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  1. #261
    Pandaren Monk Kurdiern's Avatar
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    Quote Originally Posted by Flixe View Post
    A side thing? Pardon me, but I totally disagree.
    PvP in WoW is by far the most competitive aspect of the game. You dont see major tournaments on "Who can kill this boss the fastest" - Atleast not in the same way as you do with PvP. In case you're wondering, I'm talking about Blizzcon etc.
    Also, how can you go and call something a "side thing", when it's been a part of the game since like.. forever? Some people play WoW for the PvE content, others play it for the PvP content. And oh, some play the game to do both. **

    And really, it's not about whine.
    World Firsts are the Equivalent to tournaments. Competition to down the boss the fastest, with the winner getting glory and more sponsorships. I would say that competing with my first guild for server first rag was more competitive than any PVP I've ever done.

    PVP has always been in WoW, but it wasn't until BC that people began to look at it seriously. There were those who would sacrifice hundreds of hours to get Grand Marshal, but the emphasis was very much of PVE. It was, until Arena, for the vast majority, a "side thing."

    On topic, I could care less about the honor. I want the dailys and raid more. Tinkering with the honor has just done nothing more than unbalance PVP gearing even more now. All I want is Blizzard to for once, come out and say "Our bad guys, we apologize for this joke of an excuse for Cata PVP." Knowing them however, they'll sugercoat their words and twist it into something like "While the main focus and content was there, blah blah blah..."

    Off-topic-ish also, but I'm really dissapointed with Blizzard and their attention to the community. They beat around the bush on way to many issues. Can I just get an acknowledgment you realize Hunter PVP is broken as shit, Blizzard? My daily BG shouldn't be something I have to mentally prepare for...
    Last edited by Kurdiern; 2011-01-05 at 10:54 AM.

  2. #262
    Quote Originally Posted by Kurdiern View Post
    World Firsts are the Equivalent to tournaments. Competition to down the boss the fastest, with the winner getting glory and more sponsorships. I would say that competing with my first guild for server first rag was more competitive than any PVP I've ever done.
    It's in no way the equivalent to tournaments. Sure, you get sponsored, but a sponsorship isn't exactly the same as taking a 1st place at a tournament.
    I guess I can agree that some of the really highend guilds get alot of glory, but you still dont see official streams featuring their first kills. There's no commentators or actual prices. Dont get confused.
    Also, I'm sure that your server firsts was awesome for you guys, but let's face facts.. Unless you're from Ensidia or Paragon, no one cares. Except for the fanboys you generate on your own server.

    Quote Originally Posted by Kurdiern View Post
    PVP has always been in WoW, but it wasn't until BC that people began to look at it seriously. There were those who would sacrifice hundreds of hours to get Grand Marshal, but the emphasis was very much of PVE. It was, until Arena, for the vast majority, a "side thing."
    I'm not here to tell you how you felt about doing PvP in Vanilla. I can, however, tell you that my team and I looked at it very seriously.
    Personally, I got the same feeling when winning against other good premades from our server, as I do when downing a hard encounter. Perhaps not as intense, but the feeling is there. And it's an awesome feeling.

    What I'm trying to say is, that even if you didn't feel that PvP was a big part of the game in Vanilla, it doesn't mean that other people share that PoV.
    Last edited by Flixe; 2011-01-05 at 10:55 PM. Reason: Found a silly typo

  3. #263
    As others have said, "awww man! i was away for the holidays, now i missed my free honor!!"

    Anyway, yes TB is broken. The only time it reliably changes hands is in the middle of the night. Other than that, sometimes you'll see some top guilds trying to win it, but even then they sometimes fail, since they can't get 3 bases capped with their 15 players that got past the RNG.

    Then again, it's no worse than WG was for a about a year, when you couldn't even get demos out of the vehicle shops before they'd die to random damage - they were designed to be killed by those doing 3k dps, not 10k dps.... So yeh, maybe they'll have this one fixed by next Xmas.

    Possible fixes include:
    - whichever side has most bases when the time runs out wins
    - knocking down towers increases the attacker's damage / hp (like tenacity), which means defending the towers will have a purpose
    - every time your side loses, your side gains 1 stack of tenacity until you win, then the stack is then reset - this makes sure TB changes hands now and then
    - buffs to siege tanks when not deployed so they can kill defenders more (slight advantage to attackers)
    - attackers cap bases twice as fast as defenders (this would probably be a bit OP but it would work)
    - when each base is taken by the attackers, it stays taken. game eventually still turns into a turtle at the last base, but attackers only need to cap it once.
    - those queued for TB for a certain length of time should get the honor / rep bonus when their side wins, regardless of whether they made it through the RNG. This will help those who are on badly balanced, or generally busy servers. No idea how you'd stop people exploiting it by just canceling if they get chosen though...

    Oh, also, /cheer to alliance NPC changes. Honestly, it was getting silly how horde mobs could 2-shot you, but the alliance ones wouldn't bat an eyelid if 20 hordes were AoEing them...
    Last edited by Calaba; 2011-01-05 at 08:02 PM.

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