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  1. #1

    Patch 4.0.6 deployed on PTRs

    Updates
    08:15AM PST - Oops, added Retribution Paladin mastery change.
    08:05AM PST - I think we're good!
    08:00AM PST - Added remaining class changes, doing a 2nd pass to see if I didn't forget anything.
    07:30AM PST - Finished Priest Changes, added Death Knight Changes.

    Patch 4.0.6 deployed on PTRs
    Patch 4.0.6 is being deployed on PTRs and will be available to players shortly!

    IMPORTANT - Due to the countless hotfixes sinces the deployment of Patch 4.0.3a on live servers, a lot of these changes are most likely tooltip "fixes" from past changes and could already be live

    Achievements Changes
    Originally Posted by Blizzard Entertainment
    Quests

    Spell Changes
    Originally Posted by Blizzard Entertainment

    Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Blood
    • Blood Strike damage is increased by 12.5% for each of your diseases on the target, up from 10%.
    • Heart Strike now deals 120% weapon damage, up from 100%.
    • Blood Boil base damage increased by 20%, from 297 to 357.
    • Blood Presence now increases armor contribution by 30%, down from 60%.
    • Death Strike now heals for 15% of the damage sustained, down from 25%.
    • Crimson Scourge now has a 5/10% chance to proc from melee attacks on a target infected with your Blood Plague. (Old - 50/100% chance to proc from Plague Strike)
    • Will of the Necropolis no longer regenerates a Blood Rune but makes your next Rune Tap free instead.

    Frost
    • Runic Empowerment wording changed to add "successfully" use Death Coil, Frost Strike, or Rune Strike.
    • Rune Strike now deals 180% weapon damage, up from 150%.
    • Might of the Frozen Wastes now also has a 4/8/12% chance to proc from your melee attacks. 15/30/45% chance to proc from auto attacks remain the same.
    • Killing Machine no longer affects Icy Touch.

    Unholy
    • Scourge Strike now deals an additional 18% Physical damage done as Shadow Damage for each disease on your target. Up from 12%.
    • Unholy Might now increases your Strength by 5%, down from 10%.
    • Desecration now also affects Necrotic Strikes.

    Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Balance
    • Typhoon now deals nature damage to target in front of the caster within 30 yards.
    • Shooting Stars now lasts 12 sec, up from 8 sec.
    • Balance of Power now increases spell hit rating by an additional amount equal to 50/100% of any spirit gained from item or effects. (Old - Just 50/100% of your Spirit)

    Feral
    • (Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
    • Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
    • Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
    • Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
    • Swipe base damage has been reduced by 17%, from 171 to 143.
    • Maul now scales from 30% of Attack Power, down from 36%.
    • Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
    • Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
    • Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
    • Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.

    Restoration
    • Omen of Clarity now procs from damage spells and attacks instead of proc from damage and healing spells.
    • Rejuvenation now costs 16% of base mana, down from 26% of base mana.
    • Nature's Bounty proc effect removed and replaced with a new effect - Increases the critical effect chance of your Regrowth spell by 20/40/60%. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 10/20/30%.
    • Empowered Touch now increases direct healing done by Healing Touch, Regrowth, and Nourish. (Old - Increased healing by Healing Touch and Nourish only)

    Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Beast Mastery
    • Kill Command now scales from 51.6% of Ranged Attack Power, up from 43%.

    Marksmanship
    • Kill Shot additional damage increased by 50%, from 362 to 543.
    • Aimed Shot! now deals 102.5% ranged weapon damage, up from 95%.
    • Chimera Shot base damage has been increased by 11%, from 973 to 1081.

    Survival

    Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Arcane

    Frost

    Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Holy
    • Divine Plea now gives you 12% of your total mana over 9 sec, up from 10% of your total mana over 15 sec.
    • Light of Dawn base healing has been reduced by 40%, from 1008 - 1124 to 605 - 675.
    • Tower of Radiance no longer affects Holy Light.

    Protection

    Retribution
    • Mastery: Hand of Light has been revamped - Your Templar's Verdict, Crusader Strike, and Divine Storm deal 20% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.5%.
    • Blessing of Might now costs 19% of base mana, up from 5% of base mana.
    • Divine Purpose now has a 7/15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. (Old - 20/40% chance to generate Holy Power)

    Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Discipline
    • Levitate now lasts 10 min, up from 2 min.
    • Power Word: Fortitude now costs 22% of base mana, down from 69%.
    • Power Word: Shield now scales from 87% of spell power, up from 41.8%. Base absorb increased by 110%, from 3906 to 8136. Now costs 25% of base mana, up from 19% of base mana.
    • Focused Will now reduces all damage taken by 5/10%, up from 4/6%.
    • Grace can now be active on multiple targets at a time.
    • Strength of Soul now also rpocs from Greater Heal and Flash Heal.
    • Pain Suppression no longer increases resistance to Dispel mechanics.
    • Rapture now energizes you with 2/4/6% of your total mana, up from 1.5/2/2.5%.
    • Atonement now affects a friendly party or raid target within 15 yards, up from 8 yards.
    • Improved Power Word: Shield now also increase the damage absorbed by an additional 15/30% when Power Word: Shield is cast on yourself.

    Holy

    Shadow

    Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Combat
    • Combat Readiness now lasts 20 sec, down from 30 sec. Now expires after 10 sec, up from 6 sec.
    • Combat Potency now also affects Main Gauche attacks.
    • Revealing Strike now increases effectiveness of your next offensive finishing move on the target by 35%, up from 20%.

    Subtlety

    Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Just a few additions of Glyph in spell tooltips to properly reflect their effects when you use them. Nothing new.

    Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Affliction

    Demonology
    • Inferno no longer increases the radius of Hellfire.

    Destruction

    Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Arms
    • Lambs to the Slaughter now stacks up to 3 times, lasts 15 seconds and affects Slam - Your Mortal Strike causes the Slaughter effect, which increases the damage of Execute, Overpower, Slam and Mortal Strike by 10%. Lasts 15 sec. Stacks up to 1/2/3 times.
    • Juggernaut no longer increases the cooldown of Charge by 5 seconds and now makes Charge and Intercept share a cooldown instead. Now increases the duration of your Charge stun by 2 sec.

    Fury
    • Raging Blow now deals 80% weapon damage, down from 110%.
    Last edited by Boubouille; 2011-01-06 at 04:14 PM.

  2. #2
    soo does this mean level 85 epix?

  3. #3
    Deleted
    Damn so its 4.0.6, not 4.0.5

    Ah well ^^

  4. #4
    I sense feralnerf.... "Work in progress" Gaaad!

  5. #5
    I thought they were buffing Ret dps. This is going to hurt them even more.

  6. #6
    Deleted
    Ugggg juggernaught nerf ftl

  7. #7
    The Patient
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    Thanks for Nerfing Raging Blow which is already hardly worth using. Thanks again. I guess people crying in PvP about abilities we need to keep a raid spot in PvE is more imortant than the raid section of the game where the attention USED TO BE FOCUSED.

  8. #8
    Deleted
    Yes! After waiting and waiting, priests will finally get the buff they really need.... Levitate up to 10 mins!!!

  9. #9
    Holy cow, my sub ran out last night, can anyone tell me how Ret is with Divine purpose acting like HoL? Anyone seen the new mastery?
    Once in church when priest went to get more candles I whispered to my friend "Priest ran out of reagents" and heard someone laugh very loud behind us. -Peeb

  10. #10
    Oh it begins.... again..

  11. #11
    Deleted
    Nothing about my trap launcher bug yet

  12. #12
    ARE YOU FUCKING KIDDING ME? NERFING RAGING BLOW, ARE YOU UTTERLY RETARDED???????? Fury Warriors are barely viable in PvE as it is, why the fuck nerf another of our attacks, bloody hell get a grip Blizzard. This is bullshit.

    It is the PvP environment that are whining like little bitches about warriors being so OP, when in fact Blood DK's and Frost Mages are WAY beyond us on anything there is within PvP. Where as you change nothing here other than a tiny little juggernaut mini-nerf where as FURY gets a HUGE nerf for both PvP AND PvE. Great job Blizzcunts.

  13. #13
    Stood in the Fire Priestamgpwn's Avatar
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    Nice they buffed priests a bit but i still dont think that's gonna be enough :<
    And for what we need 10 MIN LEVITATE ?! ... -.-'

  14. #14
    LttS doesn't say "your next" anymore, implying... no charges? A static damage increase?

  15. #15
    Quote Originally Posted by Swiftzy View Post
    ARE YOU FUCKING KIDDING ME? NERFING RAGING BLOW, ARE YOU UTTERLY RETARDED???????? Fury Warriors are barely viable in PvE as it is, why the fuck nerf another of our attacks, bloody hell get a grip Blizzard. This is bullshit.

    It is the PvP environment that are whining like little bitches about warriors being so OP, when in fact Blood DK's and Frost Mages are WAY beyond us on anything there is within PvP. Where as you change nothing here other than a tiny little juggernaut mini-nerf where as FURY gets a HUGE nerf for both PvP AND PvE. Great job Blizzcunts.
    They want all of the fury warriros to go arms Ill be welcoming you to the brotherhood. want a black or gray cape with the joining?

  16. #16
    Quote Originally Posted by Swiftzy View Post
    ARE YOU FUCKING KIDDING ME? NERFING RAGING BLOW, ARE YOU UTTERLY RETARDED???????? *snip* lol, rage *snip*
    At least you rolled the right class with all that rage bottled up inside.

  17. #17
    theres something wrong with the shinking into vashj'ir since my achievement sais 111/150 thats not 160 nor 140

  18. #18
    Field Marshal
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    Yes! Nerf rogues! thats right, we're the op ones rite?! rite?! it was sooo nicely balanced for us and now as usual to the ground baby!

  19. #19
    "Levitate now lasts 10 min, up from 2 min."

    I can't help thinking they might have been better of increasing the height rather than the duration if their intent was to improve pvp survivability?

  20. #20
    Bah, imo nerfing unholy strength is not the way forward....they should just stop its unhealthy scaling with stuff like dnd...

    EDIT: Im not sure that the buff to SS Shadow damage will do that much regarding the issue...
    Last edited by Parr; 2011-01-06 at 03:46 PM.

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