So im sure most of you know or have found out first hand just how easy it is for any melee class to tunnel an elemental shaman, reducing our outgoing damage to almost nothing and killing us extremely easily. This is due to our control options (Hex 45sec CD, Glyph of Earthbind totem and Frostshock) being almost ignored by classes like Warriors, Rogues and Feral druids (dont get me started) that have seemingly infinite ways to get out them without using a trinket (except hex). Because we cannot effectively kite melee, our damage on them consists of instant Shocks and Unleash Elements and if we're quite lucky then a lava burst for say 15-20k on an average pvp player.
Some might say; "Your a hybrid class, you can heal yourself you dont need all the control options and damage"
To this i say "As Ele the only heals we have require a cast time and the heals themselves at their best will crit us for 15k, these are easily interruptable and heal us for so little that we may as well have no heals at all. Other pure dps classes like Rogues, hunters, Warriors, Deathknights and mages all have self heals that are significantly better than an ELE shamans. I really mean this. SIGNIFICANTLY. I dont really have a problem with our pitiful healing ability but i do have a problem with dps classes amazing ability TO heal.
I can hark on and on about why i think blizzards implementation of pure dps classes self healing were a mistake and why i think come next expansion they'll remove them all like they did with all the CC negation talents..... but i wont.
Instead i will Contribute some tweaks to our talents and spells that i think will elegantly fix Elemental shamans in PvP without impacting PvE. Here goes;
1. Change Earthquake! At the moment its useless pretty much and any Ele pvp shaman worth his salt skips the talent entirely, If we dont have a chance to cast a lava burst more than a couple of times then we certainly dont have time to channel any spell whatsoever, especially if that spell only has a 10% chance of knocking the enemy down. Change it to this;
Earthquake
Instantly knocks enemies in the Targeted area down, causing 3k damage. The earthquake persists for 5 seconds and enemies have a 25% chance to get knocked down after the initial cast. 1min Cooldown
This would behave a bit like a warlocks shadowfury, and gives as a control option we can rely on to do some damage and actually stop our enemies long enough to get off a cast.
2. Make Stoneclaw totem scale with health! Instead of having stoneclaw totem place a shield on our totems by 4k or whatever it is, make that shield 5% of the shamans health. Then the glyph will place a shield on us that scales nicely, as by the time the next season comes around the current implementation of Stoneclaw totems shield will barely absorb a single hit.
3. Give Unleash Elements more Punch! The way i propose Blizzard go about this is to add a talent in the elemental tree somewhere near the bottom, maybe rolled into lave surge or lava flows that says;
If Unleash Elements is cast on a target afflicted with FlameShock then the target suffers from empowered flame that damages the enemy over 10 seconds for about the same damage as flameshock ticks ( alternatively it could increase the damage of the flameshock dot and renew it) and is consumed by lavaburst.
This would allow us to do some damage when we cant cast, which is a lot of the time! and it wouldn't effect PvE because the effect would be nearly immediately consumed by the ensuing Lava burst.
4. Make thunderstorm give us more mana, as we're currently running very low after a couple of chain lightnings. Or give us a nature damage buff or an instant heal, nothing special
Im not asking for all of these to be implemented (it would be nice!), any one of these would help us a lot or something along the same lines. As i mentioned before i dont have that much of a problem with our null healing, but we REALLY need something allow us to cast against melee. We need to have our survivability enhanced or our ability to deal damage when we cant cast adjusted because at the moment in pvp its all fun and games until a melee notices you, and then its game over, and there is actually Nothing we can do about it!
Tell me what you think and post any other suggestions you might have!