When I have JoTP(speed of light included) up I have 12% extra haste. Now does that increase my regular haste (10 %) to 22%? Or does it just increase my haste rating by 12%?
Title should read "How do..."
When I have JoTP(speed of light included) up I have 12% extra haste. Now does that increase my regular haste (10 %) to 22%? Or does it just increase my haste rating by 12%?
Title should read "How do..."
All haste modifiers are multiplicative. Judgements of the Pure has a multiplier of 1.09, Wrath of Air Totem has a multiplier of 1.05, and the haste from your gear has a multiplier of 1.XX (where XX equals your haste percentage. If I recall correctly, the haste rating required to gain 1% haste is 128. Therefore you can divide your haste rating by 128 and insert that value for the XX's.
Here's mine for example:
My haste rating: 1942
1942/128= 15.17% haste
3.6 (weapon speed) / 1.09 / 1.05 / 1.1517 = 2.7311sec swing speed
Without JotP and WoA
3.6 / 1.1517 = 3.1258sec swing speed
If you go look at my armory, you will see that my displayed swing speed is 3.13 seconds. Spot on.
I wasn't thinking about it in a casting sense, but it applies the same way.
Base spell cast time / 1.09 / 1.05 / 1.XX =
Another example for my setup.
Assume I am spec'd into Speed of Light (1.03)
Holy Light base cast time = 3.0 sec
3.0 sec / 1.09 / 1.03 / 1.05 / 1.1517= 2.2096 sec HL cast time without any other factors
If you wanted to know your full exact hasted percentage you would simply multiply all of the modifiers together.
1.09 x 1.05 x 1.03 x 1.XX = Total Hasted Value
For answer to the OP's question, Prentice's explanation is valid and it should be read.
However, I seek to try and answer a different (related) question, that of: which is superior? crit or haste?
Suppose we reduce the crit vs haste problem down to the simplest possible version.
One in which we either had X amount of haste and zero crit or Y amount of crit and zero haste.
Further, we consider only white swings and ignore all other class mechanics.
So we need to define some basic variables:
Let:
B = base weapon damage (we will assume it is fixed to only one number rather than a ranged value)
C = base weapon crit damage (we will assume C is always equal to 2B)
D = duration of the test (this is necessary if we want to eliminate "partial" swings)
S = base weapon speed
X = amount of haste (assume 0% crit)
Y = amount of crit (assume 0% haste)
Then,
Total Average Damage (X) = floor(D / (S - S*X/100)) * B
and
Total Average Damage (Y) = floor(D/S) * (Y*C+(100-Y)*B)/100
So if,
B = 100
C = 200
D = 300
S = 4
X = 15
Y = 15
Then,
Total Average Damage (X) = floor(300 / (4 - 4*15/100)) * 100 = 8800
Total Average Damage (Y) = floor(300/4) * (15*200+(100-15)*100)/100 = 8625
For X = [1..50] and Y = [1..50]:
Seems to me at least over a 300sec fight (5 minutes) where all white swings hit, that for the purposes of white swing avg. dmg, haste eventually far surpases crit at higher levels however before that 9% mark it seems crit is superior.Code:Amt (%) Haste (X) Crit (Y) 1 7500 7575 2 7600 7650 3 7700 7725 4 7800 7800 5 7800 7875 6 7900 7950 7 8000 8025 8 8100 8100 9 8200 8175 10 8300 8250 11 8400 8325 12 8500 8400 13 8600 8475 14 8700 8550 15 8800 8625 16 8900 8700 17 9000 8775 18 9100 8850 19 9200 8925 20 9300 9000 21 9400 9075 22 9600 9150 23 9700 9225 24 9800 9300 25 10000 9375 26 10100 9450 27 10200 9525 28 10400 9600 29 10500 9675 30 10700 9750 31 10800 9825 32 11000 9900 33 11100 9975 34 11300 10050 35 11500 10125 36 11700 10200 37 11900 10275 38 12000 10350 39 12200 10425 40 12500 10500 41 12700 10575 42 12900 10650 43 13100 10725 44 13300 10800 45 13600 10875 46 13800 10950 47 14100 11025 48 14400 11100 49 14700 11175 50 15000 11250
However, to include all the other mechanics (AoW procs, etc. al) would require a more complicated model. Also, it's more likely you'll balance these stats rather than going for say 25% haste and 0% crit (doubt that would even be possible).
So, If I had 15.17% haste just from gear, if I'm spec'd speed of light, keep jotp up and have shammy in group, my haste would jump up to 35.77%?
That's more that double... That's weird. I figured it would be just a hard % increase or your rating increased by a percentage.
Stubb
One more question : ).
My haste rating is 1214.
Ok so the modifiers for my haste % just with my JoTP and Speed of Light are 1.0948 * 1.09 * 1.03 = 23.5% all together.
Now I have a trinket that's proc's 1290 haste. Once it proc's, it is calculated like so?
(1214 + 1290) / 128 = 19.6% -> 1.196 * 1.09 * 1.03 = 34.27% haste once the trinket pops?
Thanks for the help : ),
also,
The percentage that shows in the character stats window, does that include the 3% passive haste you get from Speed of Light or is it just the haste from gear?
Stubb
I would assume by the fact it is being included in your calculation seperate (1.03) it is not included within the haste shown in the character screen.
Stubb, your math looks correct for both scenarios (with/without trinket proc). As for the stat window, I can't tell you for certain. Historically only the haste from your gear was reflected on the character sheet. You can easily run the math yourself to see if the new battle.net armory is showing the talent or not though.
I don't have any talents increasing base haste (JotP requires me to judge). As such I only see the haste rating from gear on my character sheet and as I showed early, its dead on.
I just checked. The haste shown is ONLY the haste from gear. It does not include any passive buffs through talents or other buffs you would find in a typical raid.
Sweet, Thanks again for all the help : ).