Originally Posted by
harky
Completely wrong. It is based off of percentage and absolute health. 'Smart Heals' are pretty dumb. They make no distinction between anything except by judging current health. You are correct in that PoM has a predisposition to bounce back to the caster, but this happens whether or not people take damage, are at low health, if the moon is in sway, if your dog is barking, or any other divination process. It just does that, always has.
Here's just how smart they are;
1. Are any players in range with deficit health? If yes go to step 2, if no proceed to step 4.
2. Is one player at a lower percentage than the rest? If yes go to step 3, if no proceed to step 4.
3. Heal them.
4. Heal the player with the lowest absolute health in range.
That's it. It will heal the player at the lowest percentage of health and if two players are at the same percentage of health it will heal the player with the lowest absolute health. They're exceptionally dumb in this manner. If you have a tank with 200k health who is at 50% and you want to heal them, but a Rogue with 130k health is at 50% as well it will heal the Rogue. However, if the tank is at 49.999999% it will heal the tank instead. Unless you're in range at which point all bets are off. It might heal you even if you're at max health for no apparent reason.