Post has de-railed: My initial point is just that telling someone to let a troublesome party member die isn't nearly as constructive as any other response you can give. Yes, a tank/heals occasionally need to let someone die to benefit the party. My point was NEVER that the job of tank/heals is to keep idiots alive no matter what. My point is that "let them die lulz" is an inane stance to take even in QQ threads when methods that have worked for you in the past are more than likely both more civil and will result in player development over time. The End.
Venting: This is for all those people who, in response to tanks/healers complaining about jerks/ignorance/poor players in LFD, just say "Just let them die lol." There's several reasons why this answer is SIMPLY UNACCEPTABLE and here they are:
1: Vote Kick - as a healer, if you let someone die for their own mistakes, raging usually ensues and you get all sorts of abuse in chat and then more often than not you get vote kicked when you explain that you actually let him die for being stupid.
2. Lack of Cooperation - As a tank, if you try to let someone die to teach them a lesson, you need to have the healer cooperating with you. If you don't and he/she successfully heals through the intended punishment, you run the risk of being branded a "shitty tank" and getting raged at/kicked. If your healer isn't cooperating and runs OOM trying to save whoever you're attempting to kill, you run the risk of wiping. Again leaving you open to being branded a "shitty tank" and/or "N00B."
3. Desire for completion - If you're in LFD, chances are you're looking to run a dungeon, even if just for marks (Unless you're one of those people who inexplicably declines at the last second after waiting in queue). As such, "let him die" is counterproductive. Sure, you can harbor a personal vendetta against some anonymous mage who doesn't know what polymorph is or that black/red/green circles on the ground are bad but in the end, if you spend your time letting him keep aggro and dying and then reigning in whatever mob it was, it's time lost. Not to mention the additional cost of resurrecting the player and waiting for heals/whoever else to mana up and get back to business. It's a tangent and it's useless.
4. Impenetrably thick skulls/fruitlessness - Usually in LFD, the players that make you the angriest are the ones that refuse to learn. As such, there is no way they are going to take the experience of pulling a mob before the tank and getting slaughtered by it as being in any way their fault. Rather, they will lol at their "uber deeps" and talk trash about how the tank should L2p. So there is no point in letting them die. As a healer, letting them die for standing in fire or pulling ahead of the tank is equally fruitless as it robs you of a party member (no matter how bad) and teaches them nothing excep that "you suk lulz."
5. Because it won't teach them anything - the idea behind letting them die is that it'll teach them something. In reality, if they wanted to learn, they'd ask or listen to your well deserved criticism. Unfortunately, they don't or won't and it appears the old statement, "I know you think your $14.99 per month entitles you to play the way you want but the rest of the raid's $359.76 thinks you should know your role," has been completely forgotten.
So stop saying it. You are not being sagacious and it solves nobody's problems.
Also, "LOL get a guild" is equally dumb
Sidebar: I'm not saying that letting someone die doesn't make you feel warm and fuzzy or somehow avenged for their wronging you (because it TOTALLY does), I'm just saying that as advice or as a response to someone expressing frustration over lack of understanding/player knowledge, it's incredibly unconstructive...