Bleed nerfs were needed.
Berserk nerf I disagree with but I could live with it.
Shapeshift nerf is the most retarded change blizzard has ever come up with.
Might aswell remove bubble, charge, frost nova and vanish while their at it.
Bleed nerfs were needed.
Berserk nerf I disagree with but I could live with it.
Shapeshift nerf is the most retarded change blizzard has ever come up with.
Might aswell remove bubble, charge, frost nova and vanish while their at it.
Yeah Druids sure did get a lot of new spells come cataclysm. A tank aoe bleed, group run faster for 6 seconds, and mushrooms no on uses. Heck we didn't even get any new heals. Finally Druid cat DPS was buffed to be comparable rogue DPS and the QQ was rampant. Because players were not used to dealing with druids doing dps.
It was far far from broken. It was working as intended for the last 6 years. Now all the sudden out of nowhere it is broken? Seriously, there is nothing broken about it. GCD keeps you from using anything else in that time. So yes GCD balances it out.
Yeah I can see Blizzard buffing Druids now. We have no where to go but up.
if u are in catform and u get a slow effect what u do is press the button of ur catform again and u get out of catform WITHOUT GCD, and u lose the slow effect, then u press the catform button once more and THEN it consumes a GCD.
now what i have noticed is that i was talking about what u do when ur feral, and it looks like u were talking what a druid does when he is resto, so i dont know if the same thing happens to resto druids.
and i know for a fact what i say is true b/c i do it everytime to get out of roots rly fast, i just press 2 times rly fast the catform button to dispell the slow effect and get back into battle asap and it works everytime.
Q_Q
Good nerf.
User was infracted for this post
Last edited by Myrrar; 2011-01-17 at 08:50 PM.
It's not about being overpowered or not. It's about a core feature of a class being butchered just to please the masses. It would be like they made rogues unable to stealth, removed totems from shamans or made warriors wear cloth armour.
Birds fly, the Earth spins and Druids shapeshift.
Yet they make it a husk, hollow shell. Nothing left but a cosmetic feature, adding very little gameplay. They would be better of removing it instead.
Last edited by Jukaï; 2011-01-13 at 05:01 PM.
Its funny how we have had this for 6 years and now all of a sudden it needs to get fixed.
Talk about being overly-dramatic. The idea that, because you have been doing something that has always been considered OP for six years rather than just one year is flawed. It's the first "serious" pvp nerf you've had to deal with in ages, where every other class seems to get nerfed into oblivion every patch. And I thought mages complained too much...
And lol at "I'm a mobility class!". Isn't every melee class a "mobility" class?
What are you on about more spammable snares? If anything, the amount of snares and roots has increased on everybody.
They were doing it wrong. Nearly every class brings something to peel a feral of the healer.They weren't even peelable by a lot of classes simply because of their mobilty.
With the berserk nerf (which was actually justified by telling us its because ''we were too hard to cc'' even though we had berserk for over 2 years without any1 qqing about it) adding this is just TOO much. Period.
If anything, make it so that restos can indeed be rooted (and boomkins, they are ranged after all), since they can dispell if they like.
All melee classes have ways to get out of roots; THEY ARE MELEE CLASSES, they are supposed to be in some1s face.
Why are none of you GCD-jerking people mentioning the only damn correct way to break snares (formerly roots too - formerly *sniff*), i.e. the powershift macro?
#showtooltip
/cancelaura (form)
/cast (form)
Just don't press it mid-GCD, or only the first line will actually fire off.
On topic though, I don't get exactly what change brought on this sudden OP'ness of root-breaking shifts. I mean, health pools went up across the board, so if anything our bursty epic damage should be of lesser relative strength. Now I admit I don't PvP on a regular basis, but wasn't the bleed nerf (and accompanying Shred tweak) meant to put more pressure on actually having to actively use abilities to inflict damage (as opposed to "press Rip for bacon"), and weren't all the tweaks both large and small meant to balance out the fact that druids are mobile as hell?
Let's see, Druids allegedly caused too much damage for being so mobile and CC-immune. Let's nerf their damage, remove those immunities and hey presto! Druids now do appropriate damage for a very mobile class... only, we're not a very mobile class anymore, due to no Fear-breaker and no root-breaker.
And yes, I fully and wholeheartedly believe that this violates our core identity as Druids. Second only to, what, Hunter Focus in magnitude of change, from my perspective.
Well for one, not being able to get out of roots with 1 global is not a core mechanic of a druid, the forms are. You are posting about them taking away the core mechanics and it looks to me like you are trying to give them away since you lost something that is not really needed. I love my druid to be honest but I am not losing sleep over this.
I mentioned resto because if the nerf was called for anything, it would be because of resto. Resto shifting is the only excuse anyone would have for nerfing. Cat shifting is no worse than a dispelling class that dispels all roots, the problem is not snares. By some peoples logic(lollogic) you could go as crazy to say roots should not be dispellable, this was the Druids way of dispelling a root, if it didn't require a GCD to get back into form then it would be op.
yeah druids are so skilled they get 30% speed while in cat (or was it less?) they can cacth up a healer trying to pillar him in arenas, and when the druid get's to him he makes a mangle and BAM he gets that debuff that slows the speed of the healer even more, and this wouldn't be so much of a super bother if it wasent for the retarded dmg the "kitteh" can put up on the healer, and if i try to dispell it (wich dispells costing this much is allmost better staying there tanking him) i will get cought up again and he will be atacking me and slowing me again in no fucking time.
so again if u want mobility u cant have, super high dmg, and instant shit out of ur ass whenever u want it ( yeah i know u need 5 combo points to make it 100% chance of occuring, but when ur harrasing this much the healer and ur uppping the combo points to fuck his partner or heal urself it make's you pretty op)
next stop: nerfing recuperate!
You can remove slows, you are not Polyable and Resto can even dispel a few things. Warrior got 1x bladestorm every 1,5min. I dont see what this is about tbh.
You cant have unlimited mobility and do the same dmg or more then other melee.
Try fighting a frost mage as any other melee class then come back.