Originally Posted by
shandala
The 5SR is not in itself a complicated enough mechanic that its addition would increase the difficulty of healing by any order that decisions or the sequence of spells would be massively more complicated than they are now. Decisions based on the 5SR were based on finite choices just as the choices are now. In fact, you state how easy it was to pop trinket cooldowns and talented cooldowns taking advantage of the 5SR in order to get back to full mana while tank healing.
The removal of one variable that you personally enjoyed does not oversimplify the overall process, especially in the light of the increased complexity in the encounters from TBC to the present.
Your argument is that if you think that healing is easy, then it is. Of course the same argument can be made that if you think healing is difficult, then it is. Swapping trivial with difficult in your argument would produce that conclusion.