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  1. #1

    Patch 4.0.6 PTR Notes Update, January 6 Cataclysm Hotfixes

    Patch 4.0.6 - PTR Notes Update
    The Patch 4.0.6 PTR Notes posted a few hours ago have been updated with a new wave of additions!
    Originally Posted by Zarhym
    General
    • All guild banners now reward bonus reputation in addition to honor and experience.

    Dungeons & Raids
    • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add these lower-level dungeons into the rotation.

    The Vortex Pinnacle
    • The wind direction and fun coefficient of the Cyclones that appear in Heroic difficulty during the Altairus encounter have improved clarity.

    PvP
    Strand of the Ancients
    • The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.

    Classes
    Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    • Inquisition is no longer dispellable.
    • Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.

    Holy

    Retribution
    • The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
    • Zealotry is no longer dispellable.

    Bug Fixes

    Professions
    Archaeology
    • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.

    Jewelcrafting
    • Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
    • New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

    Items
    • The cooldown on the Horde Battle Standard has been adjusted to 10 minutes to be consistent with the Alliance version.

    User Interface
    • Players can now individually remove raid world markers.
    • The Reputation Pane now saves which reputation categories are expanded or collapsed.

    Character Info Window
    • The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.

    Unit Frames
    • Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.

    Addon Changes
    • Canceling buffs are only restricted during combat.
    • The direction of spell flyouts are set via attribute.
    • Console commands have been added to the login screens: ExportInterfaceFiles art, ExportInterfaceFiles code.

    Quests & Creatures
    Tol Barad Peninsula
    • Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
    • Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
    • The Farson Keep Prisoner summoned for the quest "Walk A Mile In Their Shoes" will now only be visible to the player who summoned him.

    Cataclysm Hotfixes - Updated Jan. 6
    Originally Posted by Blizzard (Blue Tracker)
    Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

    January 6

    Classes
    Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    • Ghouls do not gain Shadow Infusion when Death Coil is cast during the preparation phase of an Arena or rated Battleground match, making it impossible to use Dark Transformation before the game starts. Shadow Infusion and Dark Transformation both work normally after the preparation phase.

    Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    • Hunters can no longer sometimes activate multiple aspects at once through the use of Camouflage. Very sneaky.

    Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    • Paladins using Divine Shield are now able to cast on targets within the same Smoke Bomb effect area, as well as heal others.

    Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    • Casting Flash Heal while under the effects of both Surge of Light and Inner Focus will now only consume Surge of Light.

    Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    • Warriors can no longer teleport when using Charge with the Tahret Dynasty Mallet.

    Dungeons & Raids
    The Bastion of Twilight
    • It is no longer possible to outrange the Halfus Wyrmbreaker drakes without being attacked by melee. The drakes now reposition themselves correctly in order to regain the capability to melee the target.
    • Twilight Phase-Twister's Twist Phase ability now has an initial cast delay of 7 seconds, up from 5, and a cast time of roughly 8 seconds, up from 6.

    Blackrock Caverns
    • The Evolution aura during the Corla encounter now displays its warning visual on players at 74 stacks, instead of 82.

    Deadmines
    • Shapeshifted characters should no longer be unable to jump on the rope during the Vanessa VanCleef encounter. They will now be pulled out of a shapeshift form automatically. In addition, players should no longer lose pets when jumping on the rope (they will respawn when the player lands after swinging). Please note that until a client-side patch can be applied, an inappropriate aura will be displayed when pet classes or shapeshifted characters use the rope. The tooltip of this aura will read "Delicious Aura (UNUSED REUSE) / Instant / Delicious food increases haste by 10%" and can be disregarded, as it does not provide a haste buff. It's an aura of free word association... Enjoy!

    Lost City of the Tol'vir
    • Tamed Tol'vir Prowlers now have regular loot and Skinning tables, instead of epic-quality loot.

    Throne of the Four Winds
    • Al'akir's Static Shock now does 5,000 damage and only interrupts the spell the player is casting at that moment. It doesn't lock out the caster and only casts every 5 seconds or so.

    Items
    • Darkmoon Card: Tsunami now properly procs Giant Wave when basic heal-over-time spells are cast.

    Professions
    Jewelcrafting
    • Shaman were unable to obtain Design: Figurine - Demon Panther from Neferset Looters. This has been corrected.

    PvP
    Strand of the Ancients
    • Demolishers now spawn at about the same moment that the boats reach the docks in the second round.

    Tol Barad
    • If a player is already in Tol Barad and does not join the battle, the player will be ported back to the camp.
    • Using /afk ejects players out of the raid and back to the camp.
    • Entering Tol Barad via the bridge during an active battle by joining the queue will port the player to the correct starting place of the battle, but players who do not join the queue will be ported back to the camp.
    • Both the Hellscream's Reach Battle Standard and the Baradin's Wardens Battle Standard now have a 10-minute cooldown.

    Quests & Creatures
    Tol Barad
    • The spawn rates of all three Tol Barad quest micro dungeons have been adjusted to a more reasonable level. This should alleviate the issues players were having with creatures respawning too quickly.
    • The escorted Farson Keep Prisoner for the quest "Walk A Mile In Their Shoes" no longer engages in combat with opposing faction players.

    Twilight Highlands
    • If reinforcements are not called after 60 seconds, Skullcrusher the Mountain will now despawn. When reinforcements are called, Skullcrusher no longer improperly despawns.

    Uldum
    • The Ramkahen Guardians now correctly melee, throw nets to snare characters, and utilize knock-back shots with their bows when they are unable to path to the target.

  2. #2
    How come Engineering give nothing to melee still?
    Casters has 480 int for 12sec 1min cd.
    Give 450 Agi and Str to melee!!
    As long as I like a lot the changes you guys did there's past days. I really get pissed to see no blue post about adding proper enchants for melee. Give us a post at least while we wait!

    thanks for your time.
    Last edited by Improvedlol; 2011-01-07 at 06:12 AM.

  3. #3
    Quote Originally Posted by Improvedlol View Post
    How come Engineering give nothing to melee still?
    Casters has 480 int for 12sec 1min cd.
    Give 450 Agi and Str to melee!!
    As long as I like a lot the changes you guys did there's past days. I really get pissed to see no blue post about adding proper enchants for melee. Give us a post at least while we wait!

    thanks for your time.
    Tazik Shockers.
    Quote Originally Posted by dexter44
    There is no patch for human stupidity
    Orihank is displeased.

  4. #4
    The Lightbringer
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    Nice Tol Borad changes but we're still far from "balance"

  5. #5
    Oh lord. I think it is time to run for cover in light of that archaeology change.

  6. #6
    Quote Originally Posted by Naibil View Post
    Oh lord. I think it is time to run for cover in light of that archaeology change.
    +1

    If only digsites of a race with all completed artifacts wouldn't show up at all any more....

  7. #7
    Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
    There go my 2700 fossil fragments...

  8. #8
    High Overlord
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    many many changes, but are many yet to be fixed.

  9. #9
    Originally Posted by Zarhym

    Professions
    Archaeology
    • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
    I hope I can solve these 8500+ Night Elf fragments I have saved up before the patch that removes them. Maybe I wouldn't have had so many if the drop rate on Recipe: Vial of Sands was a teensy bit more reasonable than the 7-10% it's clearly at now.

    But also,

    HOORAY FOR MORE GATING. I LOVE BEING FORCED TO PLAY YOUR GAMES EVERY DAY, BOBBY KOTICK.

  10. #10
    Data Monster Simca's Avatar
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    Quote Originally Posted by molinator View Post
    Originally Posted by Zarhym

    Professions
    Archaeology
    • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
    I hope I can solve these 8500+ Night Elf fragments I have saved up before the patch that removes them. Maybe I wouldn't have had so many if the drop rate on Recipe: Vial of Sands was a teensy bit more reasonable than the 7-10% it's clearly at now.

    But also,

    HOORAY FOR MORE GATING. I LOVE BEING FORCED TO PLAY YOUR GAMES EVERY DAY, BOBBY KOTICK.
    I don't see how there is any "Gating" going on at all in the scenario you just posed.

    You have no use for the Night Elf fragments, so why not solve them? Make some easy gold.
    Global Moderator | Forum Guidelines

  11. #11
    Archaeology change makes me cry.

  12. #12
    High Overlord
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    So we finally get the meta gems we've wanted... and us JCers have to hope they drop off a mob? Not only do we have the only profession that has to do dailies to buy patterns, but now the hottest meta gems that should have been out at release are luck? FFFFFFFFFUUUUUUUUUUU Blizzard!

    /QQ MOAR

  13. #13
    Deleted
    I really much like the stuff Jewelcrafting receives. New Meta Gem, Meta requirements are corrected and thus everything will be more awesome.
    What however i am missing is some new Enchanting stuff. As a hunter, two of our enchantements from the Wrath-Days are better than the current ones. Those are: Gloves & Back. We seriously need some new stuff here as even the big enchants that require a new epic chrystal only come close to what our old enchants do for hunters...

  14. #14
    Quote Originally Posted by molinator View Post

    HOORAY FOR MORE GATING. I LOVE BEING FORCED TO PLAY YOUR GAMES EVERY DAY, BOBBY KOTICK.
    Isn't that the purpose of a MMO?

  15. #15
    Quote Originally Posted by yomyom View Post
    Archaeology change makes me cry.
    I dont understand, why would you save tons of fragments? What is the point in that? Why wait with solving things?

  16. #16
    Deleted
    •Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
    Finaly a interupt off the gcd for protpalas <3

  17. #17
    Keyboard Turner
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    l cant understand why they are worried about how many Archaeology fragments we have when Archaeology its self needs to b fixed first

  18. #18
    The return of Sacred Shield has made my Month.

  19. #19
    Quote Originally Posted by LolphDundgren View Post
    I dont understand, why would you save tons of fragments? What is the point in that? Why wait with solving things?
    Most epic artefacts only drop at a certain skill level, you skill up using only artefacts from races that offer crap and save up the ones you need for the epic. Looks like i'm leveling arche on 2 more toons sooner than i expected.

  20. #20
    Quote Originally Posted by Ahies View Post
    l cant understand why they are worried about how many Archaeology fragments we have when Archaeology its self needs to b fixed first
    What needs to be fixed with Archeology? If you think the drop rate of some epics is too low or frustating, then its not blizzard's fault. If you think about bugs such as the capricious survey that sometimes point back to where you already survey'd, then maybe its in one of the many bugs, handled them , section.
    Quote Originally Posted by Bahumut5
    I don't want to call Boubouille and wake her up for something like this.

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