Hmm.. so I've been pvping for quite a while - sitting on 6/8 crafted and 2 glad pieces - and I've found my survivability is extremely limited. Sure, my resilience is still in the development stage, but I don't see it making much of a difference at a higher tier. In smaller scale battlegrounds, I definitely don't do so hot. I feel like players on the opposite team are scouting for hunters... honestly. I get picked out of the crowd by deathgrip, victory rush, mage slows, etc. I either get pummeled by 3+ players or a single player can take me out once they get into melee range. Wing clip, Raptor strike, frost/freezing traps, snake trap, concussive shot, wyvern, deterrance, disengage.. they all seem to stall the inevitable. I've noticed the Master's Call glyph to be a godsend when it comes to buying a few extra seconds off snares, but still.. it's a daunting to task to get out of melee range quickly. With the seemingly infinite slows, charges, dots, and stuns, I rarely find time to actual "be a hunter" (ie. flick arrows, kite). Casters are even a problem. Mages will sit in my deadzone and instant cast me to death. At least when I'm in AV or another high attendance bg, I can get lost in the back somewhere and nuke away - it's gimmicky, but a hell of a lot more enjoyable than running for your life all game long.
I'm still going to stick with it and prepare to tread for the long haul. Hunters have strong potential, I think.