Hello folks.
Is it just me that think some heroic boss mechanics are really not that well designed. Just on top of my mind i can recall two instances where we simply could not continue the instance because of the boss mechanics. It wasnt because we didnt know the fight, it was because we didnt have what was nessesary to complete it.
Example 1; First boss in heroic SFK, Setup was Paladin tank, Fereal druid dps (skullbash wasnt specced), Hunter (No interupt), Boomkin (Interupt wasnt specced), and a holydin.
We simply didnt have enough interupts to manage the boss. We quickly realized this thou before even getting to him, so we excited the dungeon and waited untill we could re-sign.
Example 2; First boss heroic Stonecore, Warrior tank, Rogue Dps, enhance shaman dps, warrior dps and resto shaman.
This was not impossible thou, managed with some nice Fan of knives kiting and shockwave from warrior tank. But still, i dont think mechanics like these are fit for a 5man dungeon system, where you easilly can miss out on something important.
im pretty sure theres more, anyone else of you got similar stories to share?