Originally Posted by
elseagoat
Look at all these garbage players acting like DKs are some sort of super mobile, CC immune PvP gods. You got your necrotic strike nerf, thank god, so your partner can actually heal you, now shut up for christ's sake. I played a 2v2 last night with a 2400 resto druid, we were up against Holy Paladin Surv Hunter. I think I got off 3 Necrotic strike on the hunter over the course of 4 minutes, target swapping was not an option, I was snared the entire game and the Hunter could pop escape tools faster than my Druid could dispel, and I was even using Death Grip on cooldown as a gap closer instead of an interrupt. We ended up winning because I trained down the paladin with necrotic strike. We won due to a skilless trash fest overpowered ability and a retard mode strat. Now that necrotic strike has been handled, lets worry about how I'm going to win while using skill when I can get permanently rooted by Frost Traps for an entire game (frost traps go through AMS, btw, root included. If you see the hunter drop it and you AMS as you run over it, you get snared and rooted).
Now, Death's Advance is great and all, but it doesn't help me get to that frost mage at the beginning of the fight, which is really where the problem is. Once I get to him, fantastic, I cant get snared, but then he just roots me and walks away, my buff falls off because my runes come up, and then i have to very, very, very slowly try to get to him again. This is not helpful. We were already good at sticking to everything but frost mages, and this wont help us with frost mages, our problems are reaching the target when we are kited.
They need to reverse the effect. When you have at least one Unholy Rune able, yavailou cannot run at less than 75%/100% movement speed. That way, you reach your target easily, then you worry about sticking to them because you buff drops when you reach them.