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  1. #21
    "We felt that Mages needed a little buff in PvP, so we gave them a new another frost ability since they didn't have enough snares/roots.
    Frost of faceroll - Pulses every 1sec freezing all targets in a 500yard radius for 10secs increasing frost damage taken by 200%. May break on damage (but never does).

    We are also conserned with the amount of facerolling that mages are needed to do, and the damage that this can do to the neck and face area.
    So if you care about your health then go to the Blizzard store and order the brand new Faceroller-X11 keyboard, now with free face attachement.

    We also felt that Druids needed to be brought down even more, so we have removed mangle and shred. So druids can now build combo points solely by spamming Claw (which does 20 damage). Bleed damage has also been reduced by 99% and Travel form/Cat form no longer grants any extra movement speed."

  2. #22
    Disc Priests have had PW:S removed and will be replaced with an ability called "free HK" : Everytime a player kills you in 4 or less hits they will instantly be granted 300 honor and you will be forced to lay dead on the ground while they T-bag you. *This affect cannot occur more than once every 12 seconds*

  3. #23
    Rogue: Shadowstep removed from the game.


    :'(

  4. #24
    Bloodsail Admiral
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    "After year of request , complain and the general player base failured to understand a simple game mecanic, we have decided that if you ((stand in the fire)), it will bring you a buff of 500 % to any resist and will heal you of 200 % of your health at any 2 seconds. "
    If you fishing for hours at the same place and you become confident that everything is fine and safe, its will mean one thing; You are wrong. Because i was actually sitting near of you for hours, cloaked in the shadow with a smile on my face and my daggers ready to strike. I did it many time before. I will do it again.....and again......

  5. #25
    "All Heroic bosses have had their health pools and damage decreased by 30%."
    "The average ilvl of 329 has been removed for entering heroics."
    "Wiping in a Heroic will now cause the group you wiped on to instantly die. On bosses, the boss will have it's damage further reduced by 15%."
    "Valor Points are now awarded from all Heroic Bosses"

    Can you tell I'm sick of the heroic nerfs? Sad Face

  6. #26
    Deleted
    Rogue: Poisons twice as strong.

    Would love dat ^^

  7. #27
    some buffs to hunters, blood dks, nerf sub rogues

  8. #28
    Deleted
    Quote Originally Posted by Rofos View Post
    nerf sub rogues
    Really? -_- Muti is far stronger than sub still. why you want pathetic spec even more pathetic?

  9. #29
    High Overlord
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    Buffs to ret pally + minimal buffs to warlocks.

  10. #30
    Deleted
    "We decided to take totems out of Arena"
    "After we gave nearly every class stuns/the same buffs/ heroism we decided to delete all classes and races and now everybody has the class Archetyp and the Race Murloc."
    "Deathknights Lichborne is now permanent "

  11. #31
    Bloodsail Admiral Horrid Crow's Avatar
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    "All bad Druids will receive a free cup which they can fill with their delicious tears so we can power the servers with that instead of electricity. This will result in a less monthly fee cost."

    Thanks, bad druids!

  12. #32
    -We are very satisfied of how the game is looking right now. However, that might cost us jobs. So here are some useless changes.
    1. We have decided to buff all AOE damage. We want to see more players zerging our challenging content.
    2. Levitate now makes you immune to earthquake. (Yes, this is a shaman nerf. Don't know why , but nerfing shamans is fun. Read point 3 before you say it's not so bad)
    3. *NEW* Glyph of air walking: Levitate is no longer broken by damage.
    4. To give our dungeon designers work, instead of creating new and interesting places for you to visit, we asked them to nerf the instances:
    - Grim Batol:
    1. You may now control the drakes several times to breath fire down on your enemies. You will not really want to do that because killing your enemies with drakes will not grant you loot nor XP. Bosses are no longer immune to their fire damage.
    2. Valiona will no longer try to burn you down, she will instead interrupt the Invocation of Flame while Drahga is on her back.

    - Blackrock Caverns:
    1. Evolution mechanic change: When evolution takes place, Corla moves into a mind control state where she is immune to damage. You must kill the add to resume dps on boss. Corla may only Mind Control 1 creature at once.

    - Lost City of Tol'Vir:
    1. Siamat no longer does pushbacks and has seen his shield reduce damage by only 40% now.

  13. #33
    "In response to people complaining about Ret Paladins no longer being faceroll all moves but two have been removed, Hammer of Justice and Crusader Strike. Both now have no cooldown and can be used at the same time."

    Edit: Both now have ranges of 40 yards, and can be used when facing any direction. We understand that moving is too complex for some ret paladins, this will be implemented in the next patch. Ret Paladins will also get a talent that causes them to gain attack power when standing in void zones, fire, etc equal to A*B.
    A: the damage done to them
    B: the number of times someone tells them to get out of the fire and/or void zones
    B =/= 0.
    Last edited by MeowthThatsRight; 2011-01-13 at 06:21 PM. Reason: Additional Information

  14. #34
    Stood in the Fire iknowulol's Avatar
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    Onyxia deep breaths more often.

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