Originally Posted by
Eldil
Before i begin, I should post a bit of background--
My main is a priest healer, not a tank. My priest is currently pre-raid geared (with an equipped average ilevel of 348). I've healed every heroic dungeon multiple times successfully.
I have two alts that are level 80+, both tanks--a paladin (lvl 84) and a DK (still 80). I tanked AND healed everything in ICC10 except heroic LK during WOTLK. ...I have been playing WoW for a grand total of 8 months, so I have no real experience with BC or Vanilla, but I progressed very quickly from a total noob to an experienced raider in WotLK (and, beyond the first 6 normal mode in ICC, I was raid leading even as I learned the fights -- for my guild, it was progression.)
That said, I have a very simple statement that is really more a question.
Simply this: Tanks should never stack stam in Cataclysm.
These are the SURVIVABILITY stats for tanks: Stamina, Dodge, Parry (for plate tanks), Block (For warriors/pallies), Mastery, Armor
These are the purposes of those stats:
Stamina - Provide a "cushion" to absorb damage (This is the "safety margin"). Basically, it extends the health bar so the healer has time to refill it.
Armor - Mitigation, reduce incoming damage total
Block - Mitigation, reduce incoming damage total
Parry - Avoidance, reduce incoming damage total
Dodge - Avoidance, reduce incoming damage total
Mastery - Varies, but usually mitigation/avoidance
What's behind this? Well, as a healer I'm seeing first hand what causes tank deaths in the new cataclysm dungeon environment. The primary factor is my mana. ...The only time I have ever seen a tank get one-shotted is from "standing in the bad." Two-shotted? Same story. Heroic dungeon bosses might hit for 1/3 of a tank's health, MAYBE. (In BRC, the evolved adds hit harder, true, but that's probably the most tank damage I've seen.) This is no longer ruby sanctum, where baltharus would two-shot a tank before I could get a heal off. ...Total tank damage taken is not much higher than it was in WotLK from what I've seen.
The way I've heard the situation best summed up is this: "Healer mana is now the main soft enrage timer in WoW."
It is very rare in a fight that I can't keep a tank healed up if the DPS aren't taking massive damage also...Yet, when I do research on what tanks are stacking, it's always stamina. ...Oh, sure, it might be half stam half parry or half stam half dodge now instead of PURE stam (or half mastery for pallies) but people are STILL stacking stamina on every gem and every enchant, and the only purpose of that is to increase health pool, not to reduce incoming damage.
Now, admittedly, I haven't had the ability to raid in cata yet (my guild is slow to gear and level) but it seems to me that no tank should ever take stam as a survivability stat other than what comes native on their gear (I'll leave threat values aside here) except as a half stat for a blue socket to get the socket bonus. Health pool means so little now compared to mitigation/avoidance that I can't take a tank seriously if they're stacking stam.
I expect this situation to be magnified, if anything, in raids. Yeah, the bosses will do more tank damage, but with a healer focused primarily on healing the tank(s), that should balance out. (note this is speaking from inexperience regarding raids)
So what I need is INFORMED opinions (preferably from people with real experience) to agree or disagree with this viewpoint.
Thanks in advance