Hi there
I made a post earlier today about the ret dps buff in the upcoming patch. It is a slight buff to the damage, and I hope if will become more, as right now Hammer of Wrath hits for 50% of what it does on live, and mastery and inquisition don't work together. Unfortunatly the thread got locked, as it turned into a trolling/flaming thread for some reason. I'll try and be a bit more thorough this time.
This post is about Retribution PvE damage on PTR.
Let me introduce myself. I play a Retribution Paladin named Hattelol. I have played Retribution since the release of WoW in 2005, and I have raided endgame, been raid- and guild leader for long periods of time, and played in high ranked arena games since. I have played all classes and specs at max level (except for DK - hate the entire idea of the class) and I know how all pve and pvp mechanics work. I am not a pro player, like the ones who play arena several hours each day to get gladiator title. I play for fun and when I feel like it.
Even though I feel like I know almost everything about the ret pally, alot of people don't agree with what I am about to say.
My armory: http://eu.battle.net/wow/en/characte...attelol/simple
I have a resi/sta gem in my gloves and relic, as I use them for PvP, which is my main priority.
The standard rotation is:
CS --> Filler --> Filler --> CS --> Filler --> Filler --> CS --> Inquisition
CS --> Filler --> Filler --> CS --> Filler --> Filler --> CS --> Templar's Verdict
repeat
With haste, the cooldown of CS get lower, and once you're below 3,5 seconds, I find only one filler being more sufficient, so when you get enough gear, reforge mastery/expertise/hit/crit (in that order) into haste to lower the cooldown as much as possible (the lower the better, you won't ever get down to 2 seconds anyway).
This way the rotation will be:
CS --> Filler --> CS --> Filler --> CS --> Inquisition
CS --> Filler --> CS --> Filler --> CS --> Templar's Verdict
With this rotation, your two hardest hitting abilities (except for Exorcism procs) will be pressed more often, giving you a higher dps. Also, by using two fillers you'll have just as much time doing nothing, as the only two reliable fillers are on cooldown most of the time.
Always use Divine Purpose procs for TV, so that every second time you have 3 HP, you use Inquisition - that way it's always up!
The priority of skills is this:
If <3 Holy Power, use CS
If 3 Holy Power, use TV/Inq
If AoW proc, and CS on cd, use Exorcism
If <3 HP, AoW proc and CS not on cd, then use CS, then Exorcism (and then TV if 3 HP after CS)
If 3 HP, AoW proc, CS not on cd, use Exorcism, TV, then CS
If <3 HP, DP proc, CS not on cd, then use CS and then TVx2
If 3 HP, DP proc, use 2x TV
If 3 HP, DP proc and AoW proc, use TV, Exorcism, TV, CS
Or simply: Something procs, use it.
Make sure to have renewed Inquuisition before popping AW. On Zealotry the rotation is:
CS --> TV
If something procs, use it, but don't use more than 2 spells inbetween your CS unless you still got 3 HP (meaning both AoW and DP procs)
Consider Exorcism a filler with #1 filler priority
Consider HoW a filler with #2 filler priority
Consider HW a filler with #3 filler priority
Consider Judgement a filler with #4 filler priority (unless low on mana or your buff is running out)
With this rotation, the percentage done by abilities will look like this:
http://img829.imageshack.us/img829/7...1311174211.jpg (didn't bother setting up my UI properly for the PTR)
This was posted in my last thread:
Str 1
AP 0.46
Hit 0.30
Exp 0.19
Mastery 0.18
Crit 0.13
Haste 0.12
Now I say that's not true. Let me explain:
Haste is the stat you want to avoid until you get enough haste to have the rotation with only one filler - then haste should be your main priority (after str ofc).
Mastery does not work with Inquisition atm, so that stat is to be avoided until it is fixed.
Hit and Expertise are not as good as shown here. 40% of the ret pallys damage (more if HoW gets back to it's current state, instead of it critting for 15k) is spell damage and cannot be dodged or parried. It also will not miss with the 8% spell hit we got. So these two stats only work for 60% (or less) of our damage. In addition to that, a missed CS will still provice HP, and a missed TV will not consume HP. You simply press the button once more. Also, the more hit/expertise you have, the less of an improvement to your dps they are. Like the following:
10% Miss chance will give you 90% dps (only talking white numbers here). Improving your hit chance by 1% will bring you to 91% hit, which is a dps increase of 1,11%.
2% Miss chance will give you 98% dps (still only talking white numbers). Improving your hit chance by 1% will bring you to 99% hit, which is a dps increase of 1,02%.
So the more hit/expertise you have, the less valuable the stat is, and the more haste you have, the more valuable the stat is. Also consider that we got 10 expertise from the glyph.
My prioritizing atm is haste > crit > hit/expertise > mastery (will pop above hit/expertise when working properly).
I for one am looking forward to the changes, and I hope that HoW and mastery will be fixed in due time. I hope to pop past 20k dps in heroics. Comparing with http://img209.imageshack.us/img209/9...1211145255.jpg it should be possible.
All this is open for discussion. I'm all ears for suggestions or people who don't agree with me - just be constructive on your feedback, please.