We would love to implement better ways for Dungeon Finder to detect if players know what they're doing in dungeons beyond just the gear they've accumulated. We have some long-term design goals in mind for this we're not quite prepared to share this early on though.
I'm interested in what is actually being developed. There's also questions about how this will affect the game. What if they succeed with the system and deliberately pair bad players with good players to ensure the bad players some success at the expense of the good players' patience? What if they pair the good with the good and the bad with the bad, making the game virtually unplayable for the latter and perfect for the former? Or, what if they fail?

What are your ideas/opinions?