Stop the doomsaying or crying out that we got hit with the nerf bat. It's not nearly bad as some of you estimate and at best it was trading quality of life in some areas for an increased difficulty in others. Overall, we came out doing less dps (between 600 and 1000 dps in full epics, half that in full blues) but without having to manage a haste buff, Immolate dropping due to specific gear-haste levels, less 15 second duration casts that overlap all the damn time, a better Imp Demon Soul, increased benefit from (previously) shitty mastery gear, and +range to our kiting spell.
I believe we came out ahead, but I know many of you will disagree and thats ok. Just don't get violent and start yelling at people who don't share your opinion. And if you "hate blizzard" then I'm handing out infractions.
Facts:
- The nerfs to our dps were not as severe as simply removing ISF from our rotations. For example, Affliction might have lost 15% haste but it gained 2 gcds every 15 seconds (the cast time of soul fire) which we spend on shadow spells (that are affected by our mastery/specialization), 4 talent points of marginal use, and we can now use our Soulburn on Seed of Corruption, Instant Summons, or other utility things like teleport speed or healthstones. Not great, but its not zero.
- Demonology got compensated for the nerfs via the Mastery buff as well as the Immolate extension. It was already low on single target fights so this was justified.
- Destruction was not fully compensated but still does competitive, if not higher, dps than other classes that were trailing just behind us before.
- Affliction was not compensated but due to PVP implications it probably will not be. It is still competitive, but current affliction players will notice the change.
- All three specs are very close in dps, but since it's entirely gear dependant, one will be higher for you than all the rest. Affliction favors Haste, Demonology favors Mastery, and Destruction favors Crit (but the margin is much lower)
Opinions:
- Fel Armor HP5 removal sucks balls and forces us to carry around food we never had to worry about before.
- Fel Armor Mana Pool+ is a direct buff to Demonology due to Mana Feed, but Destruction never had mana before and it won't make a difference to Affliction. However, it's still half a life tap, so we save 1 gcd per fight at best.
- Curse of Exhaustion change will hurt, but was necessary as it was too punishing to classes that were already doing poorly and completely ineffective against classes doing well. I for one will enjoy the range increase.
- Inferno radius reduction is of no consequence to PVE raiding, as Immolation Aura still had 8 yards max. This basically gives Rogues a chance to sap us, but the question remains - does a skilled rogue have the right to get a guaranteed sap off? Does a warlock have a right to prevent it?
- Imp Demon Soul change is welcome, and the Burning Embers nerf is necessary - Destruction had too high of a reliance on Imp crits.