *Combat ratings (hit/exp).

    Letting my gear take care of dodge / parry

    In the end with this set up ill have boat loads of rage (abusing inner rage as much as i can for threat + Vengeance), Giving me a big kick in tps. very high Block / crit block for the melee reduction and having the hp for the magic effects. Should get me through just about anything.

    Target marking

    We have all been in this situation before as DPS, the tank rolls up lazily to a large pull...nothing ...happens..... a skull mark goes up....then nothing......This situations down to low experience and just not being prepared. Before you even enter an LFG queue have your marks key-bound. Make sure these binds are easy to access when you need them and not in a place that you will smack it while in your runs by mistake. Here is where a Shift + (random key) really shines, mine are mapped to Shift F1 all they way to Shift - F5 (CTRL + F1-5 for CC).

    When coming up to a group of mobs have yourself ready with a routine (burn this into your brain) of identifying target marking. This one basically comes down to experience. In short its healers first, Caster dps then melee.


    Initial kill order marking:

    1st: Skull
    2nd: X
    3rd: Square

    CC types

    Trap - Square
    Sap - star
    Sheep - Moon
    Hex / banish / other- Triangle
    Shackle - Diamond

    kill target Priority:

    1st: Skull
    2nd: X
    3rd: Square
    4th: Diamond
    5th: Triangle
    6th: Star
    7th: Moon

    Note:

    Circle: Marking tanks / General notification (Slow people / afk)


    The L.O.S pull

    Line of Sight. For many years this type of pulling groups has been a personal favorite (yes the face pull / charge pull has its uses). Inform your group you are doing a line of sight pull and get them to stand out of harms way (excluding CC'ers!). Identify your targets, mark your targets for as much CC as you can (nice and fast now you have them all bound right?). Tell your Crowd control guys to be out in the open with you initially and to get back next to the healer IMMEDIATELY after they perform their Crowd control spells.

    Next step is to jump out and shoot one!...run back to your buddies hoping the Crowd control guys are doing their job and following you...spin around and smack out the few mobs you have then return to the others picking them off in the order above. This will be slow at first but once you and your group have it down pat the margin of error is greatly reduced and you will be setting up and knocking down generally very hard pulls with ease!.

    Threat

    With the new talents us tanks had in my opinion a buff to our general threat not to make it easier but to give us more options. By now we all know how to build threat, most tanks today would have been in a raid group at some time so the basics are built into us.

    For us tanks threat is a constant battle in the new dungeons with Wotlk style dps still stuck in the old ways of "ITS RED ZERG RUSH IT". Not only are we building threat on our main dps focus target but we must also maintain threat on the other targets within a pull. If you are a warrior like me you have much you can do to maintain this, but as always there is a dps that gets off track and starts laying into a target that's not the groups focus. It pulls aggro and says hi to the Graveyard.

    The solution here is having one eye on your main dps target and the other one well....everything else. Pick your main 1-2 targets, build threat on those and scan around you, after this come back to your first 1-2 targets) do this again and again. Get comfortable doing this and you will be grabbing mobs off dps / healers before they even have a chance to get there or even better before the dps / healers have a chance to react and avoid the impending doom.


    Once you really get down to it there's allot involved but allot of fun to be had.

    This has been my first guide and was only a quick run down of how i run my 5man groups. not too long i hope!

    Have a good one and happy smashings!

    Kisain.
    Last edited by kisain09; 2010-12-26 at 07:44 AM. Reason: typos and wall of text removal

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