1. #1

    Any chance of surviving against a DK next patch?

    So DK's already have their 17 second strangulate+AMS+stun lock down. Then they're fear immune with lichborne. After teleport I just get death gripped back. Of course, if I try to cast anything, they always have a short cooldown interrupt too.

    Now, UH DKs are snare immune with UH runes down which is completely backwards. That just makes it easier for them train and hard as always to deal with classes already kiting them like frost mages. Think about it. When are your runes going to be down? When you're already training someone...

    Plus DKs don't even have to be smart to use IBF against axe toss/shadowfury anymore. Just wait till you're stunned and removed it now.

    Oh, and here's what SLAAAAAAAAAAYS me. Let's just pretend the death knight was afk or something and somehow a warlock actually gets him down to low health (God forbid this be possible). DEATH STRIKE HEALS FOR 20%. Death strike 2 times, turn those blood runes unholy, pop empower rune weapon and there's literally 100% health healing. Then if the DK goes afk again and somehow gets low again, pop lichborn and shoot death coils at yourself for 20k each to heal back up AGAIN. Fel armor just lost its healing ability and DKs get this?!!
    Last edited by Ofmanv; 2011-01-12 at 07:35 AM.

  2. #2
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    Death Knights have always been strong against casters in particular. Luckily all of those abilities are cd's with a moderate cooldown. But yeah, as far as I can see, the best way to kill a DK is to be behind a wall of meat that can draw his attention.

    Sadly PvP isn't balanced around 1v1.

  3. #3
    Dreadlord Spondoo's Avatar
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    Theres a reason why they're a Hero class. It's because they are the God mode class. Against a good DK you'll never win 1v1. And I really thought they couldn't noobify them even more, when the patch hits all the heroes who thought they were good in S5 will drop their Feral druids and go back to their original mains.

  4. #4
    The Lightbringer Zethras's Avatar
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    Death Knights were designed around 2 things:

    1) being an anti caster class, meaning they have many cooldowns that negatively effect casters.
    2) having very high self heals, meaning they're able to sustain themselves through quite an onslaught, and still being able to kill you.

    Without these things, Death Knights would be free honourable kills, and a hinderance as an arena partner.

    Working as Intended.
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  5. #5
    Quote Originally Posted by FunFarm View Post
    Death Knights have always been strong against casters in particular. Luckily all of those abilities are cd's with a moderate cooldown. But yeah, as far as I can see, the best way to kill a DK is to be behind a wall of meat that can draw his attention.

    Sadly PvP isn't balanced around 1v1.
    PvP isn't balanced period. As a DK I can tell you point blank it's ridiculous how OP we are. The only thing even close to us are mages. Warriors can be, but only under certain specs and that might be getting fixed. I have no idea what the hell they are smoking at blizz hq. They nerf our tanking some, yet buff the hell out of our PvP specs.

    I mean don't get me wrong, I love necstrike spam as much as the next guy. I've literally wrecked an entire team by myself with it. The 30% casting debuff is pretty crazy. Seem to go up against some paladin healers lately, and it's just game over. If this goes live it will be back to wrath release, we will rofl stomp everything. Well to be honest we do already, but still.

    No, I'm not saying this sarcastically.

    For giggles just imagine a dk/frost mage 2s. OWNED.

  6. #6
    Quote Originally Posted by Spondoo View Post
    ... all the heroes who thought they were good in S5 will drop their Feral druids and go back to their original mains.
    Wrong, experts and S5 heroes rerolled mage in 4.0.1. Mage > all because they are immune to nerfs It's the ultimate God mode class, where DK can just get nerf in the next patch (like ferals now), Mage will still DF/nova/ice lance you to death at the end of Cata.

  7. #7
    Yeah, except mages also got nerfed this patch..
    Quote Originally Posted by HoX
    trust me druin=PWN is ptw durid not durin but np its no sorry 8) .but is good ask if you can no know so yeah good to you but ask if you no know 8) but trust me i have playin long so DRUID IS BEST=3 form beat all i mean explmame=stealh cat like rogue(pwn9 8) then BOOM big bear big heelth so its moar armor than cat and then just tree?=no tree god like cenarius but give you more heelth=pwn then you go owl and stars do magic to you 8)

  8. #8
    Deleted
    Quote Originally Posted by Ofmanv View Post

    Oh, and here's what SLAAAAAAAAAAYS me. Let's just pretend the death knight was afk or something and somehow a warlock actually gets him down to low health (God forbid this be possible). DEATH STRIKE HEALS FOR 20%. Death strike 2 times, turn those blood runes unholy, pop empower rune weapon and there's literally 100% health healing. Then if the DK goes afk again and somehow gets low again, pop lichborn and shoot death coils at yourself for 20k each to heal back up AGAIN. Fel armor just lost its healing ability and DKs get this?!!
    Totally agree......
    isf changes upset me a bit but THIS is just insane. I want my fel armor healing me again, why the heck warlocks need 10% more mana...a warlock? asking for more mana? u kidding Blizz? u mental????

  9. #9
    Yes gief Fel Armour back - mana is absolutely pointless - wtf do you think we health tap for?

  10. #10
    Deleted
    Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
    Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
    Yea, they will be nerfed... but at the same time buffed =='
    They are loosing 15% bonus dmg from mastery, but Ice lance getting 15% from FoF...

  11. #11
    my feral druid says hello to any DK then i send it right to the spirit healer

  12. #12
    You are all acting so surprised that Blizzard has, yet again, done something that would imply absolutely NO consideration given to balance whatsoever.

    I mean, REALLY? This is what they excel at. We make them rich beyond their wildest dreams, and time and again they pull this crap. I seriously think the devs are like 6 fat lemurs chain huffing old fashioned donuts at a break-out, jerking off into a cup, passing it around til its full, dumping it on the conference table and interpreting the next class fixes from patterns in the swimming yellow bubbles.

    They fugging hate you. Don't think for a minute they don't. Don't think for a minute they won't do this shite to you again and completely ruin the game for you ad nauseum after every time you struggle to adapt. Will you leave? Likely not. Will you take the abuse and make excuses for your injuries to friends and loved ones, all the while PAYING monthly for your daily sodomization?

    Do fat lemurs like donuts?

    There are shelters that can help you. You deserve a better life. Someday you will find someone special who will really treat you like the woman you deserve to be treated as.

    Until then, fifteen dollars please.

  13. #13
    The Lightbringer Zathrendar's Avatar
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    Quote Originally Posted by Zethras View Post
    Death Knights were designed around 2 things:

    1) being an anti caster class, meaning they have many cooldowns that negatively effect casters.
    2) having very high self heals, meaning they're able to sustain themselves through quite an onslaught, and still being able to kill you.

    Without these things, Death Knights would be free honourable kills, and a hinderance as an arena partner.

    Working as Intended.
    So Godmode class or free HK are the alternatives? False dichotomy much?

    With our reductions in self-healing and lack of escapes it'll pretty much be brutal faceraep. ;p I can't imagine a class DKs will have as much fun punishing.
    Last edited by Zathrendar; 2011-01-13 at 04:00 AM.
    Start trying to work out who deserves what, and before long you’ll spend the rest of your days weeping for each and every person in the world.

  14. #14
    since I play on a pvp realm I hope w/e faction or dailies are required for proper raid gearing/enchanting are BoA rewards, since apparently warlocks are not meant to leave their home cities without an escort. Yes, not balanced around 1v1 but all classes deserve at least a snowballs chance in hell of properly defending them self and Seeing our(my) prefered 1v1 spec take several hits make me a sad panda.

    in the larger scheme of things, I'm sure the proposed changes are supposed to help dks with singularly frost mages as they are the caster kiting gods. but hey, Good news is that the nerf to CoX wont even be noticed against DK's

    the simple "git over eeet, yer balanced in arenaz" doesn't fix the class for the whatever percent of people that don't even casually do arena for conquest points.
    Last edited by Glnger; 2011-01-13 at 04:48 AM.

  15. #15
    Quote Originally Posted by prankstar View Post
    my feral druid says hello to any DK then i send it right to the spirit healer
    Ain't no spirit healers in arena bro.

    The healers feel you warlock-homies, Zilea just blogged about the ridiculousness of DK's, as of right now (before buffs lulz), so I sincerely hope that some of the buffs coming in 4.0.6 get tested right out of the notes forever.
    Quote Originally Posted by Negridoom
    No. After the Cataclysm there will be an expansion for the zerg, and then an expansion for the protoss.

  16. #16
    well, there needs to be an fotm, and blizz needs to cater to fotm rerollers (jk ). if they'll survive the ptr without any real nerfs to these changes (which I expect there will be), then prepare for the QQ storm.

    and it is such BS when dk's post here like "it's working as intended". yeah right, hard counters should not be existing anymore. this is more than how warrs counter locks pre nerfs or how locks counter moonkins (lol).

  17. #17
    Mechagnome lightgil's Avatar
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    demo still owns all dk specs but afflict and destro has problems

  18. #18
    The Lightbringer Zathrendar's Avatar
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    well, there needs to be an fotm, and blizz needs to cater to fotm rerollers
    I don't really think it's a joke, seeing these intended buffs. On the plus side, ferals can no longer shift out of roots. :P As for demo, well it has physical stuns, which help since DK's anti-magic cannot stop them.
    Start trying to work out who deserves what, and before long you’ll spend the rest of your days weeping for each and every person in the world.

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