No hotfix for Vashj'ir questgivers randomly disappearing on me!?
No hotfix for Vashj'ir questgivers randomly disappearing on me!?
What burns me from inside is: didnt they had enough data from the betatesters to balance things from the beggining? MONTHS OF BETA SPENT FOR NOTHING??
I simply hope they fix retribution threat. Doing avarage dps but our threat is as if we were nuclear powerstations.
nice changes but I'm still missing one very important thing on the hunter side which blizzard knows about,
and that's regarding the hunter pets which are getting misstargets now and then, also they are getting stuck in arenas pretty much.
I just hope they change it in a near future so we can use our pets properly without the pet messing with us.
It's gone 6 years and they still haven't changed that, so I hope they surely do that soon
But seriously, I see warriors admiting that their stun is OP these days, I'd say affliction warlocks are in a nice position with the large health pools, but mages... I rarely or never see a mage agreeing to the fact that you bring the biggest amount af control-abillities into PVP...
This is not about 1v1 (Where a decent mage can probably annoy a rogue -and maybe a bad warrior). 1v1 is not important, even 2v2 is less, but still shows that if a warrior/healer wants to kill a mage, now he has the tools (stuns) to do it.
In the course of the first 20-25 seconds (to say a number) a mage can try to stop an attacker (warrior, DK, rogue, Feral for example) by using (in no particular order) :
Frost Nova,Pet Nova, Blink, Cone Of Cold (4sec frozen targets if talented), One Free frost nova from the Ice Armor breaking (they are hitting him anyway), The new AoE (RoF), ultimately IceBlock and Mirror Image.
The problem with that in practice is that a competent dispeller will negate 5 of those (the Frost stuff including RoF, all negated by a single Freedom from a Paladin). Mirror images are raped by AoE (Bladestorm for example). Ferals are very hard if not impossible to properly root with Nova for more than 1 GCD. Warriors being dispelled are unstoppable (ask a shadow priest, LOL). Rogues? They need a dispeller (mutt especially) but they do so much dmg these days that unless your partner is really damaging “their” healer, a rogue will rape you.
Now you could argue that a good mage won’t be “caught” in the trap and will be able to sheep the dispeller or silence him, and that he/she will have one or more partners putting enough pressure somewhere else (or peeling), but in practice balance doesn’t always come from “the perfect scenario” the perceived balance the game has, must come from things people do, not spreadsheets only.
I believe good mages are OK, normal and bad ones will have more trouble because they will not know how/when to use their CDs properly to counteract for other players’ actions.
I’ve been doing some 2v2 Mage/Feral and some teams are easy to beat, but as resilience goes up and rating grows, it’s harder to land a kill, *even* with a couple of sheeps, counterspell, Deep Freeze and clones.
Mana pools that are supposed to go down faster (and they do) don’t go down fast enough, and there isn’t more “I global you” thing going on. So I believe that double-dps teams are going to be less frequent than ever, as only extremely experienced and geared people will be able to handle that. Think that as gear increases, so does damage *and* mana/healing pools.
The hotfixes changes seen so far, all point to a balance in that, less “control”, shorter CC durations and more *controlled* pew pew.
Still not sure how they are getting the "Survival hunters are too powerful" crap from, it must be a case of the few representing the many. Last I few patches I saw all focused on making Explosive shot and black arrow as shitty as possible.
•We think Arms and Fury warriors are getting too much damage out of Heroic Strike. We want it to be clear that it’s a rage dump and not make it the hardest hitting ability
So if HS is suppose to be an agro dump what is Inner Rage for again? I have yet to have a chance to use it fearing I will become rage starved : /
---------- Post added 2010-12-29 at 11:47 PM ----------
EMFH buffed again, does this mean you can use two overpowered PVE trinkets in PVP again?
I am curious as to know what they plan on doing with Howling Blast for Frost Death Knights. Yes, it's quite possibly the most overpowered DPS ability in the game right now and one reason would be that it can hit an unlimited number of targets. I think the damage on it is fine, mine hits for like 6k per target which is reasonable for an AoE and far better then the terrible AoE that Retribution Paladins have (Divine Storm and Holy Wrath are terrible for damage).
I think they need to just set a limit on how many targets Howling Blast can hit, ideally 8 would be the maximum number of targets since it does use a Frost Rune. Of course they could also take it off the Frost Rune use and make it use Runic Power (ideally 10) and hit a maximum of 5 targets at the same damage level it currently does. Also doing so could give you the option of a free choice of Frost Strike or Howling Blast that doesn't use Runic Power which would be awesome. I think as a whole, DK's have a pretty good AoE setup as it is if you are Frost at least, Howling Blast is overpowered but we can't use Death and Decay in dungeons because it is a high threat generator and breaks CC so ideally it can only be used on single target bosses in Unholy spec. So it's basically Pestilence and Blood Boil which aren't great for damage, but Pestilence helps spread diseases on multiple targets which is handy when you don't need to CC or have mobs out of the range of Pestilence.
---------- Post added 2010-12-31 at 11:49 PM ----------
---------- Post added 2010-12-31 at 11:55 PM ----------
Last edited by Rennadrel; 2011-01-01 at 04:50 AM.
I do not grasp the "Rets might be too low".
They are more or less in last.
Buuuut we'll see when they get a new mastery. Besides, if they stick to making Divine Purpose grant 3 Hand of Light they'll probably be overpowered instead.
Angels and AirwavesCHVRCHΞS - Motion City Soundtrack - Bombay Bicycle Club - Los Campesinos - Empire of the Sun - HellogoodbyeEbonheart Pact - Dunmer - Nightblade - Laethys - High Elf - Assassin - Frostmourne - Orc - Rogue - Sea of Sorrows - Norn - ThiefBorderlands 2 - Mechromancer - Battlefield 4 - Engineer - Diablo 3 - Wizard
So, what is the deal with hunters? Are they just buffing mm and bm or are they nerfing sv as well?
"We also might nerf warrior stuns."